Malachai Fight is Doable
Killed Malachai merci by holding down RMB wtih flicker strike, yup, you can beat him without potions or any skills if you have the right build/gear, kind of started farming him too, but I have low dps and it's seomewhat boring that way.
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" Next time, try him as a melee EV shadow. Get back to me with how you've done. |
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" EV seems very problematic now. You aren't going to evade or dodge everything, and when you do get hit, it hurts bad. I'm a newb again after a really long break, so maybe I'm way off, but I know I'm wishing I'd gone armor. Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
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You're not way off. Since EV characters relied the most on leech, they were the hardest hit. Couple that with the massive amount of physical attack and spell dmg in A4 makes for an awful time.
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" ok, but I still don't see it, only two main chars. |
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" My problem with Malachi is this. In Normal difficulty I had 1.3K life and 300 energy shield by the time I reached Malachi. On the journey to Malachi never died, never came close to dieing. DPS wise on the journey, Weaver died before she could retreat. Piety at Tolman died before she could finish uttering her one-liner (course she cannot die here). Piety in Lunaris died before attempting to move/change form. Dominous's minions died as if trash mobs that weren't even there. Dominous didn't fare any better. He was dead in seconds. Voll and Koam, same as Dominous, dead in seconds. Daresso, surprised me as the difficulty was tweaked from beta to live, but yeah, Daresso was dead in less than 10 seconds. With all this, getting to Corrupted Piety and being one-shot by her beam is bullshit. Nothing in the game to this point in any way prepared us for the damage spike. It's not about the fight being cake once you realize the gimmick and suppress your natural instinct, it's about a BS damage spike and mechanic that will one-shot you repeatedly no matter how well your character has been made until you figure out the gimmick. Then we get to Malachi. Small arena. Marked ground where you cannot stand. Degen whirl winds to avoid. Multiple, multiple projectile objects to avoid. Spawned adds. All of this at once on top of a boss with a BS amount of life and outrageous one-shot damage. How are you supposed to figure out how to fight Malachi when there are too many things going on at once and any little mistake will one shot you? The answer, after dieing repeatedly, continue dieing often and repeatedly while taking note of the game mechanics and timing. Sooner or later you will start lasting longer every time you respawn. But even after you figure things out, and the fight actually becomes something other than a you-get-slaughtered-fest, guess what, if you make a mistake, you are still going to get one-shot. Fun eh. Not. Furthermore, after killing Malachi in Normal, the game goes right back to being a cake walk all the way to Cruel Malachi where things become BS again. Make sure you bring enough portal scrolls and if not playing hardcore, be sure you ding your next level beforehand. You will die with any missed click or button push. Last edited by Galtrovan#5344 on Jul 14, 2015, 12:30:20 PM
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Malachai fight is as much doable as winning a coin flip. The issue is you can't avoid some random death during this fight.
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" I agree completely. I don't have as much experience playing the game as other players here, and I certainly don't have the superhuman abilities that make people finish the game on HC Merciless in two days. But I enjoyed the fight with Malachai - the only thing that needs improvement imo is the size of the arena - with so much going on it feels like a fight with a bear in a chicken pen. Sure, he killed me. Twice. But for a first fight, I wouldn't say it was so bad. I remember my first Dominus fight (zero experience playing POE) and he killed me a dozen times at least. As Pantanos said, you learn from fights and improve and that's the whole point of playing to me: to get better at the game, to break it one beautiful day. The content is hard - true. But that's good! I don't want to play a dumbed down version of the game for players who don't even take the time to think a build through a little. By the way, I played using my own build (a very simple double wield duelist with molten strike) and I feel I can do the same with lots of other builds. Stop whining and enjoy the game folks! Last edited by Maciek14#3448 on Jul 14, 2015, 12:56:32 PM
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" You don't learn doing malachai fight he just tp on you and OS you. No matter of your build it's random based. You like difficulty ? try it on HC, tell us when you killed him on cruel. |
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Just going to say two things:
1) Difficulty in Normal should challenge new players, and force them to reroll if they made too big of a mistake. But it should do so consistently, and should be, by all means, otherwise passable with minimal grinding. 2) End-of-difficulty content should be more challenging than the rest of the same difficulty, but is should not be more challenging than the entirety of the next difficulty as well. Difficulty progression is something GGG have gotten consistently wrong, imo, for quite some time. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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