Just going to flat out say it: The art assets in this game are not up to quality

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monkuar wrote:
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FrodoFraggins wrote:
The art design in this game truly is horrid. If the people in charge of art in this game can't see the problem, then a new art director is needed.

If you want to see a game with an excellent use of color and contrast look at Titan Quest. They accomplish a lot more visibly appealing and interesting environments and models with a lot less polies. And they don't have to go over stylized like D3 or TL to do it. D2 is aesthetically a blend of D2 and TQ but without their eye for color or contrast. Go back and look at D2, they were very careful not to have mobs that blend into their environments and there's a good reason for that.

All I know is that when I look at POE I just think it looks terrible and only works to hurt the game and the ability to attract the most players possible. And clearly many people feel the same way.

I never looked at D2 and said, wow this looks like crap or damn I can't see where the enemies are because everything just melds together because of a limited palette. The characters blend into the floors which blend into the walls which blend into summoned mobs.

This game truly needs new art direction that can rework the art assets from top to bottom and help this game shine.




I disagree, art-work is fine, graphics look fine to me, you expect to much from a indie game developer.

I NEVER looked at PATH OF EXILE AND SAID "WOW this looks like crap! or damn I can't see where the enemies are".


So what's your point? I've been playing diablo longer than you've been alive.. I once never thought the art-work on POE was bad. It looks fine and quite frankly it feels more "realistic", instead of all that cartoon shit you see from diablo 3 and torchlight clones.


And AFAIK GGG wasn't developed by a multi million dollar company? Ever heard of a indie game developer making a game as good as d2? It's called POE.

End of story.

Now move alone, nit-picking "art" trolls, your ignorance is insane.

Showing screenshot's of the Marauder showing his model'd feet are 2cm offplace? Really? Grow up...


Considering I owned an ATARI 2600 when it was actually new, it's impossible for you to have been playing D2 longer than I've been alive.

You don't have to be a kid to think POEs graphics look dated and poor. There's a reason why the graphics and art design are brought up so often by people that either won't give the game a chance or quit after trying.

Realism is a tricky thing to accomplish, and when you fail at it things look much worse than if you used a more stylized approach. Stylized doesn't have to mean cartoony either. A game like GW2 is able to achieve a nice balance of realistic and stylized. Diablo 2 was also very much in the middle of realistic and stylized.


It's clear that they rushed out art assets. I have no doubt that the artists are talented and can do great work, but in the end it comes down to art direction first and foremost. Even the new gem art looks tacky. All I'll say there is sometimes less is more. They've wasted countless hours making art assets that don't do the game justice.


Last edited by FrodoFraggins#7603 on Feb 17, 2013, 1:40:22 PM
I don't think the art is biggest problem of the game atm that needs to be fixing.

Right now we need some balancing, new skills, league events and so on.


The art will improve more and more over time.

You should have seen the game a year ago, or even 2 years ago.

I would even say it looked really bad then. At least some parts of it.
Now it just gets better and not worse.

well... except some of the new duelist animations... they look partly weird.
I feel the same, the art is probably the worst aspect of the game. From the hideous looking map/mini map to the items themselves. All the gear I've seen just looks so bland and boring, even the streamers who play 15 hours a day look terrible. I bought a weapon glow for my bow just so it wouldn't look so sad and depressing.
"
FrodoFraggins wrote:
"
monkuar wrote:
"
FrodoFraggins wrote:
The art design in this game truly is horrid. If the people in charge of art in this game can't see the problem, then a new art director is needed.

If you want to see a game with an excellent use of color and contrast look at Titan Quest. They accomplish a lot more visibly appealing and interesting environments and models with a lot less polies. And they don't have to go over stylized like D3 or TL to do it. D2 is aesthetically a blend of D2 and TQ but without their eye for color or contrast. Go back and look at D2, they were very careful not to have mobs that blend into their environments and there's a good reason for that.

All I know is that when I look at POE I just think it looks terrible and only works to hurt the game and the ability to attract the most players possible. And clearly many people feel the same way.

I never looked at D2 and said, wow this looks like crap or damn I can't see where the enemies are because everything just melds together because of a limited palette. The characters blend into the floors which blend into the walls which blend into summoned mobs.

