[2.1] Life based EB CoE Wander | 70k GMP+Chain Kinetic Blast 4.5k life with Coil
" I'd leave the wand as is. Spell Damage probably won't beat the flat phys, and the master crafted flat ele damage is pretty bad, so it won't be good either. " Without being able to see your character I couldn't say what exactly is causing those problems. I know when doing something like a Strand, Beyond or not, I'd 1 shot everything including the boss just with my KB, without even needing to use my single target. So levelling to 93 was largely a result of that. One thing I'd say is Quicksilver flasks of Adrenaline, and good move speed boots are vital. A constant +120% move speed makes all the difference in the world, when it comes to chilled ground and similar, walking around the ground effects is definitely a good idea, but it's not always possible, still I've never found it a problem, just extremely annoying. 120% move speed makes slow auras and temp chains no big deal, but Chilled Ground definitely seems worse, and will always be annoying. As far as single target is concerned, I'm not happy with how much work it takes to get good single target, but could you elaborate on what exactly your single target damage was. It could just be a gear issue. Without level 20 auras and good gems your single target does suffer. I'm sure a 150k Frenzy/Power Siphon is pretty achievable, or at least 100k. But I'd need to know more info to tell you what would have the biggest impact. And yeah, I'm willing to bet that the difference between a Lightning Coil and a rare chest is all the difference as far as survivability is concerned. Back when I didn't have a Lightning Coil, Flicker Strike from beyond mobs or bosses was dangerous. But after I started using my Coil they weren't a real problem, they'd hit sort of hard, but not hard enough to out damage the healing I get from my life flask and leech. Right now, for me the only things that are really dangerous are the things that can one shot me, everything else is fine. |
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Hey I attempted to make a DPS calculator to better understand damage scaling.
It seems to be accurate. I'm getting 75k tooltip dps with blood rage and FCs with the wand I linked and your high level tree. Could you have a look and see whether it looks good? All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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" thanks for the reply shotgun surgeon ! about the lack of defenses or dps .. it's all about my gear... i can get a 6l coil (maybe a taste of hate too ) and do some small tweaks. the only thing however that i cant get past are the single target damage and movement skills. what can i say ? i guess in the end..having another 6 link and 2 movement skills makes bows the optimal solution. " i work with spreadsheets 24/7 a day because of my work.. it's nice to see something so detailed about a game i like. why do you have 4 supports for kb and 5 for la ? life leech ? why are you going 100 % lightning conversion ? what is the point of this file ? kb seems better than la at each point.... https://www.pathofexile.com/forum/view-thread/1462987 Last edited by azamantes on Nov 7, 2015, 4:33:56 AM
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The LA sheet was just to try and compare LA to KB since bow's have higher base DPS than wands. Was wondering if you could get more with LA as a result.
Also I noticed KB has a 148% base multiplier, but 25% less area damage => only 111% area multiplier. Almost the same as LA's 110%. The KB tooltip shows the 148% multiplier not the 111% area damage right? How good are the witch aoe nodes and carcass jack for clearspeed? Scion tree. Thinking of this tree to take my scion from 95 to 100. What do you guys think? Don't know how to get more life. Tried going to duelist but it was pretty much a disaster. All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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I would not use this build for leveling to 100. The damage is very good but it needs more defenses. Even shotgun_surgeon said at one point that it would hard to level past 95-97 with this build.
https://www.pathofexile.com/forum/view-thread/1462987
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" Yeah, the tooltip is for a single projectile hit. It doesn't take into account Area Damage modifiers of any kind. So things like Conc Effect, or Area Damage on Jewels do not affect the tooltip, although they do affect the AoE's. Since odds are you're not taking a significant amount of area damage, you can generally ignore any area mods other than the 25% less area damage on the gem, which yeah does result in the AoE's having a 111% base damage at level 21. I've noticed that Massive Shrines are a pretty massive clear speed boost due to the huge AoE buff they give you. Although I don't think it's enough to justify using a Carcass Jack(Especially given how important a defensive chest like LC is) or taking the Witch's AoE nodes. But increasing your AoE does have a very noticable impact on your clear speed. As for trying to level to 100 with this build, it'd honestly be very difficult to pull off, the main reason I made the build was the create something very fun that could tear through content at break-neck speeds. Which I definitely succeeded in. But it's a bit of a glass cannon. If you're serious about going for 100, then I think the only way to reliably pull it off with a life based Wander is to take Acrobatics, which is easier said than done, but if you want to try it go for something like this. Which stretches the passive tree very thin, and I'm not even sure if it'd work out all that well. I found levelling much easier in a party where another player can make up for the build's shortcomings so I could just focus on 1 shotting everything with insane DPS. But if that's how you have to go about it, then I'd say this is far from an ideal build for levelling, and is largely just for fun. Last edited by Shotgun_Surgeon on Nov 9, 2015, 12:52:23 PM
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Hello, I am also running this build in darkshrine server. Currently level 65 without jewels so i am running blood magic gem on tabula. I have some questions.
