PoE 1 PC servers are restarting in:
.
They should be back up in approximately .
PoE 1 Xbox servers are restarting in:
.
They should be back up in approximately .
PoE 1 Sony servers are restarting in:
.
They should be back up in approximately .

What's coming in 0.9.4?

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DaaCo wrote:
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Reelix wrote:

"
- We're wiping passive skills but not characters or items.

I'd prefer a total wipe, but I suppose passives only is fine :P



its NICE you would prefer that but my 45 HC Ranger says NO!


This is Beta!

By definition, wipes are expected, random character implosions are looked forward to (To solve instability errors), and high lvl HC chars dying to some glitched value placement, weird desync issue, or mistakenly-stacked aura is the norm :)

Besides - You can get to lvl 45 HC in 2 days (Far less with help) if you are dedicated :p (I know - Lvl 1 -> 50 in a day in 0.9.2 - Gorath the HC Marauder)

I'd more expect the Lvl 60+'s to complain, if anything :p
Caution: Typo's can get you banned :P

http://www.pathofexile.com/account/view-profile/AllenJ555555555

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-= Reelix =-
Last edited by Reelix#4097 on Nov 25, 2011, 2:56:33 PM
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Chris wrote:
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MaxTheLimit wrote:
Why will gems be levelled manually now?
I never had a problem with the auto levelling gems...


If you have attributes from gear, you may not want them to level up to have requirements that are higher than your natural ones.


Cant you just make that the gem lvl up automaticly ,but it dont level automaticly above your natural stats??

So no matter how much stats you got from gear ,the gem will stop lvling at your natural stats (pasives +lvls) ,where if you wanna go behind that line you gotta decide yourself.

That should help more than pressing "lvl up button" each few sec when you start new gem.
Don't want to be picky ..but what about Dex/Int class? While it's nice when you are reworking systems to make game better, missing class in wide beta testing is pretty .. I don't know how to say that.. but basically, it seems crucial to me have all classes deployed as soon as possible.
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ManiaCCC wrote:
Don't want to be picky ..but what about Dex/Int class? While it's nice when you are reworking systems to make game better, missing class in wide beta testing is pretty .. I don't know how to say that.. but basically, it seems crucial to me have all classes deployed as soon as possible.


Classes take a lot of time (especially for their skills) from a lot of people. That class is almost done, though we're not hurrying to have it released in the next few weeks because there are crucial game systems like vendors that need substantial improvement.
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:)
Last edited by BAZOOKAMEGATRON#0791 on Dec 17, 2012, 10:09:53 AM
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Chris wrote:
"
ManiaCCC wrote:
Don't want to be picky ..but what about Dex/Int class? While it's nice when you are reworking systems to make game better, missing class in wide beta testing is pretty .. I don't know how to say that.. but basically, it seems crucial to me have all classes deployed as soon as possible.


Classes take a lot of time (especially for their skills) from a lot of people. That class is almost done, though we're not hurrying to have it released in the next few weeks because there are crucial game systems like vendors that need substantial improvement.

chris do you plan some special ,marketplace zones ???where people can sell items to each other ?
Will we be able to sell in this one? :)
Last edited by carnagex#2262 on Nov 26, 2011, 3:08:23 PM
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carnagex wrote:
Will we be able to sell in this one? :)

No. Selling to vendors is scheduled for 0.9.5. Soon.
Forum Sheriff
should be deployed soon, yes? or will we see a .93i patch first?
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tpapp157 wrote:
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carnagex wrote:
Will we be able to sell in this one? :)

No. Selling to vendors is scheduled for 0.9.5. Soon.


Mid December if I recall correctly.
Caution: Typo's can get you banned :P

http://www.pathofexile.com/account/view-profile/AllenJ555555555

/)^3^(\

-= Reelix =-

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