A potential change I'm keen to hear your thoughts on
" i mean base line stupidity look at you, so you don't sacrifice anything, in your opinion, converting energy shield into mana? nothing at all? nothing gets sacrificed? noting? that energy shield thingy, it's nothing right, no big deal? | |
I think Rory began this thread in General Discussion just to make
sure the most people saw the thread. It could end up being a pretty impactful change, and they are trying to let us know a.s.a.p. So yes, maybe it's not the correct forum but in this case you can understand why. Also, people are still talking like stuff is going to be the same. It's not going to be the same. This is an eldritch battery keystone change.. the position and values of other nodes, notables, and keystones will/might change. The values and ways different mechanics outside of this 1 change may/might/will be changing all over the place. So amount of nodes needs, mana costs, armor values.. these thing's might be different soon in a lot of cases. This is just 1 change to how eldritch battery converts es to mana, and how the converted esmana is displayed and used. That's all. We won't know anything else for a while sadly :( or hopefully we will keep getting cool posts like this detailing stuff they are working on.. unless they decide to stop doing it because of all the bitching and moaning in the thread. edit: to the post right above me.. with ci your life is gone, becomes nothing with blood magic your mana is gone it becomes nothing with eldritch battery your es becomes mana. you don't just "poof" lose anything. yes, baseline stupidity. exactly. do what you want to the girl, but leave me alone. Last edited by GDSLICK on Apr 18, 2015, 3:35:59 PM
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Good idea, the old eldritch battery was too good and simple to take. happy testing
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so Boem with your 3.8k life you not once were surprised by crit devos in a high map or leaped/charged by a group of mobs?
Yes its possible to play is super safe and slow and avoid a lot of stuff but you will get one shot in high maps with your level of defence. Be it a random crit from a bird or a charge or sth else. Your set up is just not long term viable for HC right now. LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
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" i got ripped by a cult devourer pack in a 100% plateau map with 95% extra fire/vulnerability etc etc A map i would never run on hc. And that map contained 18 devourer packs of which 6 where blue and 4 where rares. So one dead with my level of defenses is acceptable at that stage and to be expected for running the content i do with the defenses i have. also that rip was player error, i pressed my shock immunity flask to late to nullify the cult modifier. Peace, -Boem- edit : i should ask clarification, are you talking about my sparker or my MoM melee character? Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem on Apr 18, 2015, 3:49:05 PM
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You only need ONE mistake to die. And with the right combo of Rare/Blue mods and Map mods (or any other misc stuff, like terrain), you WILL die.
Spoiler
BTW, I wonder what your tooltip / defensive stats were on that Sparker. I played a Crit Sparker this league, seems 1000% times better.
At level 80, on a 5L, 15K Tooltip, 4.5K Life, AA level 18. Spark / Faster Casting / Echo / Light Pen / Pierce [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN on Apr 18, 2015, 3:55:57 PM
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" " Im still not actually sure what you are trying to say here. Not saying any point you are making is wrong or that I disagree with you, I just dont actually know what your point regarding all this is and how it relates. The tangent we were commenting on was "is EB MoM AA more or less tanky/survivable/whatever you want to call it than other mitigation methods" and the answer is basically less tanky, without a doubt less tanky than a number of other forms of mitigation that require the same of less investment. you cna kite with anything, if you are saying kiting is better than actual defenses, yes Id agree to some extent kiting and playing well, manually evading damage as I sometimes call it is a major, major thing in this game. That doesnt really relate to the subject tho as anyone can kite, chilled ground from AA and a 7% movespeed buff does not make for a better kiter than Quickstep and the removal of move penalties from armour that Art of the Gladiator gives along with using Rats Nest or Devotos etc. We were talking about what is a stronger defense, it has been put forward multiple times that MoM AA EB is overpowered because it is a stronger defense setup than everything else and that just isnt true, its not even close to being true. |
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" This is going off-topic, but so what? A game that is designed to kill you, kill's you eventually. Sounds legit. Also i am running that sparker on softcore atm so i am doing stuff i would not do on hc cause brains. The sparker does 3.8k dps per projectile, vaal spark swap in for bosses. lmp provides up to 20k single target dps atm. (lvl 18 spark gem if i remember correctly etc) It feels like more though, most rares drop dead after a double echo cast in point blank. crit or shock only improves that rate. Mostly defensive specced atm though, just started going dps nodes at lvl 81(now 83) got 4K hp with these items so do the math, prolly around 190%life. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" first of all, if those other methods are more tanky like you make them out to be, why are you not utilizing them on your caster build? acro/phase acro/coil/ondars guile are totally legit and viable to take with casters. Basically your saying "yeah this method is less tanky then this method which is also perfectly viable with a caster" your point being? Other then "ok so take those defensive options" No clue why you are running EB/MoM/AA to begin with if those other options are strictly superior. And my point is that EB/MoM/AA is an extremely versatile defensive form if done correctly for minimal investment against high burst damage. The only type of damage a ranged character should ever reliably sustain to begin with. This becomes even more apparent when coupled with good CC ability's and distractions to soak up damage, which the intelligence tree is centered around. It appears that for you guys the defensive form needs to be close to godlike in order to be considered. instead of just a reliable way to increase EHP value's and play accordingly. nothing prevents you from sustaining a burst spike, losing all buffer on mana and retreating to regain that buffer other then the play-style mentality. Peace, -Boem- edit : also depending on this implementation this opens up potential new synergy's between mechanics and as such new builds all together. While not necessarily reducing the effect on MoM/AA if done correctly.(tweaks of GGG and investment) Freedom is not worth having if it does not include the freedom to make mistakes Last edited by Boem on Apr 18, 2015, 4:07:08 PM
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What about a new keystone titled, "chaos mana."
transform your mana into chaos. Cost of skills are reduced by 50%, damage is split between life, energy shield and mana. You can no longer regenerate life, mana or energy shield. You get a major boost in defense and easier to cast skills... I thought this would be good for those that like to stack damage. Bit of fun no? "Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2 "...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear |