[ Suggestion ] Path of Exile - Frontier

@ ^
Maps are already endless affix-driven content. Or supposed to be.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB on Jan 30, 2016, 12:54:48 AM
Cara, Parabéns. Apenas.
*você fez sozinho (suponho?) o que a GGG se mata para fazer em +60 pessoas :p

Apresentação foi muito bem feita.

Tantos anos passeando aqui no fórum, e nunca vi ninguém postar algo nesse patamar.

But for the Theorycraft/Balancing corner....

"
Hixxie wrote:

Legacy item mods, like item quantity, are a tricky thing to balance crafting around.
The removal of eternal orbs was a step in the right direction.
Your orb is completely over powered, sadly, because of these legacy item mods.
That means old items with crummy quantity can be potentially improved with this.

Would also suggest another Orb type.
Remove a single random mod from an item.
Has the potential to brick a very good item, or improve it.
Think of it as the opposite of an Exalted Orb.


+1

But the active skills / lightsaber stuff.... hmmm, no. i´ll pass.

The idea of picking your lower/mid tier maps and converting them to a ample "map". sounds very good.
that´s another option of use T01 maps (ex.in a scenario where you are at Lv 80´s), instead of the common response to those kind of drop (ignore, pick and do chisel recipe, or t2 recipe)

[joke]
*now thinking about the Dom Orb: use them on the devs, so they rescript the game and sudenlly maps quad chiseled+alched with 666 IIQ tier 11 drops T11 and above, instead of...wharfs and dunes...[/joke]

And congratulations again, you deserve !
"-Moments of clarity are so rare, i´d better document this."
"
ScrotieMcB wrote:
@ ^
Maps are already endless affix-driven content. Or supposed to be.


Maps (endgame) are long overdue for some augmentation like glyphs.
IDK why so many people dislike the phase sabers. They look so cool.
"
KairoStark wrote:
IDK why so many people dislike the phase sabers. They look so cool.


Basically, thematic reasons. They don't want to mix different contexts. Which i understand. It was a kinda of a "joke" suggestion, but i have to admit that i would love to see those in the game XD It doesn't need to be real lightsabers, it could be a Spell Saber, maybe change the effects... Idk.

"

Cara, Parabéns. Apenas.
*você fez sozinho (suponho?) o que a GGG se mata para fazer em +60 pessoas :p

Apresentação foi muito bem feita.

Tantos anos passeando aqui no fórum, e nunca vi ninguém postar algo nesse patamar.


Haha, valeu cara ^^ Que bom que tu gostou =), Quanto ao balanceamento das coisas, eu realmente tentei chegar aos padrões do GGG, mas não cheguei nem perto lol, enfim, vão vir mais sugestões pela frente e eu pretendo melhorar =) Obrigado pelo suporte ^^

"

I really love the idea of the Glyph system for maps.
This is a direct way to add more procedural generation, and endless content, of maps. More random effects, more random tilesets/ themes, more verity. The limits are only bound to developer creativity, total number of glyphs available, and number of glyphs possible to use.

This reminds me of a system used in an old ps2 game .hack series. They used a 3 keyword system to generate different types of dungeons. Although in PoE's case they can add a lot of 'keywords' as glyphs, and many different possibilities with the different number of glyphs you could socket.

I don't like the idea of Dominant Orb for a guaranteed improvement for a random mod.
I would suggest changing it to a random mod of a random tier.
Almost like a selective chaos orb, except we're rolling the tier of the mod and not the mod itself.
So you could get perfect mods on an item but seriously require good crafting through this single orb.
I don't like the idea of single use only.

Legacy item mods, like item quantity, are a tricky thing to balance crafting around.
The removal of eternal orbs was a step in the right direction.
Your orb is completely over powered, sadly, because of these legacy item mods.
That means old items with crummy quantity can be potentially improved with this.

Would also suggest another Orb type.
Remove a single random mod from an item.
Has the potential to brick a very good item, or improve it.
Think of it as the opposite of an Exalted Orb.

Might post more later when I get time to read it all. It's late and I'm tired.
Great work so far.
"The absence of evidence is


That's really cool! I didn't know that =D, i'll take a look at the series to gather more ideas for the future, thanks !

"


Yep, they would. But veterans who stand by the long-term health of the game would agree.

Bottom line is, you can't please everybody.

SpoilerHide
After all, you're not pizza.


LOL, maybe i could be ! (joke)

Dream with me !
This sounds the most awesome expansion if it would happen! one can only hope now! :D
Last edited by BonumNox on Jan 30, 2016, 12:35:39 PM
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BonumNox wrote:
This sounds the most awesome expansion if it would happen! one can only hope now! :D


haha, probably. I would like to see more from GGG's perspective about it tho.
Dream with me !
Best thread I have seen in a very long time
"
diablofdb wrote:
Best thread I have seen in a very long time


Thanks a lot man =) Glad you've liked it.

If you have any questions or additional suggestions please don't be shy =)
Dream with me !
The amount of effort put into this post is VERY apparent. I am behind a lot of these ideas. Obviously balancing could be a large issue, although we're not worried about balance, since this won't get directly ported into the game as is. The important thing is that the ideas are there, and many of them are game changing and enjoyable for both devoted players and the casual players. This offers content for a very large array of players.

I'm VERY interested in seeing hardcore play of this. Even some of the "for fun mods" (Jumpscares, Mirages, etc.) could really mess with players in hardcore, where they're looking for every little thing and being very careful.

There are a few things I don't quite agree on, although I'm assuming that after some tweaking and fine tuning, they won't be a problem at all. (Examples would be the chromatic orbs, a few of the Combat Techniques, or the Bounce gem.) Although my overall concern is how the game is going to be balanced after something like this would happen. We can't just power creep our way to the top, or Path of Exile wouldn't be Path of Exile.

Also, something that I feel like needs to be pointed out is that these runes are absolutely NOTHING like Diablo runes. They simply share a name. These runes are used to modify gear in some way, and in an interesting way.

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