Anti-Melee Challenge Leagues and melee discrimination

*wine posts are such of no use...

Then just quit the game.
No Problem,
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StDrakeX wrote:


Dont like most mems but that one such a good example how melee bad in game.

Yesterday rolled few 90+ lvl chars full respeced with different melee skills (most was 21/20 and GG gear) and was shocked how bad melee are =

Slow, not safe, defenseless, some maps unbeatable, some rolls impossible as melee, did i say how slow clear speed are?, DPS same or lower if i play as my ranger or LL caster, many smaller issues. TL;DR melee bad and not fun.
"
Col_Jessep wrote:
I think the best way to make melee viable is to give us some nodes for:
+ increased weapon range (another +2 node for Marauder maybe)
+ life gain on hit (leech simply is not cutting it, even if you spec lots of points into it)
+ a way to mitigate corpse explosion

Corpse explosion is the reason I would not even consider melee for hardcore. How are you going to avoid it if you have to be on top of an enemy to kill it? (Reave or Spectral Throw are not melee, they are casters using their weapon for stats.)


CWDT+ detonate dead is an option for clearing those corpses. It wont eliminate them all but it is certainly usefull for reducing the incoming damage of a vaal DD.
"
MANGUERA wrote:
"
Col_Jessep wrote:
I think the best way to make melee viable is to give us some nodes for:
+ increased weapon range (another +2 node for Marauder maybe)
+ life gain on hit (leech simply is not cutting it, even if you spec lots of points into it)
+ a way to mitigate corpse explosion

Corpse explosion is the reason I would not even consider melee for hardcore. How are you going to avoid it if you have to be on top of an enemy to kill it? (Reave or Spectral Throw are not melee, they are casters using their weapon for stats.)


CWDT+ detonate dead is an option for clearing those corpses. It wont eliminate them all but it is certainly usefull for reducing the incoming damage of a vaal DD.

Better to put it in a totem. I wouldn't rely on CWDT for clearing corpses. But really, corpse explosions are just one of those things that are needlessly punishing for melee while they are of very little concern to all ranged characters. It's not like people need more reasons NOT to play melee.
PoE needs better social features... and more cats!
"
MANGUERA wrote:

CWDT+ detonate dead is an option for clearing those corpses. It wont eliminate them all but it is certainly usefull for reducing the incoming damage of a vaal DD.


Is that joke? Tell me how many FREE sockets and links you have? I and 99% other players have non for such bs useless wasting sockets, when most of time you don't have even 1 socket for other valuable and important gems.

"
Col_Jessep wrote:
It's not like people need more reasons NOT to play melee.


But we got more reason NOT to play melee after every patch, more and more. GGG cannot stop adding extra reason NOT to play melee, with every aspect of the game.

Sure melee are sadomasochist mode and unplayable as it is now, its true.
But we got 2 skills in the game which can beat everything with no issue like Poison Arrow (good example), new skills and new mechanic do the same - killing game by breaking balance in trash.

New stuff and Poison Arrow ruin game for many, How? Let we see:
^ One guy with Poison Arrow or new broken skills - faceroll any content ingame with easy, not seen any problem with farming UBER on 3th day and make 80 runs per day, every day, get 72 mirrors and take all T15 maps he can take in inventory and level 100 at mid or start league.

^ Another guy with melee or old spells cannot progress because he need better and better gear to acquire more DPS and more defense, and its repeat each 5-10 levels. He farm like crazy 7-8 hours Dried Lake or low tier maps to find or accumulate as much as possible currency to buy better gear and he most of time fail. He try normal Atziri and fail or done with super slow (death or not). Not drop anything. Start to play mid tier maps - nothing drop, even maps. He fail even harder and got tired and bored from game that balanced on Poison Arrow and new broken skills (mostly Bow or Chaos)

Pretty common and very clear example was it. With shitty drop and harder, harder and more harder content melee out meta and non existent ever in game like that.

Dont talk about RNG, its pretty old excuse and not working. Start making balance GGG! Stop new stuff that ruin melee and normal players more and more.

 


Also Poison Arrow not just dirt cheap, its FREE build: you can take any 4 link bow and transmut it to +2 bow level and kill endgame boss and any content... its FREE, require NO currency at all, not just dirt cheap but FOR FREE.

Also its so funny to see how GGG still not nerfed or deleted Poison Arrow from the game long ago, because they so much against creating strong unique (muh mandatory, muh philosophy that rare should be better then unique, muh non existent balance, muh game) but absolutely fine with creating SINGLE gem that beats game for free, dont need brain or skill, nothing from player but just faceroll and boredness trash.

What can kill Poison Arrow build? Reflect? Maybe there are some mods in map that can be harsh for PA? Maybe UBER extreme hard for PA? Maybe require 10 mirrors to be viable? Answer would be NO, it just have NO mechanic and no balance, it is what GGG try to avoid at best: creating strong unique (stronger then rare) so they make Poison Arrow in game.

Did incinerate stronger then PA? Nah, Inci require at least some defense and some damage from tree and gear, while PA require not to sleep while press to X, to win the game GGG tried to call HARD CORE...

But GGG not forget make melee unplayable and unreal for anyone who like to play melee, they remember in that exactly moment that their game hard core, but not for PA, just for melee only (exclusively).

Remember when Melee has +5-6 to max resists in tree? It was little helpful, now we for non special defense as melee. Is that balanced? Hell NO! But in GGG vision it is.
Why not add back those 6% to max all resists in tree near Marauder / Duelist with adding note deals no non melee damage, like Bloodlust have. Or something similar.
Why not add some good defense node behind Resolute Technique node? Why not? GGG scary that after melee START TO BE viable and fun, ready to play, they don't want to make it, better buff Poison Arrow.
Last edited by StrongWitchCraft#7308 on Nov 14, 2015, 5:26:54 PM
"
Col_Jessep wrote:
I think the best way to make melee viable is to give us some nodes for:
+ increased weapon range (another +2 node for Marauder maybe)
+ life gain on hit (leech simply is not cutting it, even if you spec lots of points into it)
+ a way to mitigate corpse explosion

Corpse explosion is the reason I would not even consider melee for hardcore. How are you going to avoid it if you have to be on top of an enemy to kill it? (Reave or Spectral Throw are not melee, they are casters using their weapon for stats.)


we don't need more life gain on hit, we need a fix for the all the leech system.
I swear melee builds could press a button and have everything on the level die and people would still make these threads.
"
Telzen wrote:
I swear melee builds could press a button and have everything on the level die.


So in fact you have described currently Poison Arrow!
Lol

Exactly right, and described how Poison Arrow works now, not what you wanted to say right?

Or you are average hater melee, like GGG?
"
StrongWitchCraft wrote:


Or you are average hater melee, like GGG?


They hate melee so much and melee is in such a bad shape that the first level 100 in the last HC challenge league (Tempest, current meta) was a melee character.
IGN : @Morgoth
Last edited by Morgoth2356#3009 on Nov 15, 2015, 7:23:29 AM

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