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A potential change I'm keen to hear your thoughts on

and for the record.
anyone who says this mechanic is

so complex and ridiculously confusing.
without even trying it.
or spending 5 minutes learning it.

good riddance, this game is not for you.
this will not be the last change,
and certainly not the most complex component to the game.

"omg 2 different blue mana's. so confuse. I cry."
do what you want to the girl, but leave me alone.
"
Snorkle_uk wrote:


sry youre just talking nonsense.

you say this is trying to balance between eb and non eb, I explain a very easy way to close the gap between eb and non eb then you turn around and say eb is either 100% you take it or not so if you balance between them then no one will take it? Wearing all that es gear to get extra mana and mana regen is what eb does, if theres effectiveness on it or not is completely irrelevant if it does what you need it to do, if its giving too much compared to not having it then you buff the base amount non users have and cut down the extra buff taking it gives you which makes it more balanced. That is so painfully obvious.

youre not even talking on a level someone can have a conversation with, theres no logic in what you are saying.
My point was if you close the gap like that and make mana viable then why run EB? You could just take acrobatics and run evade and not bother with all that es gear or do the same with armor etc.
I'm hesitent to shout for this change, but I think somsone did posit a very interesting solution. Allow EB to spend your ES only when your mana is depleted. Rather than converting your ES to your mana and having your mana be your backup reserver, have your ES be the backup.

This would allow you to reserve your mana, or run MoM as you would normally, and when you take a hit and go OOM, you can continue casting from your ES while your mana pool recovers. I can see this being useful for some off-flavour templar melee builds, but I haven't thought about it a huge amount yet.

It's an alternative.





Basically I'm just spitballing until I get access to the beta or a full set of patch notes for act 4. This has huge connotations...


(good thing I wasn't planning on running any EB characters at the start of the league... >.>)
"If you’re incompetent, you can’t know you’re incompetent. […] the skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is." ~David Dunning
"
GDSLICK wrote:
and for the record.
anyone who says this mechanic is

so complex and ridiculously confusing.
without even trying it.
or spending 5 minutes learning it.

good riddance, this game is not for you.
this will not be the last change,
and certainly not the most complex component to the game.

"omg 2 different blue mana's. so confuse. I cry."


+1

people cry without trying.
Trading still sucks
"
CantripN wrote:
"
Snorkle_uk wrote:
"
Aziraphale wrote:

The EB/AA/MoM meta is too tanky compared to everything else



it really isnt at all, ~I worry about people who say this tbh.


This x1000. Sure, you might have a huge Life pool for one hit, but your other defenses are sorely lacking, and you're losing at least 1-2 auras. In reality, that means you die far more often than if you had Acrobatics, for example.

And as I said before, that "max effective life" might get actually HIGHER now, making it even more quirky.

This may or may not harm MoM users, but it WILL harm Mana-based Casters, BADLY. Or make us skip EB altogether, and hope the re-balanced mana costs will be enough... Certainly won't often see things like my EB+Acro chars.


Uhm this combo is utilized on casters.

Now what aura's do casters actually utilize?

- Reflect resistance aura
- double heralds most likely now (this might provoke a choice to drop to a single herald = good change)
- clarity (might get a re-balance of initial mana reservation)

I tried it on melee and it works up to 75 maps 100% difficulty, then it drops dead because of spike damage and depleted buffer is wasted investment and makes you vulnerable when you most need the defenses.

Investing in more life and defenses based around that pool are far more effective on a melee.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"Investing in more life and defenses based around that pool are far more effective on a melee."

This is just as true for ranged/casters. Sure, it's less often that you take damage, but you still get surrounded and have to tank sometimes. And when that happens and MoM dies, you're dead. Acro, meanwhile, keeps working.
And for EK, you also use Hatred and Haste instead of one of the Heralds.
If you base your defenses around only surviving Spike Damage, you will end up dead at some point.
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Last edited by CantripN on Apr 18, 2015, 2:48:12 PM
"
Splift wrote:
"
Snorkle_uk wrote:


sry youre just talking nonsense.

you say this is trying to balance between eb and non eb, I explain a very easy way to close the gap between eb and non eb then you turn around and say eb is either 100% you take it or not so if you balance between them then no one will take it? Wearing all that es gear to get extra mana and mana regen is what eb does, if theres effectiveness on it or not is completely irrelevant if it does what you need it to do, if its giving too much compared to not having it then you buff the base amount non users have and cut down the extra buff taking it gives you which makes it more balanced. That is so painfully obvious.

youre not even talking on a level someone can have a conversation with, theres no logic in what you are saying.
My point was if you close the gap like that and make mana viable then why run EB? You could just take acrobatics and run evade and not bother with all that es gear or do the same with armor etc.


Isn't that a good thing?

