Cheap, Tanky, DPSy: Summon Raging Spirit [not updated for 1.3+]

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AlexUngur wrote:
Hey guys. I played raging spirits in the 1 month challenge league and i used Crezzury's build. I must say it worked very well. With the new tree skill i had doubts that SRS will be as good but in the end i think it will work afterall.

Here is the passive skill tree i came up with: http://tinyurl.com/n5hfrc7

The build will have the following mainstats from the tree:

94 Strength
74 Dexterity
312 Intelligence

118% Maximum Life

175% mana regeneration
120% mana
30% cast speed
34% reduced mana reserved
42% increased effect of auras you cast

Minions have 30% maximum life
Minions deal 105% damage
MInions hve 20% atack speed

45% Skill Effect Duration

I decided to go an HP version even though CI seems to be the big hype this league, because i tried all the combinations and in each one of them i cam up short dexterity or strength or the path was purely inneficient

What i really like in this tree is that i can suppliment whatever i need because all the paths are open for me.

- Need more cast speed? No problem, with 4 more points i can get +18% from Dominion node+3 cast speed nodes from witch start

- Need more HP? no problem, as i am already in the Scion Life % wheel i can get 25% more hp

- Not enough mana to run the auras i want? no problem, i am 2 points away from Eldritch Battery

- The effectiveness of SRS is not enought becauuse of Skill Duration? No problem, i am 2 points away from another 45%.

- Problem with mantaining mana regeneration for casting? I won't use Cloack of Defiance or MoM so 400 mana unreserved should be enough, but in any case, with exactly 3 points i can get 16% more mana+16% Reduced Mana cost skills From Dynamo

Now because i used only 103 points i can easily adapt to the next patch.

The main problem of this build is that you will have very very low damage reduction because no Iron Reflex and no MoM.

If that is realy the case then i will have to switch to this build: http://tinyurl.com/ot2zbwm

Here i loose a lot of cast speed and take EB and gain tons of survivability.

In the end, its all about the patch notes to see witch path to take, but the second skill tree is just a backup plan if i really feel i need more defenses.

Any feedback is welcomed, as i am sure i missed something ( I always do ).

EDIT: The links i will use are the following

6Link +2 fire gems staff (+1+2 would be ideal but with the popularity of SRS that will be 50-100 Exalts and crafting one is clearly not an option)
- SRS+Multistrike+Melee Splash+Spell Echo+Melee Phisical+Minion Damage

4 Link: CWDT lvl 10+Immortal call+Increase Duration+Enduring Cry
4 Link: Reduced Mana+ Haste+Hatred+Clarity
4 Link: Vaal Haste+Vaal Haste+Increase Duration+Flesh Offering
6 Socket Chest with following links: 3L: Reduced Mana++Arctic Armor+Enfeeble
3L: Lightning Warp+Reduced Duration+Faster Casting


I prefer spell totem + arc and spec EE. EE is amazing with RS due to the converted dmg as fire. Not sure how i am going to fit all but i think i take out lightning warp and use smoke mine on my second weapon set. Plop box, smoke mine and swap weapon. Weapon swap is the way to go i think.
Hey there.
I wanted to try SRS for long time now, and I never played as a witch before.
Seems that there is no better time to start then now :)
Looks like you guys have the right ideas, original build looks very cool.
I think I am going to stick with IR, EB, 90% skill duration and some endurance for
Immortal Call - high survivability i guess. Nothing is for sure until the patch.
Also I am hoping that the new crafting system will make tree choices easier, and will
save us some skill points.
Aaaanyways, cant wait to start leveling this beauty! GG
IGN: VodeniZec
I don't understand why everyone is so focused on 90% skill duration. Last league i had 45% and SRS was 5.09 seconds. I cleared everything in 3 seconds tops and after that they were just standing there. They don't follow you like zombies or specters, they spawn+they atack and thats it. If the screen is clear of mobs, they just don't follow you except if there are very close packs in the next screen...AND even so, 5.09 seconds is more than enough.
Just my opinion from my personal experience with SRS.
Last edited by AlexUngur#2345 on Aug 16, 2014, 10:39:59 AM
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AlexUngur wrote:
I don't understand why everyone is so focused on 90% skill duration. Last league i had 45% and SRS was 5.09 seconds. I cleared everything in 3 seconds tops and after that they were just standing there. They don't follow you like zombies or specters, they spawn+they atack and thats it. If the screen is clear of mobs, they just don't follow you except if there are very close packs in the next screen...AND even so, 5.09 seconds is more than enough.
Just my opinion from my personal experience with SRS.


