Anti-Melee Challenge Leagues and melee discrimination

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goetzjam wrote:
Your niche playstyle isn't the "norn" and it doesn't change the fact that a crash skill would be better the a groundslam like skill. Its already clear the ice crash is better then groundslam by its popularity.


Niche enough to benefit nicely (or even better?) than IC in a high lvl map party :x while being able to permastun everything and although being able to solo the same content!? But you are right... I play hardcore (temp & perma) that is very niche indeed, granted :>
I think IC is newer and easier to build around, doesn't make it better in the end tho.

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goetzjam wrote:
I have more SC background and probably more HC background then you too, but its too hard to tell because your character list is private.


Sc for sure... maybe all in all I've played 24 hours on SC.
For the rest you can compare us here:

http://poestatistics.com/users/kcstar/
http://poestatistics.com/users/goetzjam/
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
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kcstar wrote:
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goetzjam wrote:
Your niche playstyle isn't the "norn" and it doesn't change the fact that a crash skill would be better the a groundslam like skill. Its already clear the ice crash is better then groundslam by its popularity.


Niche enough to benefit nicely (or even better?) than IC in a high lvl map party :x while being able to permastun everything and although being able to solo the same content!? But you are right... I play hardcore (temp & perma) that is very niche indeed, granted :>
I think IC is newer and easier to build around, doesn't make it better in the end tho.

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goetzjam wrote:
I have more SC background and probably more HC background then you too, but its too hard to tell because your character list is private.


Sc for sure... maybe all in all I've played 24 hours on SC.
For the rest you can compare us here:

http://poestatistics.com/users/kcstar/
http://poestatistics.com/users/goetzjam/



Those stats aren't complete. It doesn't show the current event for example and it isn't showing multiple tempest characters I had. But it does appear you have the upper hand in HC characters, even with the missing ones from my profile. I've just more recently switched to HC due to switching who I play with.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Melee is fine. Its only more gear dependent. And it always will be - spells and poison arrow have fixed dmg, so they can be used without gear. Its how poe is made.
D3 has spells scaling of weapon dmg, for example. And it has it own degree of problems.

Im playing melee ever since I have joined and imho its much more enjoyable. Okay, its not viable for racing (who enjoys racing anyway? Its metagame fest), but it sure is good enough for mapping.

Fortify is BiS imho, it adds tons of free mitigation and u are fine with it. If u want to buff it, make it affect degen effects too. And u have amazing survivalibity.
Melee builds can be insanely tanky - try groundslam stun life leech build. I was running no ele resists map untill I forgot about detonate dead :)

If u really want to boost melee early game - add a phys damage attack with fixed damage. For example, something like "wind slash", with built in aoe and fixed damage, that would fall off late game but it would scale with weapon damage and melee phys dmg mods. Maybe everyone would use it for leveling, but it happens anyway with flame tot/traps leveling.


Real problem is playing evasion melee, as u will get just instagibed one day. Just go armour and u will be fine.


Embrace the melee extra danger and higher learning curve as extra fun. I guess the problem is not melee being weak, just some cookie cutters ranged/spells option being too strong.
Last edited by Shival#4648 on Nov 17, 2015, 5:05:51 PM
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goetzjam wrote:
Those stats aren't complete. It doesn't show the current event for example and it isn't showing multiple tempest characters I had. But it does appear you have the upper hand in HC characters, even with the missing ones from my profile. I've just more recently switched to HC due to switching who I play with.


These are all characters that have survived the temp leagues. You can see the league they were created in if you click on any character. I've multiple lost chars too... sadly with the removal of temp league ladders the data is lost for both of us. Don't know how many chars ripped over the years, let's say we are even. But playing GS builds since nemesis I think I know a bit about this skill. Personally I think it's for my purpose and any stun build superior to any other (AoE) melee skill (HS is better for single target). If you seek for pure DPS (solo only), want an easy to access AoE (non splash) melee skill and are sick of cyclone, IC is the skill of your choise, granted.