I found Alpha's howl and using it atm. My question was, how important is crown of eyes? Can alpha's howl carry me to mid tier maps? I am also using Blood dance boots because i hate manually casting blood rage. Can we fit CWDT + Blood rage somewhere? If not, would Alpha's howl + blood dance be good enough? I am having no resist problems. How important is Accuracy on items? I have only +112 accuracy on ring and my chance to hit is %83. I feel like it is more than enough. Lastly, which gems worth getting 20 quality? Since i am playing in darkshrine server, it is easy to make gems 20 quality. It was hard leveling with this build somehow. I leveled with barrage coc until level 59-60. But it starts to shine! Thanks for build. Edit: I have 1 more question. Are we forced to use blood magic gem until we find ES per hit jewels? There aren't any good ones in my server atm. I tried crafting myself but ES per hit seems kinda rare. Managed to get some good jewels like "Area damage + spell damage + life". Should i just sell these jewels and buy worst ES per hit ones? Last edited by akinunal1337 on Nov 9, 2015, 7:11:54 PM
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Hey guys,
I'm back with some more insights from the "HC world". This time around I went the Armor/MoM route and can honestly say that - in terms of survivability - this feels a lot stronger than my previous attempt with acro. Of course we sacrifice some (or a lot, depending how you look at it) of DPS, but in HC temp leagues you just don't have the luxury of going all-out damage. And I don't really think it's neccessary anyway, since almost nobody here runs high maps without curser/aurabot supporter, which of course makes you as strong as the SC version that Shotgun_Surgeon showcased. Here is now what I believe to be the best option for temporary hardcore leagues; this might not hold true on perm HC where you have access to insane gear. However I wanted to change the build in such a way that it would be a) HC viable b) somewhat budget-friendly c) fast clear & fun to play So basically, as close to the original guide as possible, while trading in "overkill" dps for survivability. I have played this char in both the Flashback HC event (to 84) and in the current Darkshrine HC, testing many variations in the process. SO, here goes: 1. Tree 176% life + ideally on average 6% from jewels lets you get to around 200% increased life; this equates to somewhere between 5k and 6k life, depending on level and gear. On top of that you have >2K ES for your Mind over Matter, dramatically raising your eHP vs. big hits (similar to the OPs lightning coil, but much more affordable option). You also get some armor on top, between 2-3k depending on gear, possibly more later. Pro: - sturdier character less susceptible to being 1shot - a lot cheaper than having to buy a 5L/6L coil, also MUCH easier on the required resistances on gear - huge amount of ES gives a near-infinite buffer, you can easily use other single target skills than barrage since you won't run out Con: - a lot less damage (still great damage by temp HC standards) - crit won't be above 80 unless you have crit jewellery and a max roll wand - as with any wander... single target can be annoying. It is less so than with other wanders I have played tho 2. Gear Here is my current gear at 74. Nothing really expensive there, mostly selffound or donated from friends/guild (since it wouldn't sell :D)
Spoiler
Things to note: Helmet: I use a rare helmet with ACC, life and resist instead of a Crown of Eyes. I may switch later on if the damage output doesn't satisfy me, but so far it seems good enough. Armor/ES base is ideal base for all our rare gear! Gloves: Since we lose the Heartseeker cluster, our main problem is crit multiplier. Facebreaker gloves cost nothing (since we don't care about the roll) and provide a HUGE 60% multiplier! In my testing, this gave more overall DPS than the much more expensive Maligaro's. Plus, you can roll ANY colors you want on the Facebreakers! On the down side, Maligaro's would give you some of the dex this build lacks from the tree. Another, more defensive option is Southbound, however I would only recommend running them late game, if you have enough damage (and a 6link with added cold)! Boots: No Blood Dancers this time. I opted for rare boots because frankly, I gave up on running Bloodrage. The degen with high life + high ES is just too much to handle (and we do not like permanent HP degen in HC :P). Especially since I couldn't get more than 1 frenzy charge from the tree anyways, it doesn't seem worth it. Since we run frenzy for single target, we still get the frenzies when it matters - versus bosses. I don't know if this is a bug or not, but in my testing, I found that armor doesn't reduce the degen done by BR (tested with armor flask, no change). Since the "new" BR does physical damage, shouldn't physical