Post patch feedback and suggesition : Remove malachai from HC servers. or from game.

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Nurvus wrote:
There should be no instant kill abilities in the early part of a boss fight.

Bosses should start with a "X% less damage dealt & less damage taken" buff that gradually fades as the fight advances, so that neither can the boss one shot you before you even learn what he can do, nor can you burst the boss down before he starts dishing out real pain.

This way you can learn enough about the boss during the fight to decide if you want to:
A - Continue fighting
B - Get the fuck out of there

Because introducing an instant kill attack that a player WILL die to unless he already knows how it works (and even then may still die), in a game with Hardcore mode, is frankly just purely stupid design.


Best part about this if you have a character with lot of armor helping you to get more tanky vs others char and can't go to duelist side your so slow that even with a speed flask you can't avoid his last teleport attack.

Don't bother explaining to these kids what's good design all arguing here are softcore player and one hardcore that paid the kill on normal.
Did I even mention the fps and frametime lag that can occur during these fight, during some fights i felt I could died with my 64 char on normal malachai if I didn't had 4 instant life flask lvl 60.

I don't mind one shoting ability when at least you can avoid them.


When I first rushed daresso small arena I felt myself overwhelmed in the small piece with viper striker monster because my dps wasn't so high, I was surprise by the situation and confident that I would die; so I taking the death with amusement while fighting these mobs, managed to survived but I would prefer die in this situation than dying form an attack you can't avoid after 30mn of malachai fight.
Last edited by EzBreesy#4599 on Jul 15, 2015, 7:27:08 AM
Threads like this is what fuels the false image of HC players. Of course HC and SC should have the same god damn content.
https://www.pathofexile.com/forum/view-thread/1552460 - my drop solution
Specs: CPU - i5 9600k, geforce 2060, 32 gb ram, ssd, 2133/2333 mz.-----
EXILES EVERYWHERE, PLEASE?!?!?!
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FairyDream wrote:
I do not agree, Malachai must not be removed by the game in HC, it is the final boss.
It's also the most chaotic fight in PoE. Dominus was relatively hard for new players. But after a single playthrough you got the idea of what the scheme was. His skills are well telegraphed and while deadly, you were given the chance to dodge them. Malachai as a fight is completely off the charts, it's pure chaos. Piety joining his side, him being sucked by the anus, fighting two versions of him in a tiny tiny space, a dozen of AoE skills and effects. My first impression of Malachai was "what the heck is going on?" and while I didn't die (props to my buddy who continuously decided to sacrifice himself for the greater good) I was just panically mashing buttons and trying to use my 2,500-3,000 hours of experience to dodge whatever I could. All fights in Act 4 until Piety are very schematic, you can quickly recognize danger and react adequately to it. Anything post Kaom/Daresso seems to be rushed, not well planned/designed. I can't help myself but to have the impression that nobody at GGG actually played the Awekening outside of the test servers. I can't understand how GGG was able to design a series of hard, but fun encounters in Daresso's Dream and then fail so hard while designing Belly.
[2.4] Riff Raff - under 1ex Reave RT DoT Gladiator: http://poeurl.com/C6q
Last edited by Weißenberg#1537 on Jul 15, 2015, 7:49:45 AM
I think they should just give him the treatment in normal and some in cruel, so that players can progress into merciless without having insano builds, but keep him as he is in merciless. A risk no one forces you to take.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Weißenberg wrote:
I can't help myself but to have the impression that nobody at GGG actually played the Awekening outside of the test servers.
No no no... It's impossible. It is totally impossible. Remember, The Chris Himself hath said: "PoE is the game we wanted to play". How can thou doubt The One, blasphemer?
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Last edited by silumit#4080 on Jul 15, 2015, 7:54:58 AM
I'd rather see them remove Cruel than make Normal a cakewalk.
I have yet to face Malachai post-nerf (I do believe it was justified reduction, just dont hvae better word for it) so I cant tell how the new toned down version worsk. Malachai fight was one of the most annoying fights in Normal and Cruel difficulty of all times for me.

