Malachai Fight is Doable

I've fought Malachi normal twice now, one as melee, one as summoner.

Piety wasn't an issue once I realize how much damage the laser beam did; the second time, I beat her with no deaths. She seemed relatively simple, just popping Quicksilver when she started the beam. The melee could eat enough damage to the face until I could react to the beam.

Malachi, however.

In truth, it's not everything going on that really bothers me. I did rip a few times with the melee, but because it was normal and I wasn't expecting any difficulty, I hadn't really bothered to take any time to update my gear from drops. I also ripped several times on the summoner, but because of a different issue.

For both builds, my biggest issue with Malachi is the constant teleporting. Between dodging everything else, it was so difficult for the melee to actually do consistent damage to Malachi ever, because even when a break in damaging mechanics should have allowed me some quality time beating his face -- instead he would just teleport away after two hits. Sometimes he would teleport before I could run to him and hit him even once.

The Summoner suffered a similar problem. By the time my minions -- when they weren't being distracted all the other adds -- actually reached him, he would just teleport away again. But it was even worse, because there's so much raw AoE damage that sometimes my entire pack of zombies would rip almost the second I stepped through the door. And the adds he summoned seem to neither add souls for Vaal Skeleton, nor count as corpses for revival.

With so much going on, there was literally no time to Desecrete and Summon Zombies, especially since they were probably just going to rip before they even hit Malachi once. I was reduced to spamming Skeletons, which would have been at least okay -- except again, the constant teleporting meant it took ages to actually get any damage on him.

For people/summons that have to walk to Malachi to do damage, the constant teleporting is insane. If nothing else, that needs to be toned down.
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FreydisWinterwolf wrote:

The Summoner suffered a similar problem. By the time my minions -- when they weren't being distracted all the other adds -- actually reached him, he would just teleport away again. But it was even worse, because there's so much raw AoE damage that sometimes my entire pack of zombies would rip almost the second I stepped through the door. And the adds he summoned seem to neither add souls for Vaal Skeleton, nor count as corpses for revival.

With so much going on, there was literally no time to Desecrete and Summon Zombies, especially since they were probably just going to rip before they even hit Malachi once. I was reduced to spamming Skeletons, which would have been at least okay -- except again, the constant teleporting meant it took ages to actually get any damage on him.

For people/summons that have to walk to Malachi to do damage, the constant teleporting is insane. If nothing else, that needs to be toned down.


Give up on desecrate and zombies, and use skeletons. It makes life a lot easier in that fight.
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Give up on desecrate and zombies, and use skeletons. It makes life a lot easier in that fight.


That's what I started doing. But then I was down to a fraction of my damage, with slow-moving skeletons that had to keep chasing after the constantly-teleporting Malachi. It was disappointing, too, because at the start I was doing really well on dodging all the critical stuff, but after realizing just how incredibly long the fight was going to be, I simply lost the heart for it.
i pretty much agree with the OP. my only thing is that after killing malachai the next difficulty is way to easy, you really dont have another challenge till the next malachai. thats what gets me. i personally wish everything else would get buffed a little, and im a casual player. however i do understand that new players can have a big issue with piety act 4 and malachai, but honestly your first few chars in any game always suck (at least for me) :)
Dual Claw Molten Strike Ranger Tempest League. Malachai isn't bad.
https://www.youtube.com/watch?v=5e1hPTmb3Jk&feature=youtu.be

I do agree though. Everything else seems a bit too easy after the malachai fight. The monsters do the right amount of damage per hit, but I feel they need to attack faster.
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YeahPete wrote:
Dual Claw Molten Strike Ranger Tempest League. Malachai isn't bad.
https://www.youtube.com/watch?v=5e1hPTmb3Jk&feature=youtu.be

I do agree though. Everything else seems a bit too easy after the malachai fight. The monsters do the right amount of damage per hit, but I feel they need to attack faster.


Don't mean to be offensive, but your lvl 65 vs cruel malachai.

That's not really an indication he is okay. And even then you got to a near dead.
(500 life of 3500 and no pots)

Not that i think the balance is off by a lot, but your video/post doesn't really make a point for malachai being "okay".

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Malachai Fight is Doable

Yes..
No death´s to him yet (well only done him 3 times...)solo and selfound..
I cant understand the whining..A "good" Boss should take weeks before anybody kills him,(aka a "real fucking"challenge)..in this case 1st solo kill Mala in Merc..
L
**Better to burnout , than to fade away**
Closed Beta Member since September 2011
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demon9675 wrote:
I have no idea how the hell melee beats Malachai in normal, let alone in merciless later on.


Lots of tankiness. It works, I died once against him yesterday, mostly because of refusing to use any potions (it would probably be possible to kill him potionless, just at the end the fight gets pretty hectic). It is still hard though, and you have to see that my build (2h Marohi cycloner) is lvl 90 with 5.6k HP, physical damage reduction from tree and 7 endurance charges, 12000 armour (25000 with flask) + arctic armour. You still have to avoid his "touch of god" variant of the slam, no idea if it would 1shot me, did not try.

It is a LOT of running around though, the actual amount of time I attack is rather limited. And its graphics-heavy. What is also annoying is that hitting the hearts with cyclone is pretty difficult because they are so much on the edges of the arena.

For Merciless, the fight is probably okay. He should be hard, and he is not walling off any content. He felt about as hard as the Residence version of Dominus (whose Touch of God oneshots me if I do not have flasks up). But then, we fought Dominus in a 6player map and all but two of the players left because of being too scared. For Normal and Cruel, I think that it should not be a brick wall, damage or extreme difficulty spike. It should be tough (and rewarding, maybe add a unique drop for the first kill), but Cruel Merveil should be similarly hard or harder. Which, as it is now, it seems like is not the case. And that is broken.
Remove Horticrafting station storage limit.
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Weißenberg wrote:
There's a difference between hard and punishing content. Hard content means the difficulty increases as you progress thru the game (or is equally hard from the very beginning). Punishing content means progressing thru the game rather easily, then getting the shit beaten out of you to the point where you need to buy a kill to advance to the next difficulty where the game gets easy again (yes, people buy Malachai kills in both Normal and Cruel). Memorizing boss' attacks is yet another example of a punishing game. You need to remember how to react (e.g. run in circles, stay next to the boss etc.) if a certain animation/attack appears. It's not intuitive, it's punishing, because if you react differently, even if it's intuitive and logical to do so, you're most likely dead in a matter of seconds. Act 4 is a major fuckup, especially past Kaom/Daresso and if I were GGG I'd simply pull that content out of the game.


Totally agree with this comment. I appreciate GGG giving us a new act, new lore(!, meeting the legends!), and all that A4 brought. But that said, nothing, not even Dom, prepares the player for that fight. I won't even touch on all those who are OS by Pie with ridiculously good defense. What we're looking at here is not simply a matter of memorizing patterns, strategizing, and being prepared, then having a chance. You can be as prepared as possible and you'll go in there and get really hurt if not killed. That's not to mention how small the space is and the spikes/stutters the fight induces, even on strong pcs.

Even worse is that for all we went through to get there and to fight him...he dies, and drops not a single rare. I had a new player in my party, and I cannot say how much of a turnoff it was for them to go through all that, win that fight, and have 4 blues and 8 whites pop out.
Maybe one day GGG will realize we don't like Labyrinth. ha.
Last edited by coolchrisTV#7671 on Mar 16, 2017, 1:44:41 AM


PS.
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Nigarai wrote:
Players will solo and even farm Malachai in about 1 or 2 months, period.
lol @ that "prediction".
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.

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