Cheap, Tanky, DPSy: Summon Raging Spirit [not updated for 1.3+]
" I prefer spell totem + arc and spec EE. EE is amazing with RS due to the converted dmg as fire. Not sure how i am going to fit all but i think i take out lightning warp and use smoke mine on my second weapon set. Plop box, smoke mine and swap weapon. Weapon swap is the way to go i think. |
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Hey there.
I wanted to try SRS for long time now, and I never played as a witch before. Seems that there is no better time to start then now :) Looks like you guys have the right ideas, original build looks very cool. I think I am going to stick with IR, EB, 90% skill duration and some endurance for Immortal Call - high survivability i guess. Nothing is for sure until the patch. Also I am hoping that the new crafting system will make tree choices easier, and will save us some skill points. Aaaanyways, cant wait to start leveling this beauty! GG IGN: VodeniZec
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I don't understand why everyone is so focused on 90% skill duration. Last league i had 45% and SRS was 5.09 seconds. I cleared everything in 3 seconds tops and after that they were just standing there. They don't follow you like zombies or specters, they spawn+they atack and thats it. If the screen is clear of mobs, they just don't follow you except if there are very close packs in the next screen...AND even so, 5.09 seconds is more than enough.
Just my opinion from my personal experience with SRS. Last edited by AlexUngur#2345 on Aug 16, 2014, 10:39:59 AM
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" 90% Duration is great for atziri, all parts of it, your spirits will just be up longer. It also helps animate weapon. Last, we don't lose much by getting it, we just have to think of a different way of mitigating damage that MoM/IR. IR isn't needed, but with 90% duration even a L1 Cwdt and L3 immortal call supported by 20/20 duration will last 4-5sec. Other than that your pathing through the top left part of the tree looks interesting, I'll have to think about it. All my builds /view-thread/1430399 T14 'real' clearspeed challenge /1642265 Last edited by MatrixFactor#3574 on Aug 16, 2014, 10:54:28 AM
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" Its not just the Spirits that benefit from the extra duration, Flesh Offering, Vaal Haste and Immortal Call all benefit from it. But I also see your point, since with the paths I took its a detour of 3 points to the Templar aura cluster. But I will try this route anyway, as the detour is somewhat offset by above average life nodes along the path. Last edited by MischievousGentleman#0061 on Aug 16, 2014, 10:57:30 AM
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@MischievousGentleman valid point :) didn't take that in consideration but with this being said, its definetly worth getting the 90% skill duration
@MatrixFactor yea, mitigating damage without IR/MoM will be incredibly hard...dunno how we will do it...we will have to see the patch notes and play the game afterall and see how the char behaves Edit: If i give it a good thinking, i suppose Lightning Coil or Cloak of Defiance would replace that. I want to do atziri in the end and i think CoE would be better than Coil for atziri damage mitigation and the +mana and +mana reg woul help us use some skill points elsewhere. What do you think? Last edited by AlexUngur#2345 on Aug 16, 2014, 1:56:04 PM
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Ok really stupid newb question here. Pretty excited to run a variant of this build on the new season, however I've never ran a build that uses Elemental Equilibrium. I'm just wondering if it's mandatory, or if it adds a lot more DPS than without? Reason being I don't really want to deal with a totem casting arc if I can help it. I'm testing a witch version on standard now (going Scion on seasons). I've yet to get the EE node because I guess I'm not overly familiar with how it works. Did a few searches and came up empty in regards to a SRS build. If someone could enlighten me, or point me in the right direction I would greatly appreciate it. I apologize if this is a ridiculous question. Like I said, never used it in any build I've done thus far. Thanks!
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" EE is one point for us. We get 40-50% of the spirit's base physical damage as cold damage from hatred, and 50% of the physical damage is converted to fire (that's how SRS works). EE will increase the cold and fire part of the damage by up to 50%. For example if you have a white monster in a no curse map, EE will be like 30-40% more damage. All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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Thanks for the reply MatrixFactor. So if I am understanding this correctly you don't need to hit an enemy with all 3 elemental types to get a bonus out of EE then? Just using the base damage of SRS and Hatred will give you a bonus?
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" Minions do not proc EE, totems do, so if u don't place arc totem (for example when u get rid of regular/weak monsters) nothing happens. |
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