Q&A with the Developers!

Trade, trade, trade!


This game's in game trade is very sparse in deed and clearly you guys don't want anything on the order of D3 AH which makes me really curious about how you all feel about how far third party apps and such have taken trade.

Do you wish poe.trade wasn't so ubiquitous and influential?

Do you wish you would have implemented something sooner so you guys would hold that influence and not something third party?
Are you planning on changing Frost Wall behaviour?
Could the less damage on the elemental proliferation gem be tweaked?

It's already a socket tax, perhaps replacing some other good more multiplier - so you'd consider prolif-ing with a unique over it (if you could.)

Even if it was only 10% less damage at level 20, that really feels to me more like 40-50% less damage, because you could be loosing a more multiplier or etc. (Socket Tax.)

For freeze prolif and etc, you might be more impactful to sacrifice elemental status duration, instead of damage. Or perhaps we could have two different version of this effect (such as one from a unique that gives us prolif but the decreased elemental status duation.)
Can we get "Chance to Shock" / "Chance to Freeze" support gems to play with these status ailments even when going non-crit?
Is there any specific reason why the /remaining command doesn't show the total amount of enemies remaining in the zone? is it for balance/gameplay or technical reasons?
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SayyadinaAtreides wrote:
What's the state of things like guild achievements, if those are still planned?

It'd be really cool if we could see character- and account-wide statistics like those published after temp leagues: deaths to specific bosses, most used uniques/skills/keystones, etc. How difficult would these be to add as a slash command or website feature?

How difficult would it be, if possible, to allow users and/or guilds to set up a "stash template" that only has to be set up once and is then auto-applied to stashes at the beginning of a new league?

Do you have stats on what number of accounts have reached silly numbers of hours played: 500, 1000, 2000, 5000, etc.?



Might be interesting to have stats for a guild, and a guild ladder, for challenge leagues. Things such as # of characters 80+/90+ and etc could be factored in.
Will there be new melee skills coming out soon?
Ign: Kiaraa, Kionn , Nalaa
Kiaraa Cyclone (2.0): https://www.pathofexile.com/forum/view-thread/1330927
Kionn Wander (1.2): http://www.pathofexile.com/forum/view-thread/1037723 (OUTDATED)

Shop: https://www.pathofexile.com/forum/view-thread/1315055
Would it be possible to implement a build planner in the game? For example, simply being able to highlight a path of nodes.
Do you have somekind of tier system for broken stuff you release?
Like low life Mirror Arrow MI ele proliferate: 15 out of 15

If so, which tier are Aegis Aurora and Lioneye's Glare?
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
Last edited by a_z0_9#4860 on Dec 29, 2015, 11:58:21 AM
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Rakutsi wrote:
Will you improve the trade system like you havet talked about? Maybe trade from the website forum


I'd so love to trade from my phone at work, or out on the go. Asynchronous offers and acceptance/rejection would be amazing. Any chance we actually see this in 2016?

(Don't get me wrong, I take lockstep with a smile.)

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