damage mitigation help? Anyways, as of now, it doesn't affect the degen at all. Chest: Just any rare 5L will do. You could run a coil, Belly of the Beast, or even Daresso if you wished. However it is much easier to get the required >2K ES with a rare Armor/ES chest. Note: This build will NOT work on anything less than a 5L! So get it ASAP (any 5L will get you started). You need the basic KB - GMP - Chain setup, or the ES goh won't work. Without the WED gem, damage is rather poor (especially in the beginning). And without lgoh you WILL die during levelling, trust me. Belt: I'm running a rare but a REALLY good option would be this: http://pathofexile.gamepedia.com/Dyadian_Dawn It has everything we need, a ton of life, resists and a GG leech roll that gives us a means to leech from single targets too! This belt would work even better in the "SC" version I think! 3. Damage DPS wise I'm getting around 33k frenzy and 9k KB at lvl74, having taken all the crit nodes but lacking around 75% wand damage. Also gems need to level up quite a bit more. In the end I'd expect to be around the 20k mark for AoE, which is enough for solo play really. And in case it isn't, you still always have the option to run a CoE + spelldmg shield (trading the armor for dps). 4. Notes A note about chaos damage. I currently have -60, and that doesn't feel good. Even the wharf chaos snake feels dangerous if you can't offscreen it. So I'm going to change gear a bit. Try to get chaos resistance on at least 2 gear pieces! With the endgame goal being a chaos resist of about 0 (more won't hurt, but isn't neccessary IMO). Accuracy: Since we get so little dex from the tree, you need a lot of flat accuracy on your gear. I'd aim for at least 600-800 flat total, so that's 2 great or 3 decent rolls. Thanks again to the OP for posting this guide, and happy loot hunting everyone! |
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" Alpha's Howl is perfectly fine, CoE is always going to be more damage, but you can use Alpha's until endgame if you want no problem. It does make managing resists much easier, and the cannot be frozen is really nice. So if you think it's worth losing the damage over, then go ahead. Does make finding good jewels harder though, since you can't benefit from spell damage anymore. " I suppose it comes down to what you're personally comfortable with, I can't stand any accuracy under 88%, but if 83% feels fine to you, then I guess it's fine. That being said Accuracy does still play an important roll in crit chance. If you're crit capped with either 83% or 88% accuracy then that's the difference between critting with 65% of your attacks vs. 74% of your attacks. Since accuracy needs to roll a hit twice for a crit to actually apply. That 5% accuracy difference translates approximately into a 14% More crit chance. The math for that being: 88% of your shots hit, 12% don't. 95% of your hits roll a crit. So after accuracy the first time that's 83.6% of your attacks roll a crit After that, the remaining 83.6% needs to confirm the crit with another accuracy check So it gets multiplied by 88% again, giving you the final value of 74% " Just about everything other than the auras is pretty good to get to 20%. As for which ones to go for first before the others, I suppose GMP, KB, Curse on Hit, Assassin's Mark, and Increased Duration have the most noticeable effect on gameplay. " Pretty much yeah, sustaining KB off of mana is pretty challenging. It requires a lot of mana investment to actually manage, and even then, it's not ideal, and is quite passive point heavy. Blood Magic is probably better. As for the jewels, if you're following my passive tree, then you'll have 6 Jewel sockets, only 4 of them need an ES on Hit roll, if you're using a 5L then you can get away with even fewer. That means you have multiple jewel sockets available where you can focus on just life and damage. So I'd keep the jewel personally. " I'll get to reading the rest of the post properly when I get home from work, but just to confirm, this is not a bug. Armour unfortunately does not have any effect on physical degen of any kind. Whether that be the new Blood Rage, or Bleed or anything else. Armour is for hits only. For the same reason you cannot use an item like Lightning Coil to convert the degen to lightning damage and mitigate it through resists. If I remember right Endurance Charges do work to reduce the degen of Blood Rage, but that's about it off the top of my head. |
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" I tested different setups now and it seems to me that a rare imbued is only better than a piscators if it has really high phys damage (170+ dps). With anything lower a piscators gave me ~4k dps more. The 110% increased ele damage scaled my auras so much. Last edited by dEus__ on Dec 2, 2015, 11:48:47 AM
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