[2.5] Summon Raging Inferno ( 6L flame golems) - atziri 5L - 5 curse support!

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Lugzan1 wrote:
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DreamScythe wrote:
as long as this build stays kinda underground, Fire golems 20/20 and lvl 21 should remain fairly cheap =D


shhh keep this build a secret


Too late xD I just gave a little post about this build on the asian servers, and although it probably won't be noticed for a while, people have begun to consider playing this build.

Also, I am using Ball Lightning without GMP and I'm doing fine. I am usually farming in Solaris anyway, and GMP wouldn't have helped when shooting through narrow door ways.

My Curses are currently Flammability and elemental weakness. I lack green sockets in general so I couldn't run projectile weakness. Plus since I am still around lv69 I do not have the mana reservation nor gear for multiple curse-auras.

I am currently using Discipline and Elemental purity to boost my defenses, I was running Haste and Purity on Auras before, but 50%+35% mana reservation took too much out of my pool and made it so I couldn't resummon golems once they die unless I turn off one or more of my auras since golems cost about 200 mana per cast.

I am here this time to ask for some more advice: the advice on using SRS during early levels was an absolute life saver.

http://poedb.tw/us/passive-skill-tree/AAAABAMDAQPuC2ENHw18DeIRDxZvFy8YahpsGyUc3B2qHb4kqij6M4c26TpYOw08KDwtQYdFnUZxSI5I50uuTLNQR1NSVcZV1lfJWAdakWTnZ5to8mqsa9ttGXgvfOV9GICkgseDX4PMhWCPGo9GmK2a4JuKm6Gcvp2uogCnCKh9qsSsmK4-r2y0DLc-uJO-T76Kxq7K08y80B_T-9i92Vva3d-K4YjjauRR6QLquuvu7IrvDu_r8B_31_no-tL-Cv5J

This is my passive as of right now, I currently have 3 jewel sockets, with one having careful planning (convert INT into DEX to save my extremely lacking DEX...) and the other two sockets are minion damage jewels.

I currently melt like butter under fire when playing in merciless. I currently dare not go further into the belly of the beast still being at the beginning of Chapter 4, and stick to farming Solaris. Bone offering can only go so far when fighting Perandus Chest mobs... But the frailty is probably because I am using Tabula Rasa since I don't have anything for 6L... and everything else has resistances but not defense or dodge...

My Hp is 2161 and my ES is about 880~900 somewhere there with discipline. I have maxed Fire and Cold resistances but only 50% in lightning even with purity of elements, and of course -26% in chaos.

Also, I would like to ask what the point of running Assassin's Mark is when your golems have concentrated destruction. I mean, its -100% crit chance right?

I have a level 1 empower in one of my spare red sockets... its going to take a while...

Last edited by QQinfinity#6571 on Mar 28, 2016, 1:13:54 AM
Hey QQinfinity!
Your EHP sound really low for level 69.
Capping your resistances is absolutely necessary. Every point resistance that gets you closer to the cap is stronger than the previous one, due to it being a %ual reduction.

And for the gem, it is not -100% crit chance, it is 100% reduced crit chance, which means 100% of their base crit chance gets subtracted from their total crit chance. So they lose maybe 5% crit.
IGN: Scordalia_
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Caliginosus wrote:
Hey QQinfinity!
Your EHP sound really low for level 69.
Capping your resistances is absolutely necessary. Every point resistance that gets you closer to the cap is stronger than the previous one, due to it being a %ual reduction.

And for the gem, it is not -100% crit chance, it is 100% reduced crit chance, which means 100% of their base crit chance gets subtracted from their total crit chance. So they lose maybe 5% crit.


Yeah, and that is WITH discipline. Without Discipline its about 275 ES only. I suppose my next objective is to get some ES nodes and see where the next jewel is since I am running out of options when it comes to HP nodes...

I guess I can try to run another curse then. But then I will end up losing even more resistance to equip "additional curse" item in my ring or amulet slot......

