Cheap, Tanky, DPSy: Summon Raging Spirit [not updated for 1.3+]

how would you distribute skills? Like at level 30/50/70?
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jyc128 wrote:
how would you distribute skills? Like at level 30/50/70?


This is another type of question that there's no point for me answering. Take enough life to not die, and then take nodes as they're useful to you. If you're not using a 2nd curse don't take 2nd curse. If you're not using auras, don't take aura effect, etc.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Thanks to a very generous player, I was able to get my hands on this nice staff:



Its not +1/2 fire, but its 2nd best, still adding 1 level (through empower) above a +2 fire.
Even with empower lvl 3 en srs lvl 20, i can now have a respectable lvl 25 SRS :D. Time to 6L this monster :).

I was considering my support gem choices, and was wondering: Doesnt minion damage at much more damage, then melee physical damage support? So if i have SRS, echo, and empower, it would make most sense to add minion damage and multistrike, and not melee physical damage and multistrike, in my 5L?

EDIT: Found the asnwer; melee physical damage uses the MORE damage mod, instead of the increase, so it is multiplier :). Will just have to 6L so i can use both.
Last edited by sroovaart#0373 on Aug 26, 2014, 4:39:08 AM
Good luck with your PhD.

Hope you gave away your items before deleting your char.
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ViRuS171 wrote:
Seems like an interesting and nice dps build but how do you not die with this build in HC with no armor/evasion? Won't you get 1 shotted by mobs such as leapers/archers/physical damage spell users on way to dominus?



Highly recommend picking up

IncDura + Immortal call
Then stick enduring cry somewhere

With all 6 incdura nodes + gem you'll get 6 seconds of physical invulnerability and that is just 3 endurance charges. What I have been doing was enduring->immortal call-> spam SRS once I see it goes down to 2-1 secs I repeat enduring + immortal again. Till everything around me is dead.

This makes it nearly impossible to die by physical damage unless your rushing things which in hardcore you should definitely not rush through packs.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on Aug 26, 2014, 11:21:01 AM
Humm i've got a question...
Its not better to play with increased minion damage instead melee physical damage?
I've been playing with this while leveling masters. Vorici is made impossible with AOE attacks so I tend to group for his missions. Need him level 8 for 6l.

I do find the ES/HP sometimes to linear in damage mitigation. ES depletes then life then you regen and wait the several seconds delay (hopefully not getting hit) for ES to regen.

[thought bubble below]
Spoiler
Matrix, have you looked into or thought about that linearity and delay vs the MoM/life setup that has simultaneous regen and degen? It would be an interesting problem to figure at what point does enough ES with delay outweigh the MoM setup with mana regen.

I'd assume es/life best for a single hit but in mutliple attacks I wonder if life/mom would be better or equal?

4K life, 1000 mana free. vs 4k life 4k es
If you had 1000 free mana then anything above 2500K (assuming cloak) would be all life. So, about 5K hit would kill a MoM character while es/life would have 3K life.

But in medium hits over time that ES will not recover unless there is about 3 seconds of silence before ES regenerates. A boss fight may not have that ability (atziri).

Just a thought.


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luinth wrote:
Humm i've got a question...
Its not better to play with increased minion damage instead melee physical damage?


this is asked nearly every other page i think. The answer is that melee physical is a MORE while minion is Increased. More is a multiplier making it better.
Pacific (GMT -8) Time
Last edited by Madcow1120#4324 on Aug 26, 2014, 1:10:43 PM
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ViRuS171 wrote:
Seems like an interesting and nice dps build but how do you not die with this build in HC with no armor/evasion? Won't you get 1 shotted by mobs such as leapers/archers/physical damage spell users on way to dominus?



I can confirm this is a problem. Just ripped on my 71 srs almost instantly to vuln + phys mobs. Damage is amazing and the build is fun but playing was stressful almost all the time because I could barely stand still to summon a few mobs before getting chunked by beyond mobs or any phys mobs really. The rip was just a matter of time really. Last time I play a caster without armor/evasion. AA is worthless against high phys mobs
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Madcow1120 wrote:
I've been playing with this while leveling masters. Vorici is made impossible with AOE attacks so I tend to group for his missions. Need him level 8 for 6l.

I do find the ES/HP sometimes to linear in damage mitigation. ES depletes then life then you regen and wait the several seconds delay (hopefully not getting hit) for ES to regen.

[thought bubble below]
Spoiler
Matrix, have you looked into or thought about that linearity and delay vs the MoM/life setup that has simultaneous regen and degen? It would be an interesting problem to figure at what point does enough ES with delay outweigh the MoM setup with mana regen.

I'd assume es/life best for a single hit but in mutliple attacks I wonder if life/mom would be better or equal?

4K life, 1000 mana free. vs 4k life 4k es
If you had 1000 free mana then anything above 2500K (assuming cloak) would be all life. So, about 5K hit would kill a MoM character while es/life would have 3K life.

But in medium hits over time that ES will not recover unless there is about 3 seconds of silence before ES regenerates. A boss fight may not have that ability (atziri).

Just a thought.


"
luinth wrote:
Humm i've got a question...
Its not better to play with increased minion damage instead melee physical damage?


this is asked nearly every other page i think. The answer is that melee physical is a MORE while minion is Increased. More is a multiplier making it better.


If recovery is considered then I think going for a pure life-based build with flask effect is the best choice, since flasks are almost instant while mana still takes time to regen.

The point of high HP+ES is to survive large elemental damage hits, like from uber atziri or even normal atziri.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Last edited by MatrixFactor#3574 on Aug 26, 2014, 2:40:37 PM
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mattc3303 wrote:
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ViRuS171 wrote:
Seems like an interesting and nice dps build but how do you not die with this build in HC with no armor/evasion? Won't you get 1 shotted by mobs such as leapers/archers/physical damage spell users on way to dominus?



Highly recommend picking up

IncDura + Immortal call
Then stick enduring cry somewhere

With all 6 incdura nodes + gem you'll get 6 seconds of physical invulnerability and that is just 3 endurance charges. What I have been doing was enduring->immortal call-> spam SRS once I see it goes down to 2-1 secs I repeat enduring + immortal again. Till everything around me is dead.

This makes it nearly impossible to die by physical damage unless your rushing things which in hardcore you should definitely not rush through packs.


Thanks for the tip regarding the increased duration benefits on immortal call, this is the kind of stuff I was looking for. I guess I'll see in a few days how this build does in beyond after I level my character more, only level 30 now.

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