I still think map drops are fine - boost drops and good players can do 79++ all day long

I might agree that the drop rates are fine, if not for one aspect of it. Maps should not be so incredibly based on luck. It would be a simple change to limit the lowest level maps that drop.

A level 77 boss should not drop a level 68 map. You want bosses to be worth killing anyways, so why not just make the boss map drop be up to 2 levels lower, so it's 75-79 in that case.

Perfectly fine to keep it luck based in a luck based game, but it doesn't have to be to such an extreme degree. I would suggest a -4 limit to ALL map drops, because that will not affect player's capacity to maintain high level maps. Keep in mind the 3:1 ratio for each map level for vendors, so a -4 map is worth 1/81 of the value. It's still REALLY BAD, but at least it isn't throwing you down to the bottom again.

I give up one and half stash tabs to maps. Not sure I should pick up lower maps, so them dropping is pointless and a bit painful. Think of the change as giving a purpose to running those lower maps, to expand that map pool for your next character. Players should get drops that are at least around their target levels.
So I did some mapping again after a week break, and I gotta agree with the other players here that it is a bit sad when you put in a ton of effort (rolling maps to quant + pack, using sac parts, paying for ambush) and still see your pool dwindle.

I also think they ninjanerfed the "Intimidating" prefix on strongboxes. I used to get it in about ~10 alts and now I've spent about 200 (across multiple boxes) without seeing it once...
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
OK, the new topic title has me hopelessly confused.

For 50 pages I've been led to believe that boost can do 79++ all day long, but it seems that wasn't true at all? This puts a whole new light on the discussion.
Shop closed until further notice. Check out my Dominus musical tribute instead:
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KIAEddZ wrote:
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Crackmonster wrote:
What you are looking at there is how i evaluate 75 and 76 maps, you could also do similar with 77's but be a bit stricker on picking rolls.

On 76 i would only take decent rolls and vaal them all except those who were around 30 packsize with 70-100 quant rarity at least, which i may just run. Because that level of maps isn't hard to maintain, you don't need to sink all your currency to roll them and can save to optimize the best by allocating your currency to where it matters - higher maps.


You are speaking utter utter bullshit

Either your trolling, or you had some pretty crazy RNG, and have no fkn clue.

The rest of us are running MINIMUM 100 Quant 30 Packsize, on 76/77 maps to have any chance of maintaining a pool, and if I am honest a lot of people are still failing then.

Costs are huge, I have burned 130c alone today rolling 76/77 maps.

And progressing to 78/79 base? Not a chance. Yes its RNG based which is why a very few are managing it, but a MASSIVE percentage of those that are trying are finding it impossible.

Its broken, my friends are quitting, and their status updates are full of disappointment and disbelief in this system, GGG got this very very wrong. They need to admit they got it wrong, and make some changes. fast. Its ludicrous.

It needs changing, and changing fast. People like you that speak with a narrow view and no idea what's happening with everyone else, are only perpetuating this failed map system. Either that or your just trolling/bragging/being an asshole.


I aint leaving but I can play self found till they fix their shit. I dont have to worry about getting high maps because I find 72/73s almost impossible. And OFC vote with my wallet.


The game is good but end game worst ever making you run content too easy for you 90% of the time. Who the fuck does this? Just terrible design. Was bad before now its just terrible.

Whats the point in trading, min maxing and finally building a GG/uber toon if you got no place to go? There is no point and takes a huge portion out of a game like this.

Git R Dun!
Last edited by Aim_Deep#3474 on Aug 11, 2015, 1:29:09 PM
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Holocaustus wrote:
OK, the new topic title has me hopelessly confused.

For 50 pages I've been led to believe that boost can do 79++ all day long, but it seems that wasn't true at all? This puts a whole new light on the discussion.


It is maintainable but you don't understand what it takes.

4 chisels, alch. Ok, easy part done.

Around 20 chaos per map to roll double pack size and huge quant.

12 chaos per Ambush Zana mod.

3 frags.

200 alts per map to roll magic packs on each box.

You can spend upwards of 80 chaos on a single map to roll it.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Last edited by Chundadragon#1131 on Aug 11, 2015, 2:12:08 PM
That means, about 1.5 exalt. Per map. I somehow doubt that that will get you to the point where you are able to sustain 79+ maps, but even if it does - who has that currency? I certainly don't. Are we at pay2play (with ingame currency) now? That is very, very sad. Especially for new and casual players.

Do you think it should be like that?
Remove Horticrafting station storage limit.
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Char1983 wrote:
That means, about 1.5 exalt. Per map. I somehow doubt that that will get you to the point where you are able to sustain 79+ maps, but even if it does - who has that currency? I certainly don't. Are we at pay2play (with ingame currency) now? That is very, very sad. Especially for new and casual players.

Do you think it should be like that?


Here's a big secret guys.

In every 82 map you do picking up white items and selling high ilevel bases for 10c ea can return over an exalt per map.

I know a guy who is currently sitting at about 7 mirrors purely from selling white items in high maps.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Last edited by Chundadragon#1131 on Aug 11, 2015, 2:20:45 PM
At the moment, yes. It is not going to be like that for long. And I don't have 82 maps. And even if you sustain 79+ maps and every 10th map is an 82, it does not sustain the (on average) 15 exalt you have to pay for that.

Also, I like to make progress, I don't like to play high-stakes Black Jack either.

Still, you did not answer my question.
Remove Horticrafting station storage limit.
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Char1983 wrote:
At the moment, yes. It is not going to be like that for long. And I don't have 82 maps. And even if you sustain 79+ maps and every 10th map is an 82, it does not sustain the (on average) 15 exalt you have to pay for that.

Also, I like to make progress, I don't like to play high-stakes Black Jack either.

Still, you did not answer my question.


If I'm honest, to sustain 79+ maps yes. Typically you only do the full treatment on 81 and 82 maps, 80 maps gets the treatment 50% of the time and 79 maps get the chaos and frags and alts but no Ambush.

When I got level 99-100 with only 78 maps it took me about 12 hours playtime. With 82 maps, I could get 99-100 with about 3 hours.

If that isn't retarded, I don't know what is.

However, I have to say it shouldn't take so much expense to sustain the old tier of maps (76-78), having to burn frags and chisels and chaos on the "bread and butter" tier is quite painful xD
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Last edited by Chundadragon#1131 on Aug 11, 2015, 2:33:02 PM
This is not an attack on you, but a question: Can you try to re-answer the question from the point of view of someone who is interested in experiencing the content rather than getting to level 100? I.e. if you ignore the levelling thing, which I think is (or should be) a separate issue, what would your thoughts be then?

I totally agree on your comment about 76-78 maps, and I do not want to chain 82s.

@GGG: If it is impossible to balance this properly for both those who want to level and those who want to experience the content because of how the current system works in terms of experience, maybe you should think about how experience is gained or should be gained in high-level maps? One idea that comes to mind is to cap the level a monster is considered to ever be in terms of the experience it gives to players at 79 or 80, such that there is (in terms of levelling) no benefit in running a lvl 82 map over a lvl 80 map, in a way similar to how normal Atziri is not a place to farm more XP, but to have a challenge and search for loot. Or alternatively, reduce the amount of XP gotten at high character levels (90+) such that even if you buff map drops, levelling will not be faster.

It is really extremely painful to be shut out of the endgame maps because of people levelling to 100 too fast.
Remove Horticrafting station storage limit.

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