Anti-Melee Challenge Leagues and melee discrimination
HYPE!
But it's really gonna be anti-melee league, i don't think (have no idea who) gonna play melee in that leagues... many new bow skills, new spells, new support gems for both, new skills with new mechanic "Poison" and Chaos. So melee as was underground (in the trash bag) and gonna be there for 3-4 months longer. New Atziri content gonna be farmed with Poison Arrow (or w/e new name is it) and Bow users, maybe new Chaos and Poison skills gonna dominate too. What about melee? Melee weak now and gonna dead soon for real, no one have any reason to play "punching bag" simulator when you need to take all source of damage, even poison on hit monsters. While Bows and Spellcasters with Chaos/Poison skills gonna manually dodge, or if they fail acrobatic dodge, MOVE to refile flask and more. Did you see GGG that you add even more Poison Arrow strong supports: Rapid Decay + Void Manipulation? Poison Arrow ALREADY super break meta and make you fck endgame so hard, check who first kill Atziri with 4 link crap bow at few hours from start league, check who killed first at 3th day league start and now farm UBER so fast and easy that it makes no sense at all to use anything else except Poison Arrow only with crap gear. Just tips: that skill named "Poison Arrow", and you create new support gems that buff already broken crazy skill? WTF? Then why did you nerf Incinerate at all, if your logic fail so hard? Whats point? Why you create Melee from the start if you leave them at such a bad position? Wheres melee defense? Melee specific, not for everyone, when everyone have different options. Your universality at defense make melee super bad when compare with Bow or PA or spells. How about broke your rule about universality for everyone and all skills should have same defense and add melee some MORE defense up to what we have. How about buff extra higher non crit melee area even higher then you think is "fair" or "enough". Because melee, you know, always melee without ability's that non melee have. Your logic fail when you nerf all spells, but Poison Arrow still untouched and you creating new insane supports for it to buff even more: Rapid Decay + Void Manipulation. Why? You leave melee defense, melee nodes, non crit melee area so weak and useless, but add more Bow skills, more spells, more new skills, new support for Bow and spells BUT don't want to take at melee? This is anti-melee 2.1.0 patch for sure. By the way, Poison Arrow make you manually dodge or just run out of danger and still doing broken insane DPS in same time. Allow you to run all possible MF gear and still make a lot of defense (super tankie) and still save all your DPS. How about Duelist tree buff? Duelist has been demonstrably unused since forever, take a look at him. Another melee problem is: horrible AoE size! The poor AoE means they lack an effective clear speed when compared to most archer/ranged builds Blood Magic keystone and Mortal Conviction nodes should have more life and there should be Unique jewel that adds x% increased Life Regeneration Rate AND XXX% increased Melee Physical Damage while no Mana is Reserved (special for BM builds) to compensate no usage aura (like Unique Clear Mind, but for melee). Melee skills don't deal more dmg than ranged ones, both types of characters have a basic cap of 75% on resists, and almost no melee skills give any form of extra damage mitigation. So add more defense for melee, buff node at tree and buff armour mechanic, create new melee defense buff or something up to that for melee. I hope there is still time left to realize problem and make changes before 2.1.0 patch and new leagues starts. Better explained about mechanic and stuff written here: https://www.pathofexile.com/forum/view-thread/1475969 And here: https://www.pathofexile.com/forum/view-thread/1472354 Last edited by StrongWitchCraft#7308 on Nov 14, 2015, 5:29:23 PM
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" That's...really all that can be said for now. Your point might be valid. We don't know yet. If I were you, I'd wait until we have complete information about the patch before getting this worried. (By the by, we do at least know for a fact that Melee Splash buffs are coming.) Have you done something awesome with [url=http://pathofexile.gamepedia.com/Sire_of_Shards]Sire of Shards[/url]? PM me and tell me all about it! Last edited by viperesque#7817 on Nov 13, 2015, 5:41:23 AM
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i'm also hoping for more melee buffs, especially regarding aoe (beside reave) and defences.
if that's not coming ... hello ranger ;) age and treachery will triumph over youth and skill!
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The new curse aura is also usefull for melee as you dont fight from a distance.
For example: Leapslam - Everything is cursed - Ice Crash... seems viable?! Also there might be some poison nodes that will enhance melee and will make the new support gems viable? |
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" I can see that working pretty well... |
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1.) it's not "anti-melee", but pro-ranged / caster
2.) it has nothing to do with challenge leagues, because all that stuff is being introduced into the core game too As long as GGG doesn't needlessly nerf Cyclone (as some people seem to be thinking / wanting, why I dunno), melee is ok. Most melee skills suck and no amount of nerfing "the other side" will make them suck less. Also, Blasphemy is very melee friendly. When night falls
She cloaks the world In impenetrable darkness |
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" Just tested some melee skills... don't want to hear that word ~meeeeleeee~ never ever. poe game = game created and balanced around ranger. The end. |
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" this ! |
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Some of you haven't been around long enough. There was a time in this game that multi-strike and melee splash didn't exist. Imagine leveling to 80+ with just heavy strike... It was horrible. Melee is playable now. The issue I have with melee is that cyclone is currently much stronger than everything else.
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Blasphemy + Punishment [or Warlord's, or Enfeeble, or Poacher's, or Vulnerability]
"MELEE IS DEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD" |
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