Post patch feedback and suggesition : Remove malachai from HC servers. or from game.

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SL4Y3R wrote:
Are we talking about the 4 second teleports when he comes from underground or whatever? That one?


I believe so, that is the only thing in phase 2 that has a 1 shot mechanic.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
I see a lot of this, and this leaves me confused... Are you guys all somehow playing a different PoE from me?

His teleport has never been hard to avoid when I was paying attention; I only ever got hit because I was being careless. Mind you, due to current issues, I'm playing with the sound off, so I can't get any audio cues: I have to be able to see him moving. Fortunately, with such a tiny arena, it's pretty obvious to see when he's sunk into the ground, letting me know to be on my guard and NOT stop moving. That way, I can easily respond in time for the 2-second warning I get when he starts to resurface; running is an option, or hell, just use Leap Slam.

Similarly, even when I get hit... My Marauder isn't exactly THAT tanky, (had zero mitigation beyond 1.4k HP and 2k armor) and even getting hit a few times never resulted in death; I was taking closer to only 600-900 damage from his teleport slam. And even flasking to keep myself at full life... I never had to portal to refill them. Not once.

The conclusion I get is that a lot of this "one-shot" is really a case of "I wasn't paying attention and my life bar was low already."

While the disparity in his difficulty is perhaps rather off, (kind of disconcerting to then faceroll Acts I-III Cruel) overall, he's not bad fight at all; he's just someone that you can't go "Mash your mouse button and stand still, pop flasks and STILL stand still until the boss is dead in 10 seconds" like every other encounter in the game has been pre-2.0. I really enjoy seeing some action added to the game; if I wanted a game where all I had to do was mash each key in sequence when my cooldowns came off, I'd go play some MMO. I enjoy having a fight that I have to actually use a semblance of strategy for.
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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goetzjam wrote:
I killed malichi on normal with crap gear and was level 42.5


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goetzjam wrote:
it forces you to have a balanced character


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goetzjam wrote:
Btw I mainly used a flame totem to DPS him


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goetzjam wrote:
Flame totem cheats and starts shooting where he is coming up at.


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goetzjam wrote:
Flame totem is a really good indicator of where hes coming up or down


Uhmmm.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
ign: Reinhart
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EzBreesy wrote:
Your geting lucky on a standard character and brag yourself for not havind died too much when I tested him 10+ times on HC selling kills on normal difficulty.


There was no bragging involved my friend, I was simply putting a point across to your argument of only flame totem people can kill him.. I gave an example against your point.

As for being lucky, I must get lucky every time I do him now since if you're paying attention, as I previously stated it's very viable to kill him without dying whatsoever on both normal and cruel. I can't say about merciless however since I don't see any need to kill him due to there being no incentive to, perhaps I'll try it someday.

But with normal and cruel, perhaps take on the advice to learn the fight.. if you're selling kills on normal it simply means you've overgeared him and that is not equal to knowing the fight.

As ACGIFT stated it is very confusing that you can get one shot by the port when it's crazy easy to avoid with plenty of cues available to use to avoid it with (sound cue, and two visual cues.. one going down into the ground, the next coming up out of the ground).
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goetzjam wrote:
I Flame Totem killed malichi on normal with crap gear and was level 42.5


FTFY
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Ten_of_Swords wrote:
The part that bothers me the most is that you can have a character so powerful that all content is utterly trivial leading up to and for a few acts after that fight and STILL get one-shot with stacked defenses with no warning.

As a HC only player who refuses to pay others to do quests for me, the only recourse is to spend an extra few days grinding low xp monsters in order to 'over-level' by 6+... And even then I'm not so sure.

for the record: I got one shot by him in cruel at lv 61 with 3200 hp and 5 endurance charges going + plus AA and Fortify and Grace and decent armor. (pre-patch nerf) no idea what hit me, was full life and he was at the final stage with 1/5 life left. It just went to 'welcome to standard' screen instantly.

I rerolled, spent everything I had left on top gear before the fight, then got one-shot again at lv 40 with 1380 hp in normal. This time the fight just started and I didn’t even have time to get an enduring cry off. the dialogue just ended and it was literally his very first swing... As my guild mate put it "that was fucking brutal!"

I honestly dont care if they nerf him more or not though. Its their game and if this fight is the way it was intended then so be it. - at least I know what I'm in for now.



6+ lvl isn't enough for cruel, i riped with full bought gear on cruel with 7lvl+ and some people told me they riped with way higher char on cruel, most of my gear had item with ilvl 60+; just check the video I put on first page you can have +20vl and still die on cruel this is how retard this boss is.
My friend with lvl 75-85 char don't even want to run it as they know they can randomly die.

