Anti-Melee Challenge Leagues and melee discrimination
my best leveling experience is using melee char
any skill + vaal double strike + best unique for you level = cakewalk until act 4 merciless flame totem, nah he inly thing that match it right now is flame surge spell wise i find that for leveling melee is in good place as for end game , yeah my clear speed seem slow comparatively to some ranged though while the damage is there... |
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" Exactly and defense worse comparatively to some ranged and hybrid. |
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" agree. no secondary damage...ie crit has all kinds of secondary damage and ranged/magic are pretty much the same. melee IS dead from eating all the damage. no mitigation whatsoever. Cast on crit a big advantage super spam. Marauder is a dead character...just remove melee altogether and just be another shooter game ggg. meta builds are getting STALE and they are all pretty much magic and ranged. what does melee have, cast on kill...wtf does that help on bosses? as coc presents added damage. Melee has cast on melee kill...useless. Hybrid defense such as armour and evade useless since investment in them gonna make you hit like with a spaghetti and take forever to kill. nothing new for melee. just nuke everything game and then sit in global and brag to new players that i melt everything cause i move fast and crit. bloodline crap not helping for melee...op, apparently that AOE buildup and multiple is magic and insta death, especially when in group and all kinds of graphical lag from crit anything, discharge or the rain of fireballs or whatnot cant even see the buildup. just remove melee altogether ggg. example, build of the weeks...CoC or ranged. thought balancing would be fixed for melee by now for real actual fighting chance..No. RIP melee and RIP for character diversity. |
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" Happy to see adequate post Melee needs to be buffed by a lot, or fully changed mechanic monster AI to make less anti melee then what we see now. Even new labyrinth looks like BIG anti melee content that makes melee less useful and harder to play. |
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" There was Fortify, but now ranged characters can have it too. :D Back to the shit-tier you go, melee! lol |
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" He also took full 3 weeks to 100, while Poison Arrow took 10 days to 100 in the 1m race. a) Melee shit tier clear speed + support character + he had to ask Havoc (Poison Arrow) to clear difficult bosses for him, compared to: b) Ranged god tier clear speed + do any boss with your eyes closed Last edited by rcv211#4081 on Nov 22, 2015, 9:20:42 PM
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" I know it, but trolls never change, its pointless to prove them anything or make them see facts. Trolls ever try to defend surgeons Lmao. like its not enough broken |
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" I think main problem is GGG way too scary to adding to the game fixed (bind) specific defense depending on your class or main gem (defense will lost if swap or use another gem) or battle position. If we have it already we wont have any problem at all, but in GGG vision its something bad, and bcs of it we cant have any good for melee class at all in any future or even in this game ever. |
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So... let me get this straight...
1. PA is super overpowered 2. It is better than melee for clear speed 3. Everything else is relatively balanced So naturally... OMG BUFF MELEE!!!!!!!!!!!!!!!!!!!! They are going to nerf PA... and then what? This whole thread is basically a comparison between top tier geared PA and average players doing melee. You'll talk about how PA can clear "Core/Malformation/Uber Atziri any mods" etc, but if someone shows an example of a top player hitting 100 as melee you write them off as a streamer with a bunch of friends helping? Seriously? What of the top tier, 6L +3 bow / level 4 Empower geared PA guy? He's the average joe? Not even close. This thread is the most sincere trollfood I've seen in awhile... in fact both of the OP's current threads are absolutely trollfood, and both are arguing the same exact point - PA is too strong. Anyways, melee is fine. Fortify is the most OP thing I've ever seen, and Cyclone/Whirling Blades/Reave are all top tier stuff. I'll admit that a good number of melee skills need looked at, but I suspect that Ascendant classes will do a lot in helping. Things like auto-Splashing and even stronger, always-on Fortify. Also, threshold jewels. TL;DR: OP hates PA more than I've ever seen a single person hate something, and melee is mostly fine and will be even better with melee-focused Ascendant classes. Team Won Last edited by ggnorekthx#0419 on Dec 2, 2015, 1:58:06 PM
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The only shitty part of "melee" right now is how limited it is on skill choice.
Cyclone is king. Reave is behind it by a bit, even with the leverage you get from "offensive offhand stat stick" style of play with a Death's Hand. Flicker can almost work (since it gives so much mobility), but the Blood Rage change made it much harder to keep frenzies up reliably. Anything else with built-in AoE is just a shitty version of either Cyclone or Reave. Sweep, Leap, Ice Crash, Static Strike, Cleave, and Ground Slam are fun, but substitute Cyclone and the build is just better. Dominating Blow is more 'summoner' than 'melee'. Whirling Blades is strictly for movement since GGG is uncomfortable letting it deal real damage. ... Oh and then there's all of these: - Shield Charge - Glacial Hammer - Heavy Strike - Infernal Blow - Lightning Strike - Molten Strike - Double Strike - Dual Strike - Elemental Hit - Puncture - Frenzy - Viper Strike - Wild Strike |
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