The choice as caster to say:

"I want to use EV and Acro as defence and get SOME mana nodes to cover my needs for casting."

"I want to go Armor Life based caster and therefore take SOME mana reduction cost nodes so I can invest more heavily into armor"

"I want to run EB/MOM so I can handle several small to medium hits with the possibility of a 2nd resource if a big hit depletes my manashield."



I don't see anything bad in this change...
http://www.pathofexile.com/forum/view-thread/1158669

Cyclone MARA Beginners and Advanced Guide.
Last edited by Vincendra on Apr 18, 2015, 2:48:14 PM
Will Zealot's Oath still work?

What about Blood Magic + EB?
Last edited by SunnanåGnomen on Apr 18, 2015, 2:52:21 PM
"
"
Mark_GGG wrote:
The new Eldritch Battery currently being tested has two stats (wording not final):
Energy Shield protects Mana instead of Life and
Spend Energy Shield before Mana for Skill Costs

Energy Shield protects Mana instead of Life means that your ES is over your mana, and not over your life, as seen in the screenshot. Since it's not over your life, damage that's doing to your life isn't intercepted by ES. Since it's over mana, damage going to mana (Mind over Matter, etc) will hit ES first, except in the case of Chaos Damage, which bypasses ES and would go straight through to mana.
You will no longer have the 50% chance to ignore stuns for having ES, as that's a property of ES protecting life and doesn't apply when it's over mana instead.
Life being lost will no longer impede the ES refresh, but Mana being lost for any reason will, as of course will losing ES as it always does.
Effects which just make you lose mana, such as Arctic Armour or Sapping flasks, will not be affected, just as ES doesn't stop Caustic Flasks from removing life.
If you take the Blood Magic Keystone, you'll have no mana, and ES will be protecting your empty mana globe. Mind over Matter will still try to divert some damage to mana, and this will be able to be absorbed by ES, but once ES is depleted of course, no damage can be taken from mana and will will all go to life.

Spend Energy Shield before Mana for Skill Costs means that for skill mana costs (not reservations) you pay with ES until you run out, then start paying with mana. Mana reservations are not costs, and will still be paid directly with mana.
Blood Magic still switches you to spending life "instead", so you won't be able to pay with ES if you have blood magic and this stat.

In all other respects, ES behaves exactly the same - it still has the refresh mechanic, and anything that references ES still applies to ES.

Why is this not in the very first post asking for feedback? I mean feedback was asked for a skill that was never actually explained, what are we supposed to do to provide feedback on this unexplainable thing? It wasn't until this post of yours that the keystone, the very thing you want feedback on, was explained.

The very first post rambles on about stuff to do with the keystone, but never explains the keystone it self, it's dumbfounding.

Also, why was this thread not started in the appropriate forum section? Specifically the Passive Skill Tree/Keystone Feedback forum. What is the point of that forum if not for discussing topics like this?
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"
CantripN wrote:
"Investing in more life and defenses based around that pool are far more effective on a melee."

This is just as true for ranged/casters. Sure, it's less often that you take damage, but you still get surrounded and have to tank sometimes. And when that happens and MoM dies, you're dead. Acro, meanwhile, keeps working.
And for EK, you also use Hatred and Haste instead of one of the Heralds.
If you base your defenses around only surviving Spike Damage, you will end up dead at some point.


Then your simply playing ranged/caster bad.

There is absolutely no need for those play-styles to ever get hit in this game.

Unlike melee which has to do it.

Another thing to note is that the top tree has mana regen and base intelligence. Melee has none of those, you can get roughly 60% mana increase total (reducing overal hp investment etc for very little return) and this %increase increases a base mana pool of maybe 300/400.(no intelligence bonus to mana etc etc) and 40% mana regeneration on a pathetic 20 mana regeneration base.

you don't even have the basic intelligence to run a clarity higher then lvl 12. (i dropped clarity eventually since it took more mana from my total pool for an increase of +16 mana regen per sec Trololol)

Do i need to continue to proof my point?

EB/MoM/AA is a pure caster/ranged heaven defense that allows extremely effective EHP pools when combined with kiting.

You know kiting, the thing your obviously not that good at if your getting surrounded with a non melee character. '-.-

Don't underestimate movement speed as a defense for ranged characters would be my advice to you. I made a ranger with 120% and i was doing 120% 78 maps with 3800 hp without any danger. Just because of positioning and ranged superiority.

Peace,

-Boem-

"
Will Zealot's Oath still work?

What about Blood Magic + EB?


Yes, zealoths oath will regenerate your ES pool, which you can then utilize for mana.

Blood magic + eb will either do nothing or will work with MoM depending on how GGG words the effect. (if implemented at all)
Freedom is not worth having if it does not include the freedom to make mistakes

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