[2.5] Summon Raging Inferno ( 6L flame golems) - atziri 5L - 5 curse support!
Ball lightning is still viable, however I am liking arc. The golems are constantly gaining power charges in maps, which is very nice.
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863 |
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i just leveled my witch enough to use claysharper and man it was worth the wait
no queen rules forever, my daughter
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Haha, I bet. Going from one golem to three really maximizes their power.
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863 |
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DreamScythe, will you record something in your new setup? And maybe update first post, gear section at least. Thanks.
Last edited by SteKrz#1694 on Mar 22, 2016, 9:22:47 AM
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yea, I wanted to test this setup fairly thoroughly before updating the guide. Ill upload a video after work today
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863 |
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Uploaded vid to youtube using 5 curses (ele weak - TC - flama - assassins mark - proj weakness)
https://youtu.be/7qhEFHhwQ58 Please note - my current gem setup has been updated on the front page 6L Flame golem - GMP - Faster projectiles - Spell Echo - minion damage - empower (or controlled destr) -With assassins mark and flamability, we no longer need chance to ignite gem. -Faster projectiles works very well because it adds more damage, and essentially increases the golems range. -Spell echo is one of the best gems now. Main characters: Deep_water - AnomaIy - Artica Build guides: https://www.pathofexile.com/forum/view-thread/1602863 Last edited by DreamScythe#1384 on Mar 23, 2016, 4:57:58 AM
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What set up would you suggest until one gets the currency for the helmet?
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" Without the helm, I would run CoH with flamability gmp ball lightning. use blapshemy with ele weakness, enhance, and TC Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863 |
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" perhaps you should consider Elementalist? though Elementalist might not be the best choice, i can't see any of the witch's ascendency fully support the golems, but Elementalist can grant them 100% elemental resistence! + it'll boost their effect on you if you use some sort of spell - espaciely fire spells. |
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" You are commenting very old post. He is using Necromancer with Mistress of Sacrifice, Spirit Eater, and I think we agreed that going for small minion dmg nodes is best for last 2 points. Elementalist doesn't offer much for the build, because urvivability of the golems really isn't an issue, especially since the build use spell echo, so you can summon 2 golems every 6 sec. I've been playing around with mana reservation, and I realized that if I get 18% reduced reservation it the tree, I could use 4 Blasphemed curses in Heretic's Veil, without Enlighten, for exactly 100% mana reserved. I lose enhance for Temp Chains and Elemental Weakness, but I think it is fair price to pay for convenience and amount of sockets I save. With this goal in mind I came up with this tree (to use without Geofri's Sanctuary). I might need to drop 1 hp node for a dex node, we'll see after I'll complete my gear (I need the helmet, but I'm still doing challenges in Perandus league, so it might be a while). Another idea is to use Leap Slam with Faster Attacks, Fortify and Animate Guardian in a 4l. I'll have to see if it is fast enough to easily move around. I will be working on exact setup for supporting skills tho. Last edited by SteKrz#1694 on Mar 24, 2016, 2:46:47 PM
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