One-month Flashback Events: Progress and Feedback
had the most fun with almost all mods on. hehe, good times.
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Greet GGG
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Too much Beyond. Gets annoying really fast. Glad I finished my set yesterday. And not a big fan of Tempest either. You always have the feeling you are missing out on something. Really stressful.
But apart from that I was a big fan of the whole thing. Being on your toes against Invasion bosses while leveling up was a blast. |
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The weekends full of old mods were so much fun even though its hard. I think beyond mod should be adjusted though, its not only hard to fight beyond unique bosses (and this is good) but also unrewarding and annoying (cuz it spawm 20x per map, why not 5x only?). We can't barely feel the other mods because we have to fight 10x more beyond stuff than rogues and 20x more beyond than invasion and nemesis boss.
I suggest adding a zana mod that contains every mod. The cost may be expensive, but the fun and challenge would be high |
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You have to take to calculations fact that plenty ppl already went offline :=]
If they did play i think at least 50% would have an armour. IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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Top 10% represent!
Joking aside, I dislike the map tier system as it is. Perhaps adding map levels next to the tier would help, as I find myself cheking the wiki for which map is which level so I know whether to run it or not... While I feel the flashback league has caused me to improve my gaming skills, beyond got old fast. I've completed all the challenges and I am contemplating a break before the next league commences. Last edited by horizon21#2586 on Oct 16, 2015, 12:47:35 PM
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" You sir, are a gentleman and a scholar. |
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I'm still having lots of fun in this league. I'm just 1 unique map boss away from 20/20. Fingers crossed, go go rng! I love being able to experience previously hardcore only mods in softcore (Beyond, Invasion, Tempest). So much respect for the players who managed to level in those conditions and with desync, too!
Tiers aren't as bad as I thought they would be; adding 67 to the tier to find the monster level isn't difficult math. I'm close to sustaining Tier 7 (lvl 74) maps this time around, which is better than I did in Warbands (was stuck at 72), so I think the map droprates have in fact been improved slightly. Hurray! I still miss when rare monsters could drop +2 maps. Progression through map tiers is slower than it was before 2.0, and that's a bit frustrating at times. Thank you for scaling down the Act 4 monster damage in early/mid maps. I haven't gotten completely wrecked by Rakangos this time. Those monsters still need to be fought with more caution than non-Act 4 mobs, but it's certainly not as soul crushing. So far, the best things that have happened to me this league are: 1. Died to Onslaught Abaxoth. I got him to 80% after an epic chase all through the map. 2. Pledge of Hands dropped from Inti of the Blood Moon while I was clearing Onslaught Canyon for the achievement. 3. Dual Flame totem is a ridiculous build and I'm glad to be a little overpowered for all the stuff going on in this league. The worst thing: I lost a couple of maps due to unexpected disconnects as I tried to return through the portals. I have no idea what caused this. It was awful. Softcore, solo self-found.
----- Currently: ----- Power Siphon Locus Mine Trickster in Settlers of Kalguur |
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Maps still seem to be in a pretty bad place. This is the third bump in map drop rates, and I still feel it's an incredibly frustrating experience. The content at the top end is so inaccessible that I've never gotten an 82 drop and only had a few 81s despite playing probably 1000 hours since 2.0 hit. I have a level 89 character in the flashback event, and my map pool at level 7+ is just awful - I feel like I'm not making any progress in moving up levels whatsoever anymore.
Can you please try to figure out an endgame mapping system that doesn't revolve around making the higher tiers of content so incredibly inaccessible to the average player? Pre-2.0, building a reasonable map pool was possible for the average player, and easy for the elite player - now it's possible for the elite player and unreasonably difficult for the average player. |
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Hi guys GGG.
Certainly there is good news, but lately there seem very scarce and repetitive. Basically, Divination Cards + Events .... there is something more going on, 3d for unique, new skills, maps or something? Because, frankly, we have long with the same things. You do a great job, but I think some things like normal 3d objects, unique, how look items in characters and other aspects have been postponed and apparently never will relizarse. |
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