PoE 1 PC servers are restarting in:
.
They should be back up in approximately .
PoE 1 Xbox servers are restarting in:
.
They should be back up in approximately .
PoE 1 Sony servers are restarting in:
.
They should be back up in approximately .

What's coming in 0.9.4?

Good to have insight and within a week to boot!

Looking forward to it!
"
Chris wrote:
"
MaxTheLimit wrote:
Why will gems be levelled manually now?
I never had a problem with the auto levelling gems...


If you have attributes from gear, you may not want them to level up to have requirements that are higher than your natural ones.

Can you also add make it visible what are our attributes with and without items?

Last edited by Torin#1843 on Nov 23, 2011, 7:05:39 PM
"
- Keystone passives

Always fun to make your character more defining :)

"
- Revamped requirements system

Some were uber low, some terribly high...

"
- We're wiping passive skills but not characters or items.

I'd prefer a total wipe, but I suppose passives only is fine :P

"
- Changes to stun that will help melee characters and hinder spellcasters.

Shouldn't this be the other way around? Melee chars can survive stuns more effectively than casters. Casters / Rangers also need more stuns themselves to keep themselves alive. Odd....

"
- Gems won't level automatically, you need to click a button to level them.

Interesting - I suppose there are those rare cases :)

"
- Massive boosts to the relative damage of weapons (especially melee combat)

Wooo! My marauder can kill stuff now :D Hope something is done about claws :p

"
More details (including full giant notes) will be available closer to deployment.

I'm a great fan of lengthly patch notes, and PoE doesn't dissapoint! (No, that wasn't sarcasm :p)

"
We're expecting this to be deployed in a week.


Squeeee! :D
Caution: Typo's can get you banned :P

http://www.pathofexile.com/account/view-profile/AllenJ555555555

/)^3^(\

-= Reelix =-
Last edited by Reelix#4097 on Nov 23, 2011, 7:11:22 PM
"
Molda wrote:
Nice, another progress. BTW are you considering vendors in 0.9.4? Or is it far away from being implemented?


That's 0.9.5. Second week of December roughly.
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"
Reelix wrote:

Squeeee! :D


Squeeee :D
2 Questions.

Passives will be wiped and refunded, how will the work with skill points earned from quests? Such as the bandit one where you may or may not have picked the skill point. Are we getting a quest reset, or you granting us skillpoints based on the number wiped instead of level?


Will we be able to earn exp on a gem beyond its level with the new system? Say we have 151 strength, could we have enough exp saved up to level a level 1 red to level 10, or will exp stop until you level it up?

If you can, will it still stop at whatever value your potential max level could be? (IE in this case you couldn't support a level 11 gem, so you would still be stuck at 10) Or will it not have a limit until max?
"
Chris wrote:
That's 0.9.5. Second week of December roughly.

The more, the merrier :D (Just work on the size, please? 75MB every few days really bites into my cap :p)

"
Riney wrote:
"
Reelix wrote:

Squeeee! :D


Squeeee :D


/)^3^(\
Caution: Typo's can get you banned :P

http://www.pathofexile.com/account/view-profile/AllenJ555555555

/)^3^(\

-= Reelix =-
Last edited by Reelix#4097 on Nov 23, 2011, 7:26:29 PM
"
Reelix wrote:

"
- Changes to stun that will help melee characters and hinder spellcasters.

Shouldn't this be the other way around? Melee chars can survive stuns more effectively than casters. Casters / Rangers also need more stuns themselves to keep themselves alive. Odd....
Melees, while maybe able to tank more than non-melee, does not mean that they are able to tank enough. At the moment it's impossible to fight monsters in melee at high level because of melee monsters stun locking the player (as well as ranged monsters). When you're ranged, it's much less of an issue, because they only need to deal with archers, not so much rock throwers or mages or melee attackers.

"
Reelix wrote:

"
- Gems won't level automatically, you need to click a button to level them.

Interesting - I suppose there are those rare cases :)
Not rare
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"
jcjunglebob wrote:
2 Questions.

Passives will be wiped and refunded, how will the work with skill points earned from quests? Such as the bandit one where you may or may not have picked the skill point. Are we getting a quest reset, or you granting us skillpoints based on the number wiped instead of level?


You'll still be able to use the extra granted skillpoints again. The number granted is the number you deserve based on level + quests.

"
jcjunglebob wrote:
Will we be able to earn exp on a gem beyond its level with the new system? Say we have 151 strength, could we have enough exp saved up to level a level 1 red to level 10, or will exp stop until you level it up?


The experience stops being gained at the point that it's waiting to level up.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
If you guys have time at somepoint, I would love some details on new requirements. Items and skills I presume? How difficult do you guys want it to be to keep up with opposed stat equipment? Etc.

Also, have any more INT nodes been added near the Duelist (aside from the central ring). Also, last I checked, there were almost no strength nodes near Ranger and the Int/Dex placeholder (again, aside from the central ring).
Last edited by Britannicus#3214 on Nov 23, 2011, 10:09:47 PM

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