Q&A with the Developers!

Preface - I did not read through all 48 pages of questions to see if this has been asked.

Ascendancy adds traps to the game, which is awesome!!!
TL;DR; Are there more plans to add game play mechanics to the level design?
How many of you play classic rogue-like games such as Angband, NetHack, or more modern ones like Crypt of the Necrodancer?
If more than zero of you play them, what is the office favorite rogue-like?

Are there any plans to increase the ways skills can trigger other skills?
Cast on Crit is always a lot of fun because you can do a number of interesting things. However its application is fairly limited due to the crit requirement, and crit being a costly stat to boost.

Expanding on traps/level mechanics;
I often feel like levels are just art we play on top of, I don't feel connected to the level I'm in. Primarily this is because the level only informs me about things, like what kind of damage I can expect, or what monsters I'll meet. It would be great to have traps, secret areas, more things like the Strange Barrel, or simple puzzles to access special/secret areas/items/monsters.
Last edited by PassivePicasso#7654 on Dec 29, 2015, 10:00:36 AM
This might've been asked (and answered) already, but do you plan to add a /players X command... at any point? If not, why?
No love will ever save you, no kisses are too deep.
No cross will give you answers, or satisfy your needs.
No faith will give you pleasure, that takes away the pain.
But hate will give you meaning, and make you feel again.
(Ordo Rosarius Equilibrio)
Any plans on fixing Femur of the Saints staff soon? The desync is AWFUL! Best staff I have seen for minion builds. Makes game unplayable!
1. Any chance to get a humble rat (already in a game) as a pet?

2. You always gate challenges and rewards behind heavy trading, everything in the game is balanced around trading... Is there any hope for players who do not like to trade?
HH:MM:SS DD:MM:YYYY - Release date ?
ing Ubervalg \ FutureRAMA
Will you give some care to previously released addons? Masters imho requires a lot of attention, especially their stories-each one of them deserves their own little questline.I would love to see decorations mechanics reworked, like sell back dec-s for 25% of original price or button to order dec-s by price,size,etc.
Also, some bossfights are problematic due to huge effect presence on the screen and fps goes down even with minimum graphics settings on pretty good machines. Did you consider reworking some effects to make them less performance-hungry?
Who is the best dancer in the ggg office? :P
Hey, hey! It's the Postal Dude! Get him!
Hello,

I don't know if it was asked yet but do you have any plan on releasing an API about trading where we could actually see all messages on all trading channels?
I created a local tool (see this post https://www.pathofexile.com/forum/view-thread/1406824#p11537262) but it works only on /trade 1.

This kind of features could be helpfull for the community, thanks for your answers and keep going, you're doing great!
Are there any plans to expand the ranged weapon types? Boomerangs, bolas, even thrown weapons? There's a lot of potential for new skills or implicit mods (i.e. slow attached to attacks from a bola).
Apples or mangoes?

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