GGG - Stop using double standards

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Xavderion wrote:
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Lichalfred wrote:
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Xavderion wrote:


That video just shows how the person can read ONE sentence and fail to read anything below and above. Not to mention other posts in thread.

The thread is not about whether this is a chance or multiplier, new mod or change to an old one. This is actually irrelevant. The important thing is the double standart policy - its in a goddamn title, ffs! Care to read, people.


We talked about double standard though (it doesn't exist).


The very legacy principle is a double standard.

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Pipadi and everybody who supports him seem to suffer from lack of IQ... see CoE nerf, the same way of nerfing.
Pipadi, aha. Dude, we talked about CoE earlier. Get your IQ to argue that. But again, who cares to read, posting so much fun.
Last edited by Lichalfred#4690 on Dec 12, 2014, 8:19:36 AM
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Xavderion wrote:


Saved before he can delete that comedy gold. xD
“Demons run when a good man goes to war"
lol that video omg.

60%chance60%chance60%chance

bwahaha
do what you want to the girl, but leave me alone.
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Pibadi wrote:
GGG, Stop using double standards.

You told us "If we change value on item, this item stay legacy. If we change mechanic of item, this changes apply to all items".

http://www.pathofexile.com/forum/view-thread/789062/page/7
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Rhys wrote:
"So legacy items only happen when we make numerical changes to min/max values of mods, or if we add/remove entire mods from a unique. We do not create legacy items when we change what mods do (this is fairly rare, though)."


So what we see now?
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"Atziri's Acuity: The modifier that makes leech apply instantly on critical strikes now has it apply instantly at 60% effectiveness. Existing versions of this item are affected by this change."

- This is VALUE changes from 100% leech efficiency to 60% - but you change the TEXT, so TEXT = mechanic?! The mod does the SAME (instaleech) but just LESS (by changing value or adding a reduction mod, whatever). Crown of Eyes had its mod changed indeed, because it applied MORE modifiers before and then it didnt. Acuity does not change what mod does, just effectiveness.

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"Lightning Coil: Damage conversion has been reduced from 40% to 30%."

- This is VALUE change, i hope you do the LEGACY version right?
Not to mention DOUBLE LEGACY BS like raibowstrides and upcoming BoR...

http://www.pathofexile.com/forum/view-thread/789062/page/7
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Rhys wrote:
"This also means that we do not have legacy items of skill gems or currency, because they do not have mods. "

- Oh, but you DO - ITEM QUANTITY GEM!

GGG, the legacy mechanic and double standards should go to oblivion. Make an announcement and retroactively update ALL items to present state (you can grant maximum rolls though to compensate). The legacy stuff distorts PoE gameplay and even ruins it at some points. I can afford losing my legacy shavronnes and soultakers and other shit if GGG decides to play fair.

There is literally NO reasons for legacy status to exist.

P.S. Iam OK with nerfing of MY Acuities, Shavs, Soultakers etc. - these nerfs are DESERVED. I just want same rules for everyone.

P.P.S. The very existence of legacy items is a double standard. When an item is nerfed GGG are kinda saying: "This item is out of balance and should not exist in that state (as it is on any new league) - it distorts balance and gameplay" - but they leave existing copies as is, bringing exactly that distortion of balance they wanted to erode into existence. Removing the imbalance by creating imbalance /facepalm


I don't think you understand that Acuity never had leech effectiveness, so yeah by making 60% they added/changed the mechanics behind the gloves. Stop crying about something you don't understand.
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BokkoTheBunny wrote:
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Pibadi wrote:
GGG, Stop using double standards.

You told us "If we change value on item, this item stay legacy. If we change mechanic of item, this changes apply to all items".

http://www.pathofexile.com/forum/view-thread/789062/page/7
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Rhys wrote:
"So legacy items only happen when we make numerical changes to min/max values of mods, or if we add/remove entire mods from a unique. We do not create legacy items when we change what mods do (this is fairly rare, though)."