If you want to keep doing it don't bother out lvl ing too much the content it's not worth the time put into it, get high life with 4 life flask, spam flam totem and keep moving. You're just taking a gamble to die anyway this is how this boss is and he should not be into HC servers.
Last edited by EzBreesy#4599 on Jul 14, 2015, 4:53:05 PM
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goetzjam wrote:
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EzBreesy wrote:
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goetzjam wrote:


I actually LIKE the fact that you can't just faceroll all the content of the game and progress into endgame super easy, you know what malachai does in normal\cruel, it forces you to have a balanced character.

You cant just take all the dps nodes and clear super fast, you can't skimp out on mitigation, ect.

While I agree hes more difficult then the next 3 acts (aka next 3 in following difficulty) hes serves the purpose of "build/gear check" quite well. I think of him like Baal, especially the NM (cruel) version.



This is completly false for malachai it's better to have high dps low life.
My first death to malachai was with a marauder flame totem / moltenstrike tank build, using molten shell and enfeeble with almost only defensive nodes. He had 76% fire res, 26+block chance, 2200 hp and 2700 armor when facing normal malachai and he riped with endurance charges on. I would challenge you to have a build more tanky at this stage of game.

I did whole two phase solo and some people joined my party just at the end and he killed me just before we kill him. I had not time to avoid the attack I was moving and he would tp where i was going the time I clicked to get back it was way too late.


This isn't a gear check when a char 55+ can die to malachai normal and a char 80+ can die to malachai cruel. It is a random check, not a gear check.


Then the next char I created I took minimal defense nodes to increase my DPS and shorten the fight which worked as he didn't killed me.

I challenge you to kill him lvl 40-45 three-four times in a row on HC and post a video about it.


Tank isn't the problem there, the problem is your inability to know when to and how to DPS. I did the fight in normal with 1200 life, no endurance charges, no cwdt, no enfeeble. The fight is 100% mechanics. But that isn't to say a character doesn't have to be balanced to do it, they do, because if you mess up a mechanic your dead. Btw I mainly used a flame totem to DPS him and BL for some extra DPS.


That gif you linked shows you how to make it EVEN EASIER to fight him. Flame totem cheats and starts shooting where he is coming up at. You can dodge\leap\quicksilver away from him.


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I challenge you to kill him lvl 40-45 three-four times in a row on HC and post a video about it.



I killed him with a level 42.5 character, on the first day by myself. Did I use portals, yep, did I die, no. I don't need to show you anything, I know what I accomplished and I know that it requires you to LEARN THE MECHANICS.


I'm not saying the fight is easy, but it isn't so difficult to have to be removed from the game.



What you are just too stuborn to understand is that I abused the flame totem with a lvl 39 char first time I fought it, it is mechanical indeed but there is a random part where he tp on urself and you can't dodge because sometimes he will just tp where you are moving. And whith this char like I said I did whole three phase solo and he killed me at the same time he got killed by someone into my party.

I could have escaped the fight without death and brag myself how it is a mechanical fight that I master when the truth is no matter of your action he will times to times OS you no matter what, try to do it several times in a row and you will see.

This is not about positioning it is about the boss that teleport exactly where you are moving without having any time to react.
Last edited by EzBreesy#4599 on Jul 14, 2015, 5:01:33 PM
It's just brutal. When you can faceroll every part of the game leading up to him and also for a long time after, Malachai is clearly in a different league from the rest of the game.

What I would like very much to see is that the whole belly of the beast area gets increased to level 85 or 90 and tuned a bit harder than it is and that it becomes an optional zone like Apex of Sacrifice/Alluring Abyss.
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ACGIFT wrote:

His teleport has never been hard to avoid when I was paying attention; I only ever got hit because I was being careless. Mind you, due to current issues,

The conclusion I get is that a lot of this "one-shot" is really a case of "I wasn't paying attention and my life bar was low already."


What attack are you talking phase 1 attack ?

We're talking about last phase attack.
http://gfycat.com/OldfashionedFocusedIbis

Life bar low ? cruel do 5k+dmg.

How can you dodge an attack when you don't know where it will go, actually he's going exactly where you are moving.
Last edited by EzBreesy#4599 on Jul 14, 2015, 5:09:53 PM
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EzBreesy wrote:
http://gfycat.com/OldfashionedFocusedIbis


I just checked this gif out and whoever was playing stood in the same spot as he submerged (this is your cue to start running away from the spot you're currently standing in as hes about to come up at that location).

The person died because of that.. if they had moved, they would have survived.

Again learning the boss helps.

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