EDIT: Quick question, when using Curse on Hit, which one would everyone prefer? Arc? Ball Lightning? Orb of Storms?
Last edited by QQinfinity#6571 on Mar 28, 2016, 1:56:53 PM
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DreamScythe wrote:
as long as this build stays kinda underground, Fire golems 20/20 and lvl 21 should remain fairly cheap =D



Indeed. I bought a bunch of 0q/lvl 20 flame golems for dirt cheap and got a lvl 21 on my 3rd vaal. I'm still gonna lvl my 20/20s I managed to snag.

The only personal issue I have is investing in a heretic's Veil. Cheapest is 1.5ex but it saves a trip in the passive tree to grab mana reduction. If this build became popular surely the price on veil would skyrocket x.x I'll probably buy one soon :)
Wow, quality Flame Golem is ridiculously cheap. Awesome!
IGN: Scordalia_
Hey I updated the guide again - I have 2 main versions of the build available. Version 1 is what I initially started off with, and its quite cheap. This means the first version is easily obtainable in leagues, and fairly noob friendly.

Version 2 is what I am currently running, and includes 2 additional curses. This version is more expensive and the items are more difficult to obtain. I would recommend using this version later on in the league or when one has more currency at their disposal.

I am trying to make the guide friendly and understandable for everyone. If there are any suggestions to improve the guide, please let me know!

On a side note - there have already been some great suggestions which have brought the build to where it is now! special thanks to Stekrz!
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
I was thinking lately of something like this build but with Stone Golem. SG seemed pretty OP during leveling, first time I saw golem annihilate whole packs of enemies without any investment in minions. Now Im playing SRS with SG on the side and the beast have almost 30k life and its not even maxed in terms of gems/jewels. I never saw it die.
Im gonna use it in 6L setup in near future but I think it has even more potential than Flame - its phys which is superior to fire/no need for penetration + can use poison, has built in aoe smash and its extreme tanky
Oh and 3x SG = over 300 life regen by golems alone (unless it doesnt stack, havent tested)
Last edited by arcadius#6258 on Apr 1, 2016, 5:41:33 AM
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arcadius wrote:
I was thinking lately of something like this build but with Stone Golem. SG seemed pretty OP during leveling, first time I saw golem annihilate whole packs of enemies without any investment in minions. Now Im playing SRS with SG on the side and the beast have almost 30k life and its not even maxed in terms of gems/jewels. I never saw it die.
Im gonna use it in 6L setup in near future but I think it has even more potential than Flame - its phys which is superior to fire/no need for penetration + can use poison, has built in aoe smash and its extreme tanky
Oh and 3x SG = over 300 life regen by golems alone (unless it doesnt stack, havent tested)


Stone golem was the only golem I could not try since I did not have a high level one. I dont believe their effect stacks, as the flame golem ones do not appear to stack. Poison stone golems sounds very interesting =D

I would love to see some heavy hitting hulk smashes from those golems.

On a side note though, the stone golems seem to do a lot of normal melee attacks. Flame golems really seem to enjoy spamming their fiery barrage and incinerate all the time. And I think the flame barrage does more damage than any other golem attack.
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
You sure you did not just have this superior feeling about stone golem pre level 56, Arcadius?
Clayshaper is a level 41 weapon that allows you to summon a level 56 SG, which is obviously way stronger than any other golem for over 10 levels.
And yes, SG is nice, and probably also possible to build around, but I can't imagine that the barrage of the FG, coupled with all the nice curses for it are less effective than the SG. And also it is the good old range vs. melee situation. FG kills before SG even reaches its target.
But hey, it is worth trying hard to build around it, especially if you prefer a certain feeling associated with your playstyle over clearspeed.

Oh, and DreamScythe, why AM in the Coh setup? Isn't it way better for the Power Charge uptime to have AM on blasphemy?
Coh quali vs. +2 gemlevels should not really be a reason.
Or do you just like to have low enemy resis before applying EE, because it is more efficient vs. resi mobs?
I can only "play" this build right now in theory, sorry, so I can't test anything myself. I'm flat out with real life, but still like to think and theorize about the build.
IGN: Scordalia_
Last edited by Caliginosus#5444 on Apr 3, 2016, 5:48:52 AM
How does this build compaare to SRS for late game?
IGN - Imgur

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