MoreRain: Life&ES CoC Discharge [2.2]

Hehe that was really in depth. Everything makes sense, even the str/dex stat stuff.

The one thing is that spell crit chance is more around 69% for discharge and 62% for ice nova even with spell crit on the shield (using the calculator).
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
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Potato_Salads wrote:
Any advice on what to do? I have die a few times still and I play quite defensive.

Thanks mate
Spoiler



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You need a L1 CWDT - L5 Warlord not two L20 cwdts.

Get more ES on your shield. A better helm should be easy to get too, you could even craft one yourself. Also you need boots with ES, and a belt with life/ES and resists.

Don't negelect chaos resist, you should have +30-40 in merciless.

Also your EE isn't working. Your dagger does both fire and cold damage, and your ring also does cold damage.

Finally ideally you'd get a higher APS dagger. The low APS is hurting your consistency.




I made a few changes and survivability is a lot better, anything else I can do besides those mentioned? I know my dagger is still lacking in the APS, but trying to find a good base is hard.
Last edited by Potato_Salads#6276 on Dec 2, 2015, 12:45:28 PM
The CWDT in your boots needs to be L20.

Your diamond rings are not allowed to have elemental damage, since you already have it on your dagger. They break EE.

Your dagger is fine.

Get maligaro's instead of acuity.

Use a L1 cyclone for much lower mana cost, and use life leech.

Get a shield/helm with more ES. Vertex is a good budget option for helm, and you can try craft the shield yourself.

Check out the mechanics explanation part if you have more questions.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Yo maks dawg,

I noticed the new mechanics section now recommends movement speed whereas I think the old version didn't. Was I just misunderstanding how this build worked before or did this actually change?

Is it worthwhile to pony up for movespeed on boots or is the diamond flask of adrenaline enough?
Last edited by Shearscape#7215 on Dec 2, 2015, 1:52:26 PM
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Shearscape wrote:
Yo maks dawg,

I noticed the new mechanics section now recommends movement speed whereas I think the old version didn't. Was I just misunderstanding how this build worked before or did this actually change?

Is it worthwhile to pony up for movespeed on boots or is the diamond flask of adrenaline enough?


I just learned more about the build from when I wrote that. I do recommend getting as much MS as you can, so getting it on boots is good.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Hey Matrix... great build man!

have you allready made your thoughts on the new league?

I was thiniking of the new support gem Blasphemy and using warlords mark to get my life leech over the permanent curse.... so You only would leech 2% instead of 2.76 but you would get like 1 free socket for... DAMAGE XD

just my 2 cents... would be nice to heare what you think about that.

cu man
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luwi_89 wrote:
Hey Matrix... great build man!

have you allready made your thoughts on the new league?

I was thiniking of the new support gem Blasphemy and using warlords mark to get my life leech over the permanent curse.... so You only would leech 2% instead of 2.76 but you would get like 1 free socket for... DAMAGE XD

just my 2 cents... would be nice to heare what you think about that.

cu man


Blasphemy warlords instead of life leech?

It's fine in general but the problem is that map bosses have 60% curse resistance, and there are curse immune maps. So in those cases you'd have 0.8% leech and 0% leech, respectively.

Also this build doesn't need more DPS.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
"
MatrixFactor wrote:
Hehe that was really in depth. Everything makes sense, even the str/dex stat stuff.

The one thing is that spell crit chance is more around 69% for discharge and 62% for ice nova even with spell crit on the shield (using the calculator).

Haha yeah i was reffering to the crit chance of the spell in the stat sheet (makes it easier for less knowledgeable players to understand), not the crit chance when you stack them on top of each other from cyclone,coc gem, skill gem. But yeah i know what you mean. It's still a high percentage with acuity that i think you'd be comfortable with leech.

Have you had any thoughts on ascendency classes, obviously just based on what we know?

The templar with "inevitable judgement" (ignores elemental resistances) looks really dope/stronk!!! to me.

Not sure if "instruments of virtue" works with c.o.c. but if it does it'd b golden for us too. (the spell damage buff bit)

(full list)
https://imgur.com/a/wzWFm



I'd imagine that unless theres other good spell based ascendencies, most spell ele casters will go templar :) - running around with inevitale judgement.

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MatrixFactor wrote:
Also this build doesn't need more DPS.

... and mate you can never not have MOARRRRR DAAAAMMMMAGAAGGGGEEE !!!!!!!!!!! :p
Baked Beans - Meme Dreams
https://www.youtube.com/channel/UCQ_a2zFbPIIiE4kURsvQ4Dw
Last edited by PoE17#3475 on Dec 2, 2015, 7:04:47 PM
I actually don't think that ignores resistance passive is useful to us (unless it means it doesn't ignore negative resistances):

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MatrixFactor wrote:
Yeah this passive definitely not OP. Consider atziri who has 40 allres and 60 curseres.

1) Passive + 70% CC = 0.7*0.3 + 0.7 = 0.91 multiplier.

2) Elemental equilibrium proc'd 80% of the time = 0.35*0.2+1.1*0.8 = 0.95 multiplier.

Add in curses and the EE variant is just better.

Useful for builds that don't use EE though.


I haven't thought about 2.2 much because I'm hoping they'll nerf this build significantly in 2.1. :)
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Last edited by MatrixFactor#3574 on Dec 2, 2015, 6:50:39 PM
On another topic, regarding Ele Equilib, is fire damage on gear really needed?
Not a brain on this topic but i originally thought of it like this, like you had updated in OP (just repeating to reference it here):
Case 1
1. Cyclone gives +fire, -cold, - lightning to monster it hits (sets up ice nova)
2. ice nova hits while monster has -cold, - lightning, then gives the monster +cold, -fire, -lightning (sets up discharge).
3. discharge hits giving monster +fire, +lightning, -cold.
4. cyclone hits and gives +fire, -cold, -lightning (process loops).
Case 2
So the above is what happens when cyclone hits a target, other aoe monsters that dont come within cyclone range would get:
1. ice nova hits (with no EE buff) and gives +cold, -fire, -lightning (sets up discharge)
2. discharge hits with EE buff and gives -cold, +fire, +lightning (sets up ice nova)
3. ice nova hits with EE buff and sets up discharge and process loops.

So other than the first hit Nova and discharge would still get EE benefits.
So if we didn't have fire on gear Case two would always still be the same as case 1, other than the first hit, so it seems the fire damage only benefits the first hit.

So do we really need fire damage on gear or am i missing something in the EE loop?
Baked Beans - Meme Dreams
https://www.youtube.com/channel/UCQ_a2zFbPIIiE4kURsvQ4Dw

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