Q&A with the Developers!
" Do you think Talisman's and the stone circles will be added as a rare occurrence to the main game? If talismans are far more rare, could it then only take say 3 to activate the stone circles? |
|
In Ascendancy announcement by Massively OP I read that the labyrinth trials will be 2/3 of the regular gameplay, which is huge part of the game. PoE is well-known by its very fast hit&run gameplay, and many traps will slow it down hard, making levelling process even more unpleasant than now (as you know, big part of community don't like levelling process, and even cried about removing cruel difficulty from the game), and it also strongly affects racing. Don't you worry about it and don't you plan to reduce quantity of trap areas?
Last edited by Borat_Sagdiev#1758 on Dec 29, 2015, 11:51:34 AM
|
|
Are there any plans to add a layer so summon raging spirits can don't separate when fighting a unique boss? Especially for atziri split phase.
|
|
I love the talisman league and hope it becomes core, but the popular concern is that it will be to in your face to remain as is. Would you consider making it exclusive to specific zones that are undefused such as side areas without quests? Perhaps adding new zones specifically for them as an alternative to maps. Personally I feel it is far to grindy at the moment, I hope changes are made to rarity or number of talismans required. 3 talismans seems less painful, currently it's just to slow.
|
|
With the introduction of ascendency are you concerned about pigeonholing certain classes into specific builds?
There are already light limitations due to availability of attributes, but I feel like you solved a lot of that with the introduction of jewels (such as those that convert attributes) and it really opened a lot of class/build diversity. I worry that Ascendency classes will remove that interaction since it will be more obvious/forced which ascendency trees work best with certain playstyles. Every Saturday = National Booze n Poe Day
|
|
" Perhaps a support gem (or 3) similar to the one that adds more spell damage but reduces the chance to crit. It could have a low more multiplier, a reduced chance to crit, and a chance to freeze/shock/ignite. Sort of a hybrid of the current things. Not required, but would offer more options, and options are good. Or, you know, just use any of uniques, passive tree, jewels with added chance to ignite or etc; or the chance to ignite support gem. |
|
OH, another question:
Is there anything COMPLETELY unknown to the community, and if not, is it public knowledge? Sure, the lab can be hard, but it's pretty easy if you're properly geared, and not terrible at the game.
|
|
I would really appreciate an update from GGG on the trading system. If it's going to be this way with no QOL improvements just say so and I'll learn to deal with it eventually. I know it doesn't bring in people like new content does but I believe it would sure help keep people around. Thanks for your time.
|
|
What are your best practices when dealing with the vocal minority (of players) that come with every game change? Do you find it hard at times to stand back and take an objective view when a change is seen as negative by community members (especially if the change was something that a lot of work went in to)?
|
|
Where do baby's come from?
|
|