My closest call on him was when I still had golem up and Malachai went underground to do his slam ahd he ported on my golem towards whom I was running rather than on me--I was barely clipped by AOE of his attack and it still hurt. If you are solo, all you need to do is to keep moving until you notice his position.
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Post patch feedback and suggesition : Remove malachai from HC servers. or from game.

....Yeah lets remove everything that might kill players...=How to ruin the game..
I am chocked how I managed to kill Piety/Malachai on my first character with a non "op" build with crap gear.
Lv 28 4 linked Royal Bow, 1.5k HP 3o% dmg red. 45% dodge. Iceshot aoe,puncture,conversion trap,blink arrow.(solo and selfound)
I did however do my homework before the fight..Never under 50% hp ,the fight took some time but hey ,its the last boss.
On the other hand ,I do agree that its a bit of a jump in difficulty from act 3 and 4.Many bosses have been nerfed to the point that they are too easy.Hailrake (oneshotted 1st time I met him) Merveil , I would never gone in to her lair without +70% cold res back in the days..and so on..
My point is..Act 1-3 are too easy.Lets get the players aware of that you cant just rush through content facetanking everything with wathever build..Now people are getting totally chocked that they actually could Die in HC..Amazing.
Sadly GGG have to earn some cash too .They need the game to be "playable" for "all"
"
So Simple My Grandmother Can Play It
quote from Blizzard re Diablo 3...I hope Poe never gets that "easy".
Rgds ,
L
**Better to burnout , than to fade away**
Closed Beta Member since September 2011
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FairyDream wrote:
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wyborny_nick_milordzie wrote:
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goetzjam wrote:



I killed him with a level 42.5 character, on the first day by myself. Did I use portals, yep, did I die, no. I don't need to show you anything, I know what I accomplished and I know that it requires you to LEARN THE MECHANICS.


... and use portals, which means: to beat Malachai (and other bosses), you need to use the advantage you have over them. Do I have to say this advantage is ridiculously overpowered?




The bosses have an advantage on us, their life, I would want too to have so much of hp that Piety :(, so much use the only advantage that we have on them, even if needs to ask itself the question, if people are obliged to use portal, has no problem in the matrix there?

I don't tried to put myself nakedly in front of Malachai to perturb him and kill him behind... Who knows? Because of a misunderstanding that could work xD


Too add this was pernerf malachia as well, not the toned down, less tanky one. There is IMO enough adds, that if you had proper rolled flask you could do the fight without tping out to refill, that being said I really like to have 2 life, 1 quicksilver, had mana flask, but had good enough mana regen and an armor\evasion flask. Because positioning is super important in the fight, I would TP out if I was out of quicksilver charges or if I was low on life flask.

Could I do the fight now in HC at that level without TPing out, sure. Is there any point of making it more difficult then it already is, nope. Not taking advantage of the tools available to you is just poor play.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:

Your 2nd death is literally helman's death while racing to get the laptop in merciless. He slammed you. Never, ever start boss fights in melee range if they have a slam, that is just common sense to me.

Well at least I'm in good company!

Yea sure, its common sense to get your endurance charges up asap also. I was just not expecting a touch of god/vaal smash type attack with no warning - no telegraphing or delay or anything... all in all, I agree it was my fault though, but just barely.

I wont get suckerpunched again.

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goetzjam wrote:

Starting out of melee range gives you time to get endurance charges, perhaps attack something and get fortify or even manually cast a curse.

As for the cruel kill, he has a 1 shot mechanic when he slams (1st stage) and when he goes up and down (in both stages)

Its really about positioning and knowing when you can and can't dps. Flame totem is a really good indicator of where hes coming up or down, perhaps they could improve this as the effects on the ground sometimes makes that hard to see.

good advice - thanks.

Again, I only posted my comments of what happened to me to add to the conversation- I personally am not in favor of GGG nerfing anything ever, unless it was not as they intended. No matter how ridiculous any fight is, we will find a way to adapt or get around it.

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