Back to the beginning - I agree with everything you said in the first post I've quoted but GS is a different story ;)



PS: I am not playing the DS event, I spend my time on the current racing season and doing my dailies in hc, you are more experienced in this league, granted.
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
Last edited by kcstar#1724 on Nov 17, 2015, 5:25:17 PM
Definitely would like to see some targeting help for skills requiring a hit in melee. When you're in the middle of a milling crowd of mobs, it's really hard to positively target anything. It feels like the mobs are greased, the hits just slide off! I don't care what I hit, just hit SOMETHING!

It's like you have two accuracy stats, the one in the game and the randomness of being able to actually click on a mob.

For me, Static Strike is one of the worst, the sound feedback of a hit is very muted, as well as the slippery targetting.
Last edited by Mal_function#2853 on Nov 17, 2015, 8:55:22 PM
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Mal_function wrote:
Definitely would like to see some targeting help for skills requiring a hit in melee. When you're in the middle of a milling crowd of mobs, it's really hard to positively target anything. It feels like the mobs are greased, the hits just slide off! I don't care what I hit, just hit SOMETHING!

It's like you have two accuracy stats, the one in the game and the randomness of being able to actually click on a mob.

For me, Static Strike is one of the worst, the sound feedback of a hit is very muted, as well as the slippery targetting.


Automatically target a random, in range mob if no target is selected. Yes. Make that an option. The amount of times I've been swinging at nothing whilst thinking I'm swinging at a mob... Goddamn.
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Mal_function wrote:
Definitely would like to see some targeting help for skills requiring a hit in melee. When you're in the middle of a milling crowd of mobs, it's really hard to positively target anything. It feels like the mobs are greased, the hits just slide off! I don't care what I hit, just hit SOMETHING!

It's like you have two accuracy stats, the one in the game and the randomness of being able to actually click on a mob.

For me, Static Strike is one of the worst, the sound feedback of a hit is very muted, as well as the slippery targetting.


Oh you should try elemental hit, it's basically just plain normal melee.
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Mal_function wrote:
Definitely would like to see some targeting help for skills requiring a hit in melee. When you're in the middle of a milling crowd of mobs, it's really hard to positively target anything. It feels like the mobs are greased, the hits just slide off! I don't care what I hit, just hit SOMETHING!

It's like you have two accuracy stats, the one in the game and the randomness of being able to actually click on a mob.


Yeah, i know, thats big problem for melee.
But defense still higher priority for melee builds.

Mechanic and mosnters/bosses and all buffs just counter melee hard, very hard, super hard killing melee. GGG balance and test game mostly as rangers and not even take a looks or care about how those monsters will crush melee.

Defense still main problem, next clear speed, next auto targeting or miss while you take RT node, next no or very small AOE, etc.

In tree should be better node near Marauder and Duelist area, with bigger stats on them and new melee only node. More unique jewels like clear mind but for melee, more unique endgame weapons for melee, more unique defense that require to be in melee range, etc.

Tree and skills should have some more unique mechanic and better place in game.

Should add that 1 skill point as quest reward from A4 looks abysmal and extreme terrible, idk why and how GGG decided to implement it in game... just useless act with boring and bad quests. Why it still not fixed?
Im in same position as kcstar, I agree with most of what goetzjam said in the thread, but I prefer groundslam over ice crash too. Crash is slow, cant multistrike, converts half ur damage to elemental... horrible, absolutely horrible I dunno how anyone plays the skill. Groundslam is actually a good skill imo, I enjoy playing it, dont find it that clunky, less clunky than ice crash tbh. Shame u need a mace/staff tbh, if you could do it with an appealing weapon Id have a groundslam build on the go.
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lugaluga wrote:
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Mal_function wrote:
Definitely would like to see some targeting help for skills requiring a hit in melee. When you're in the middle of a milling crowd of mobs, it's really hard to positively target anything. It feels like the mobs are greased, the hits just slide off! I don't care what I hit, just hit SOMETHING!

It's like you have two accuracy stats, the one in the game and the randomness of being able to actually click on a mob.

For me, Static Strike is one of the worst, the sound feedback of a hit is very muted, as well as the slippery targetting.


Oh you should try elemental hit, it's basically just plain normal melee.


Elemental hit random elemental skill, can be used as melee and as ranger. But yeah pretty plain normal melee.

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