Enki's Arc Witch Memorial Page & POE 2 Arc Summary
Great guide, however i've had to improvise along the way. Now how do I further improve this character? Thnx |
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People! Any idea what to put in place of the melted shell? |
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Wow, that idea with lightning spire trap seems great, i have been wondering what i might add to the build as both enfeeble and decoy totem doesnt seem so useful to me anymore, i will definitely try this out.
Anything else i need to keep my i on when i do this aside from getting the gems and some nice gloves for it? Any tips for crafting them? |
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" buy a decent base and use shuddering + pristine fossils. Quick flask peek: I see you use bubbling life flask, i rerolled mine and like it much more. Last edited by Ubering#3396 on Jan 9, 2019, 10:50:18 AM
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Any tips on what to focus on upgrading?
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Hey Guys,
so i 6link finally my chest (1500 fusing reciep.....just wont link it after 700fusings) Now i saved up bit currency and try the first dagger: I'm following your descriptions on forums but i have a problem. I used around 800 +-100 Alterations and get always T1 Elemental to Chaos with another useless Mod. Is it that rare or my rng as usual crap? And at this point I still need to anul the bad mod, when i every roll the T1 alone. As i understand, its to expensive to try to annul 2 bad mods?! So it need to be T1 Ele to Chaos alone before regal, right? Is there something iam doing wrong? my currency melt.... Last edited by invox_one#3349 on Jan 9, 2019, 1:35:06 PM
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" what about adding lets say metalic fossil to the mix or something, wouldn't it help to reduce the rng? Also, i like the flask with at least partial instant heal as a panic solution :) |
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So this may or may not be obvious to some people but...
If you're using POB to compare stats/items, be aware that on weapons, the % chance to deal double damage has a HUGE effect. I was comparing myself to big_realize (yea haha I know, his stuff is probably the pinnacle of this build) and couldn't figure out why given my weapons were similar why there was huge dps discrepancy. Turns out for example, changing my own weapons from 6-7% gave me apparently something like 4k "extra" DPS per weapon (as both of my weapons are 6%). |
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" https://poedb.tw/us/mod.php?cn=Gloves&an=int_armour Not really. By using, for example, pristine shuddering aetheric, we get higher chance to for cast speed, lower chance for attack mods (which is good), but lowest priority to traps mods - which is terrible. And with metallic fossil we only remove 2 possible physical mods, but it makes crafting at least 30-35% more expensive - I don't think it's worth it. Maybe there is a better combination than just shuddering pristine, but I don't see it :( Last edited by blg_RealiZe#1295 on Jan 9, 2019, 2:09:20 PM
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" I was curious to ask (I wanted to whisper you IG but wasn't sure if you're cool with that :) ) why you think trap throw speed > trap damage. I was thinking about how to optimize LS trap the other day and trying to look at pure trapper builds to get inspiration. It seems like trap throw speed is great for highly mobile targets but on something like shaper for example, since he spends time telegraphing/winding up, wouldn't more damage be better during those phases? Usually on Shaper and such I'm too busy dodging the hits to really worry about doing damage, especially with something like trap. Was thinking of something like the shaper extra trap when you throw one to get the most out of it with some inc AOE to get overlapping strikes. Last edited by soulesschild#1143 on Jan 9, 2019, 2:24:16 PM
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