90% Duration is great for atziri, all parts of it, your spirits will just be up longer. It also helps animate weapon. Last, we don't lose much by getting it, we just have to think of a different way of mitigating damage that MoM/IR.

IR isn't needed, but with 90% duration even a L1 Cwdt and L3 immortal call supported by 20/20 duration will last 4-5sec.

Other than that your pathing through the top left part of the tree looks interesting, I'll have to think about it.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Last edited by MatrixFactor#3574 on Aug 16, 2014, 10:54:28 AM
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AlexUngur wrote:
I don't understand why everyone is so focused on 90% skill duration. Last league i had 45% and SRS was 5.09 seconds. I cleared everything in 3 seconds tops and after that they were just standing there. They don't follow you like zombies or specters, they spawn+they atack and thats it. If the screen is clear of mobs, they just don't follow you except if there are very close packs in the next screen...AND even so, 5.09 seconds is more than enough.
Just my opinion from my personal experience with SRS.


Its not just the Spirits that benefit from the extra duration, Flesh Offering, Vaal Haste and Immortal Call all benefit from it.
But I also see your point, since with the paths I took its a detour of 3 points to the Templar aura cluster. But I will try this route anyway, as the detour is somewhat offset by above average life nodes along the path.
Last edited by MischievousGentleman#0061 on Aug 16, 2014, 10:57:30 AM
@MischievousGentleman valid point :) didn't take that in consideration but with this being said, its definetly worth getting the 90% skill duration

@MatrixFactor yea, mitigating damage without IR/MoM will be incredibly hard...dunno how we will do it...we will have to see the patch notes and play the game afterall and see how the char behaves

Edit: If i give it a good thinking, i suppose Lightning Coil or Cloak of Defiance would replace that. I want to do atziri in the end and i think CoE would be better than Coil for atziri damage mitigation and the +mana and +mana reg woul help us use some skill points elsewhere.

What do you think?
Last edited by AlexUngur#2345 on Aug 16, 2014, 1:56:04 PM
Ok really stupid newb question here. Pretty excited to run a variant of this build on the new season, however I've never ran a build that uses Elemental Equilibrium. I'm just wondering if it's mandatory, or if it adds a lot more DPS than without? Reason being I don't really want to deal with a totem casting arc if I can help it. I'm testing a witch version on standard now (going Scion on seasons). I've yet to get the EE node because I guess I'm not overly familiar with how it works. Did a few searches and came up empty in regards to a SRS build. If someone could enlighten me, or point me in the right direction I would greatly appreciate it. I apologize if this is a ridiculous question. Like I said, never used it in any build I've done thus far. Thanks!
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TirpitzLuminare wrote:
Ok really stupid newb question here. Pretty excited to run a variant of this build on the new season, however I've never ran a build that uses Elemental Equilibrium. I'm just wondering if it's mandatory, or if it adds a lot more DPS than without? Reason being I don't really want to deal with a totem casting arc if I can help it. I'm testing a witch version on standard now (going Scion on seasons). I've yet to get the EE node because I guess I'm not overly familiar with how it works. Did a few searches and came up empty in regards to a SRS build. If someone could enlighten me, or point me in the right direction I would greatly appreciate it. I apologize if this is a ridiculous question. Like I said, never used it in any build I've done thus far. Thanks!


EE is one point for us.

We get 40-50% of the spirit's base physical damage as cold damage from hatred, and 50% of the physical damage is converted to fire (that's how SRS works).

EE will increase the cold and fire part of the damage by up to 50%. For example if you have a white monster in a no curse map, EE will be like 30-40% more damage.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Thanks for the reply MatrixFactor. So if I am understanding this correctly you don't need to hit an enemy with all 3 elemental types to get a bonus out of EE then? Just using the base damage of SRS and Hatred will give you a bonus?
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TirpitzLuminare wrote:
Thanks for the reply MatrixFactor. So if I am understanding this correctly you don't need to hit an enemy with all 3 elemental types to get a bonus out of EE then? Just using the base damage of SRS and Hatred will give you a bonus?


Minions do not proc EE, totems do, so if u don't place arc totem (for example when u get rid of regular/weak monsters) nothing happens.

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