[2.5] Summon Raging Inferno ( 6L flame golems) - atziri 5L - 5 curse support!
" Those helmet enchants for curses are very powerfull - thats like a lvl 3 enhance for enfeeble Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863 |
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Any thoughts on the new lightning golem that was Just released?
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" He fires his projectiles non stop and has a build in gmp so should be interesting IGN: HarroHarbinger
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I dont have a lightning golem right now, but if someone wants to lend me a lvl 18+ one for a day I can make a vid demonstrating it
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863 |
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wait for a vid of this fun build ^_^
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Tested lightning golem
It sucks bad compared to fire golem, no damage. IGN: HarroHarbinger
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Was thinking about doing lightning golem. Does % ele damage work with golems? E.g. The % inc fire dmg nodes increase fire golem dmg? or do the minion dmg nodes only work?
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" Only minion damage affects minions. Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863 |
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My Berserker is 98, I have done Perandus challenges a while ago, so I went back to tinker with my Necromancer. After a few maps I realized that DreamScythe was right, and i really don't need that much energy shield and ES regen. So because of my crazy chest I decided to drop my es gloves for life gloves.
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While mapping (especially in party) I also felt lack of attack speed. So I dropped Combat Stamina (life regen enchant on boots covers it), changed pathing a bit. I have more attack and cast speed now: Skill tree I like to have reduced flask charges used on most of my characters, so I got myself a new belt with strength and aforementioned mod.
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I finalized my jewels too. Minion damage on each of them, and a fair bit of life, resistances and attack/cast speed.
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Full set:
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swap gems: Foe Hold is ring from my old srs char, before Arctic Armour and EB changes. Ideally I would want all res or chaos ress instead of mana regen and maybe ES over rarity. Silver flask over quicksilver cuz it affect Leap Slam too. Aquamarine flask is experimental, I might just use second rumi's for real 100% uptime. When playing in party and golems are not that important, I might use
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or I don't expect much changes from now on. I'll get maybe 2 lvls, some more life. P.S. @DreamScythe 20% enfeeble effect is better than enhance, because it affect "cursed enemies deal less damage" which is most important part of the curse IMO. Last edited by SteKrz#1694 on Apr 21, 2016, 3:33:02 PM
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Backing up Catharsis with the lightning golem being bad.
It has significantly less aoe, cast speed, and damage than the flame golem. Is it possible to make a build based off of lite golem? Yes, but it'll be significantly slower. |
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