Ascendancy Enchantments

This is not a good idea to locked on uniaues with enchantment this will increase the price of the item in a crazy way if you fet lucky
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Artasqweroldy wrote:
Suggestion: Add a new enchantment based master that has an enchantment crafting bench.
We just got 2 new Tilesets, this would be a great opportunity to get one of them for a HO.
Additionally I would suggest to add a Currency Item that drops at the end of the Labyrinth and that can be used for crafting these enchantments on a bench. Crafting options on the bench would be someting like: "Imbue this Helmet with a strenght based Enchantment (Cost: 3 currency)" or "Imbue this Helmet with a Area Based Enchantment (cost: x Currency). This would on the one hand allow us to save up enchantment rolls untill we get a decent helm worth rolling and would also allow us to farm the Labyrinth for tradeable currency.


GGG can we have this, please?
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herflik wrote:
Wait a moment.
In the datamined stuff there are 4 tiers of gloves. The news say about 3, one per difficulty, will GGG create another difficulty as balancing method for the new power we get in ascendency?


4th difficulty as an alternative to low-mid tier maps maybe? Hell yeah! That would be great surprise and addition to game I think.
I really hope the enchantments are not gated behind another layer of rng. Varying rolls are ok but we have to have some sort of control.
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3bygone3 wrote:
4th difficulty as an alternative to low-mid tier maps maybe? Hell yeah! That would be great surprise and addition to game I think.


Considering, that leveling is already extremely boring with 3 difficulties, it would be nightmare with 4.

There should be only one difficulty, and one pass though content.
Anticipation slowly dissipates...
so heres how it works: you run labyrinth until you get tired of grinding. Then go to poe.trade and buy a helm with an enchant you need. RIP self-found :(
Last edited by zorroaster#1927 on Feb 24, 2016, 4:55:01 AM
Self found has never been competitive with trading.

The fact that self found will take longer to get the wanted enchantment doesn't mean "RIP self-found" xD

it's like saying rip self-found because you can't get your shavs as soons as you can with trading, wtf argument is that xD
If these enchants are completely random then I dont give a f*ck. Theyre not that strong and more rng just adds to the annoyance factor. GGG should instead implement stuff that are guaranteed but takes a lot of work to finally get it. Something that cant be sold.



Holey sheit - over 300 helm enhancements. Lets hope we'll be able to pick, or at least not RNG roll from over 300 mods... D:
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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Damn good job, but won't those glove enchantments on hit make every character look like CoC discharger though?

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