This game truly needs new art direction that can rework the art assets from top to bottom and help this game shine.




I disagree, art-work is fine, graphics look fine to me, you expect to much from a indie game developer.

I NEVER looked at PATH OF EXILE AND SAID "WOW this looks like crap! or damn I can't see where the enemies are".


So what's your point? I've been playing diablo longer than you've been alive.. I once never thought the art-work on POE was bad. It looks fine and quite frankly it feels more "realistic", instead of all that cartoon shit you see from diablo 3 and torchlight clones.


And AFAIK GGG wasn't developed by a multi million dollar company? Ever heard of a indie game developer making a game as good as d2? It's called POE.

End of story.

Now move alone, nit-picking "art" trolls, your ignorance is insane.

Showing screenshot's of the Marauder showing his model'd feet are 2cm offplace? Really? Grow up...


Considering I owned an ATARI 2600 when it was actually new, it's impossible for you to have been playing D2 longer than I've been alive.

You don't have to be a kid to think POEs graphics look dated and poor. There's a reason why the graphics and art design are brought up so often by people that either won't give the game a chance or quit after trying.

Realism is a tricky thing to accomplish, and when you fail at it things look much worse than if you used a more stylized approach. Stylized doesn't have to mean cartoony either. A game like GW2 is able to achieve a nice balance of realistic and stylized. Diablo 2 was also very much in the middle of realistic and stylized.


It's clear that they rushed out art assets. I have no doubt that the artists are talented and can do great work, but in the end it comes down to art direction first and foremost. Even the new gem art looks tacky. All I'll say there is sometimes less is more. They've wasted countless hours making art assets that don't do the game justice.




Lol such a hypocrite.

You just said the art-work is noob and terrible, now you say it's fine and the artist's are "great". Probably the funniest scapegoat I ever heard.
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
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monkuar wrote:

Lol such a hypocrite.

You just said the art-work is noob and terrible, now you say it's fine and the artist's are "great". Probably the funniest scapegoat I ever heard.


It's called separating the art from the artists. I've worked in game development before. If the people in charge don't give them adequate time or give aesthetically poor direction, good artists can put out subpar work. The description "good enough" most likely was uttered when it comes to art assets in this game.
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FrodoFraggins wrote:
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monkuar wrote:

Lol such a hypocrite.

You just said the art-work is noob and terrible, now you say it's fine and the artist's are "great". Probably the funniest scapegoat I ever heard.


It's called separating the art from the artists. I've worked in game development before. If the people in charge don't give them adequate time or give aesthetically poor direction, good artists can put out subpar work. The description "good enough" most likely was uttered when it comes to art assets in this game.

Well yeah, that's what you'd expect the first time you make something, then you return to it (much) later and polish it up.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD
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Nicholas_Steel wrote:
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FrodoFraggins wrote:
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monkuar wrote:

Lol such a hypocrite.

You just said the art-work is noob and terrible, now you say it's fine and the artist's are "great". Probably the funniest scapegoat I ever heard.


It's called separating the art from the artists. I've worked in game development before. If the people in charge don't give them adequate time or give aesthetically poor direction, good artists can put out subpar work. The description "good enough" most likely was uttered when it comes to art assets in this game.

Well yeah, that's what you'd expect the first time you make something, then you return to it (much) later and polish it up.


While this is true.. I have to agree he has a point. It seems that there is not problem with artists ..actually many things just look really really good..but art direction is a bit.. not sure how it call it.. but basically less is more manytimes..

monsters,items and assets many times blend together, artists really put a lot of effort and details into these assets..even these micro-details, shaders..etc..but in the end..game doesn't look detailed..but really unnatural and noisy. What they are trying to achieve is a bit tricky, and I believe this is not way to do it..

Last edited by ManiaCCC#5219 on Feb 19, 2013, 12:41:42 AM
Another thing I'd like to point out is that there is no where for the games graphics to go but up! It will be hard to screw it up. However there ability to create decent icons... that is a little concerning.

But yeah graphics are easier to improve then gameplay imo and gameplay is vastly more important.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept?
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Russell wrote:


/hug

you need it.


Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun

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