[ Suggestion ] Path of Exile - Frontier

this is so dope,,,thats all i can say
IGN ; DENTAGRAM
thanks to http://poe.xyz.is/
https://cldly.com/pathofexile/procument/acquisition/poexyz
Nice ides! i like some of it =)
Dragon Stace and Crone Arts are really great ideas for unique gloves. Would love to see more unarmed options for players.

The rest of the stuff is more or less... Well, exotic.
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Serleth wrote:

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Hilldrake wrote:
What do you think of instead of changing the attribute, it splits it into 2 different atributtes ? So a 100 Str Requirement Ground Slam becomes 50 Dex 50 Str Ground Slam OR 50 Str and 50 Int Ground Slam ?


I think that runs into the same problem I outlined previously. I don't think attributes should be transmogrified as such by the Essence orb.

What I would consider, if I was in GGG's shoes here, is allow the Essence orb to provide a chance to slightly reduce the attribute requirements of the gem. That way it still stays thematically in line with the skill AND provides a reasonable level of balance (doesn't outright allow a strength-heavy character to be a caster without investing in Intelligence), but simultaneously still makes it marginally easier for off-classes to engage in skills they otherwise wouldn't, or couldn't.

This would probably be too MMO for some people but what I'd honestly like to see the Essence Orb do is provide a timed buff to a skill gem, similar to how you can drink a potion in RIFT or Grim Dawn that provides you with a 5 minute buff to a particular resistance. Not that idea, but that mechanic.

So basically, it would be like Warcries, but for skill gems.

In order to retain balance, I don't think the Orb should provide permanent access to a cooldown/timed buff like that, but rather you have to find or trade for the orb and you'd get say, a 60 second augment to the skill that's based on what that skill is. And each time you want that augment, you need an additional orb.

* So perhaps Viper Strike gains an additional 20% DoT for X Duration
* Heavy Strike gains 10% increased Stun Duration, or reduced Stun Threshold.
* Incinerate gets 15% additional projectile speed.

Etc.


I see... Thanks for answering me... I really liked the ideas you've thought about essence modifying the skill gems... Thinking about the thematic "Essence" stuff... What if the Essence Orb when used on Skill Gems, change its keywords ? Not all of it, but, for example, adds the keyword "Area of Effect" to ice spear, and now you can support it with iAoE or ConcEffect, it transformed your Ice Spear into a Ice Ball. When it hits the target, it releases an small explosion similar to Fire ball, but it removes the "second form" of Ice Spear, making the skill more Area focused instead of Crit focused. BUT, the problem with this idea, is that would be a PAIN on the ass to program that. Imagine all the possible combinations... Another idea is when use Essence Orb on a skill gem it adds a random lvl1 Support Gem effect to the gem, but it can't be supported by the same support gem anymore. So let's say you roll Spell Echo lvl1 on your Ice Spear, so you can't support it with another lvl 20 spell echo. But i still think that would be OP at some point... I promise i'll think into something better lol (and give you the deserved credit for helping me)

Thanks a lot for your support =)
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Boem wrote:
@op

Can carto-glyphs be utilized at low levels?

This would be an excellent way to implement "alternative" leveling in PoE. It would behave like a currency sink of low lvl maps and it would enable a side-leveling-pattern once you finished your first character and gotten it into maps.

Something a lot of people are waiting for i feel.(given the age of the game and it's dedicated group of players, a lot of people are getting rather tired of re-running the same content over and over and over)

Overall i think some of the idea's need to be tweaked and balanced to better fit the game-state.

The orbs come to mind, affix/suffix system of glyphs etc

But i reckon you are aware of this and just wanted the "concept" out there.

Peace,

-Boem-


Well, you can. You can store it in your stash and use it with another character, but you will need to be at least at Act4 Normal, because you can only access the Glyph Gate in Highgate. So, the earliest possible level would be A4N difficulty. You can only get Glyphs in the merciless difficulty but you can use them in any difficulty. The problem is you will only be able to use normal maps, because, well... At level 30ish you won't be able to face a fully rolled jungle valley lol

Glad to know you don't think this idea would break the game, because i'm a fan of invading high level zones even if i'm not able to do them. I did that on Ragnarok Online, and it made the game non-linear for me, which is great imo. And yeah, you're right, the intent here is to promote the concept. The balance, well, i tried, but i failed hard lol i'll make it better for the next one =)


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@Everyone Else


Sorry for not answering you guys separately, because this is a forum, and i can't "reply" on each separately reply, like i do in reddit, but i really appreciate all the support you guys are giving me. This makes my motivation goes up, and makes me want to start another project like this one! I even have some ideas already lol, but anyways, thanks alot for your feedback, all of you.

Dream with me !
Last edited by Hilldrake#6698 on Jan 29, 2016, 5:29:43 PM
Lot of work gone in to this! I love the combat technique idea!
I really like the new map & dominator idea. Would make end game/mapping more interesting for sure.
IGN: Prospectus
Cool. Although I have to say I stopped reading after I saw "this map has 12 random mods". I play hardcore, and my heart just can't handle that shit.
Yo, nice one! Those heavy tier maps will give heartattacks to hardcore players, so you should add in a "warning" when you try to make a character. "Warning, not suitable for people with heart conditions"
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pred88 wrote:
Cool. Although I have to say I stopped reading after I saw "this map has 12 random mods". I play hardcore, and my heart just can't handle that shit.


Well, you shouldn't. Because if GGG someday wants to implement this idea, they wouldnt be as incompetent as me, and would balance it to be viable to Hardcore players.
Dream with me !
To reiterate my earlier post, which was perhaps too polite: these are not good ideas, despite the high-quality presentation.

What is your opinion of the map affix system currently? Do you feel it is healthy and well-balanced? I don't. And adding more layers of affixing on a system which isn't up to snuff is like building a house with no foundation underneath. Even if perhaps a good idea long-term, the Glyph idea would be terrible now.

The OP's senseless hatred against conventional crafting, forcing things to be Corrupted for no reason, makes currency difficult to use. That's bad, because people want to use currency, and are already flustered by having it feel suboptimal too often.

Skill-specific Keystones are a bad idea, further tying skills to a tree location.

I think most people's eyes just glaze over at the sheer amount of effort which obviously went into this, and find themselves incapable of the cruel honesty appropriate to the situation. I mean, imagine if GGG were actually releasing this, not some dedicated fan, and filter your perceptions that way.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jan 29, 2016, 7:17:45 PM

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