Q&A with the Developers!
Will I still be able to play Path of Exile in 20-30 years? I like to play old games sometimes, and I'm concerned that that POE will disappear someday when the servers shut down. I'd love to have a single-player version that we could keep playing forever.
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MAIM?? Please explain what it does.
Last edited by NagiSoi#1418 on Dec 29, 2015, 9:45:47 AM
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#1.
Are you planning to nerf Core map boss? By reaching high level in game and after hard training it is frustrating that you are able to kill all bosses except one. Never even got to Malachai's second form location. The main difficulty is not the boss by himself, the problem is in those overpowered fire traps which spawns everywhere and has too huge AoE for location size. It is impossible to avoid them if you aren't using any quick movement skills. Even if you are... there are 3 more things to think about besides traps and time is limited for doing that. Plus randomness. Dear GGG, pleas, do something about it. #2. Is there any plan to stabilize skill balance? CoC is only thing today that pops out of balance so dramatically. I also would like to see more often usage of less used skills like Ground Slam, Cleave, Sweep etc. #3. Slayer subclass note says "14% increased Damage with Two Handed Weapons", so will it scale total hit damage dealt whilst using two handed weapon OR just a damage of the weapon itself? #4. Are you considering to further improve Unarmed playing style? It would be great if you would add some ranged Unarmed physical attack like "Air Bind" or "Hit Wave" (to make an alternative for Elemental Hit). #5. Will we see 8 new acts to finally remove existing and super boring difficulty change where everything is repeating twice in order just to get closer to level cap? Com'on It is nearly 2016 and we still have this short story line. It is just about the time to get back to those who exiled you and to take their noble thrones... :D In other words one long story line from level 1 to level 100. #6. Will we ever see normalized isometric view angle? I have 4 friends of mine who didn't want even to start explore game only because of it's, as they say: "stupid camera angle" #7. Will you slow down the horses?(character movement problem) :D In this game you move too quickly, unnaturally and If you have no Whirling Blades skill... you might not get the loot first ever! #8. Will you solve map drop problem once and for all? It would be great if the amount of map drop and the level of map dropped would be calculated according to what player already have in he's stashes from all characters on account... the level of active player, the level of maps he need to progress, the amount of maps he already own and their level... so there would be progress in leveling at all the times. Thank you! Last edited by powerupp#0928 on Dec 29, 2015, 10:15:14 AM
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Hi again,
can you evaluate the difficulty of the Isarro's Labyrinth (Merciless) compared to : - Dominus Merciless - Malachay Merciless - Atziri - Map lvl |
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Porcupine on dead explosion doing way to much damage and its pretty much impossible to dodge and it can one shot. What is your feeling about their damage? Especially if a map has added damage?
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Gonna copy paste these from the reddit thread:
1. Would it be possible to remove the turn in requirement for master missions? Feels unnecessary and it's not too uncommon for me to skip turning in a quest if it requires trekking back through an empty environment and it would it be a QoL improvement if we simply received credit upon completing the objective. The turn in requirement also feels a little arbitrary when masters such as Haku, Vagan, Elreon, and Zana have their missions conveniently finish where they begin. 2. I'm a big fan of the 2.0 overhaul to gem availability through vendors, and can appreciate that there are still some gems that are drop-only such as Portal, trap detonation, and added chaos dmg to name a few. But I would like to see the class restriction on which gems can be bought at the vendor go away, seems like an unnecessary hurdle and I'm sick of having to ask in chat for someone to pick me up a gem my class can't buy. |
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In whose head did the initial idea emerge to create an ARPG? (I guess that person will get a marble statue in Auckland.)
What food is consumed the most at GGG headquarters? Will paid leagues still make their way to PoE? Heart of Purity Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE ign: Reinhart Last edited by Reinhart#6743 on Dec 29, 2015, 10:02:11 AM
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" Could we perhaps ever see 1-3 featured guild spaces, with 1-3 map devices in each? Perhaps with access to the highest guild member's master crafting? Ten player raids? |
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Wanted to ask these two questions for a while now, hope at least one gets answered:
1. What's on the other 2 sides of the Ventor's Gamble unique ring that we can't see? I assume it's either two sixes or two ones (would be appropriate). Or should I ask supporter who helped design it? 2. Many players notice a visual similarity between Vaal Pyramid entrance in act 2 and an entrance to a Vault in a certain other game. I personally also find Pyramid boss room somewhat similar to a boss room in that same game. Is it a coincidence or did whoever designed that entrance done it deliberately, as a kind of a homage or Easter egg maybe? |
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Are there any plans on changing the way "deal of the day" works to allow more niche or less liked microtransactions to see the light of a sale?
For example having two deals per day or holding small themed "sales". There's obviously certain trendsetters that, on purpose, see a sale more often, for example, "Seraph Wings" 7 and "Tentacle Wings" 8 times saw a sale this year while skins like "Demonic Reave" barely made it past one time in June. It's a harsh system if you miss the one day in a year something you wanted was on sale and that was it. |
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