So what we see now?
"
"Atziri's Acuity: The modifier that makes leech apply instantly on critical strikes now has it apply instantly at 60% effectiveness. Existing versions of this item are affected by this change."

- This is VALUE changes from 100% leech efficiency to 60% - but you change the TEXT, so TEXT = mechanic?! The mod does the SAME (instaleech) but just LESS (by changing value or adding a reduction mod, whatever). Crown of Eyes had its mod changed indeed, because it applied MORE modifiers before and then it didnt. Acuity does not change what mod does, just effectiveness.

"
"Lightning Coil: Damage conversion has been reduced from 40% to 30%."

- This is VALUE change, i hope you do the LEGACY version right?
Not to mention DOUBLE LEGACY BS like raibowstrides and upcoming BoR...

http://www.pathofexile.com/forum/view-thread/789062/page/7
"
Rhys wrote:
"This also means that we do not have legacy items of skill gems or currency, because they do not have mods. "

- Oh, but you DO - ITEM QUANTITY GEM!

GGG, the legacy mechanic and double standards should go to oblivion. Make an announcement and retroactively update ALL items to present state (you can grant maximum rolls though to compensate). The legacy stuff distorts PoE gameplay and even ruins it at some points. I can afford losing my legacy shavronnes and soultakers and other shit if GGG decides to play fair.

There is literally NO reasons for legacy status to exist.

P.S. Iam OK with nerfing of MY Acuities, Shavs, Soultakers etc. - these nerfs are DESERVED. I just want same rules for everyone.

P.P.S. The very existence of legacy items is a double standard. When an item is nerfed GGG are kinda saying: "This item is out of balance and should not exist in that state (as it is on any new league) - it distorts balance and gameplay" - but they leave existing copies as is, bringing exactly that distortion of balance they wanted to erode into existence. Removing the imbalance by creating imbalance /facepalm


I don't think you understand that Acuity never had leech effectiveness, so yeah by making 60% they added/changed the mechanics behind the gloves. Stop crying about something you don't understand.


Don't use the word "added" in your post. He will just quote the post from Rhys again about how legacys come to be when they add or remove entire mods from an Item.
“Demons run when a good man goes to war"
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Lichalfred wrote:
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Xavderion wrote:


That video just shows how the person can read ONE sentence and fail to read anything below and above. Not to mention other posts in thread.

The thread is not about whether this is a chance or multiplier, new mod or change to an old one. This is actually irrelevant. The important thing is the double standart policy - its in a goddamn title, ffs! Care to read, people.


+1, this video shows what this thread had already been showing : that this dude is just not listening to what is proving him wrong. The "60% chance" when it's still 100% chance but with less effectiveness (just like the Vaal Pact change before that) is so laughable.

So for that dude, once again :
-1.2.0 Acuity : 100% leech rate, 100% chances to leech on crit
-1.3.0 Acuity : 60% leech rate (that means you're getting 60% of your actual life leech), 100% chances to leech on crit.

IT
IS
NOT
60%
CHANCES
IGN : @Morgoth
Last edited by Morgoth2356#3009 on Dec 12, 2014, 8:47:55 AM
Thx for this thread.
Best thing is, I don't even feel bad for laughing at this.
If you think you can dish out and make a video to ridicule people, because you think they are wrong, then you have to be able to take it, too.
“Demons run when a good man goes to war"
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Gary_GGG wrote:
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Lichalfred wrote:
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Chris wrote:
Whether or not a change affects existing versions of the unique entirely depends on what type of property was changed. It's not something we have a great deal of control over without substantial effort.


Can anyone put in a way it can be understood?


If numerical values on the item changes, then it won't affect previous versions. If the way that the item functions changes eg the Crown of Eyes change, then it will affect previous versions.

Ok, than remove the item function of kaom giving +1000 and add another giving +500 instead of changing the numerical value.
Last edited by drmamba1#0147 on Dec 12, 2014, 10:16:12 AM
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drmamba1 wrote:

Ok, than remove the item function of kahom giving +1000 and add another giving +500 instead of changing the numerical value.

Doesn't work like this. It'd still have the same mod.

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