Don't feel like playing anymore.
This is so ironic shags! The entire time you've played the game you've told people that their problem with the game was their mindset. Particularly any complaint about drops, you always told them they just need to stop thinking so much about what others have. But now? The game is too hard? Maybe you just need to change your mindset?
"the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
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" Basically this. I'm done for now and probably will be for a while. I don't really care about new content. I really feel like there is no real character progression in this game. Just grinding levels to get 5% more hp, or 5% extra damage is not fun progression. Theres no new skills that become available once you get high level, theres no real new content to explore, there's no real new way to play your character Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100
GGG's design philosophy in three words: Quantity over Quality. | |
" I honestly understand your point but people were starting to complain that POE was getting too easy and GGG listened. I didn't play at launch, but people still tell me it's easier now than it used to be. The issue with your complaint though is that all the points you're making are self-inflicted. The bosses in Act 4 are more challenging but the damage is still perfectly avoidable. It would be different if they gave them unavoidable AOE massive damage but they didn't. It looks as though you play self-found which is great. But your passive trees don't compensate for the lack of luck you've experienced. Maybe your build choices are also incorrect. You seem to speak for a large group of players that don't seem to exist. You chose to play on Hardcore which is cool. You gave yourself the restriction of self-found items which is also cool. But adapt to these self-induced conditions and play more cautiously and build your character accordingly. | |
" Solid post, would upvote. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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So the guy who tells us map drops are fine in every thread and that map levels are but a number quits because he can't beat Act IV normal.
I mean I won't make any antagonizing comments, but this speaks for itself. |
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This is definitely about mindset... thanks for pointing that out.
I want the developers to know about mine. I've gone from being pretty devoted to this game, to dreading clicking on the launch icon. That's on me... but it's also on the changes to the game that coincided with the the onset of that mindset. "The wall" that Act IV has become has pretty much ruined the leveling up part of the game... which was my favorite part of play. I've breezed through Cruel Acts I and II without re-running an area or even considering doing side quests. It's too easy. Act III will likely be too. Then it's stuck behind yet another barrier for a week or more leveling up in the same area I leveled up in Normal. That needs to be fixed. |
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" Never once mentioned map drops... dunno where you're getting that. As far as I'm concerned maps don't even exist. |
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I'm amazed over how GGG doesn't EVER reply shit like this, people are leaving 1 by 1 again, and they let it happen, literally no fucking communication between player and dev team.
I don't even know why I bother anymore, this game is just not fun anymore. I get more and more annoyed for every League where I'm forced into chaos recipe spamming just so I can buy what other people find. Therenext I need to RNG a 6Socket and then pay Vorici 150 Fusings, because I've never tried to 5Link myself, even with 542 Fusings back in Nemesis. Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505 | |
What i think needs to be done is that they should reduce difficulty for all but the highest maps (76+), but it probably won't happen like that, though we will see some difficulty reductions.
So that those who like messing around and either restrict themselves harshly or are nubs etc, can still have the mindless fun they like - while at the same time the more hardcore crowd the end content is still very challenging. I've avoided posting on this topic for well over a year but.. Starvation mode drops(completely unrewarding for your time spent), as as well overcomplicating things(so much you need to know that it doesn't say in game before you can really play the game at its highest level), low-mid level mapping eating your currency just to enter it(extremely depressing), content so harsh that most casual are turned away, 10% death penalty, oneshot abilties like dominus and vaal being able to crit(wtf? you don't do basic reason?...) and or are hard to see coming with too little reaction time, and a lot of other similar decisions lead to no good whatsoever. Death penalty could easily be dropped to 0/2/4 for example. So many say no based on some idea that people need to be punished if they fail - but honestly they should mind their own business because these failers that die too much will never compete with anyone anyway. You just ruin their day, alienating people for no gain in the game, because of some foolish nothing that suckers need to be reminded they suck and aren't good enough. A game should remove players from reality's trouble and worries, it is escapism and the fun should flow. Anyways, i've come to accept this as part of PoE, they don't get that and they never did that is also why their player base is a fraction of what it could have been. I just enjoy it for what it is - an epic arpg with an insane amount of characterization and items - best there is today. I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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" It sucks that you feel that way and yes it is a mind set. But I think that to anyone else that reads this, I'd like to clarify what I think you're trying to say and that others have also pointed out which is the progression of difficulty from one act to another. Obviously different builds with varying quality of gear with experience this their own ways, but the difference between act 1 to act 2 feels (to me) similar to the difficulty of act 2 to act 3. But the difference between act 3 to act 4 feels much more significant and probably will force you to grind more levels/gear before you attempt bosses (especially on hardcore). Whereas you could reasonably blow through act 3 and attempt dominus with whatever gear you want. I don't know if this is just because Dominus is a boss we've all done thousands of times and Malachai is somewhat new, or if the mechanics and Arena of Malachai truly do make it that much harder. But I think what you're having trouble with is that you've gotten used to the continuity of progression that you've experienced from Act 1 through 3 and Act 4 requires you to stop and level up and hopefully find better gear before you can progress safely. Also not sure if this is a wise thing to change on a whole for the game but I definitely can acknowledge from my own point of view that act 4 is definitely distinct from the other acts in terms of difficulty. |