Cheap, Tanky, DPSy: Summon Raging Spirit [not updated for 1.3+]

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Dmillz wrote:
Ahh makes sense figured there was a reason for the leech. I'm not sure you're correct about cast speed. How much do you need approx to get 1 more spirit out? You need to be able to get 2 (1.1 technically I guess) more with 8% cast speed to make it worth it.

In that case I would spec out of the Minion Damage node and take 8% cast speed. Or take 10% HP from the scion wheel.


I have a srs calculator (link in sig), I suggest you give it a try if you really want to see difference between the 4% cast nodes and 7.5% minion damage, etc. It's really not that hard to use, just go slowly.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Last edited by MatrixFactor#3574 on Aug 14, 2014, 4:19:20 PM
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MatrixFactor wrote:
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Dmillz wrote:
Ahh makes sense figured there was a reason for the leech. I'm not sure you're correct about cast speed. How much do you need approx to get 1 more spirit out? You need to be able to get 2 (1.1 technically I guess) more with 8% cast speed to make it worth it.

In that case I would spec out of the Minion Damage node and take 8% cast speed. Or take 10% HP from the scion wheel.


I have a srs calculator (link in sig), I suggest you give it a try if you really want to see difference between the 4% cast nodes and 7.5% minion damage, etc. It's really not that hard to use, just go slowly.

Oh jeez had no idea that existed haha sweet.
IGN: Dmillz
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Ben1105 wrote:
Am I understanding this wrong, or is Mind Over Matter + Battle Rouse essentially a 1% flat mitigation?

The question is: is 1% less damage taken and 28% maximum mana worth 4 points?


I'd assume that it'd be a 3% mitigation. You do take the damage with Battle Rouse but you gain it back immediately so long as you have Mind Over Matter.

I'd see it as 3% of total damage is null. That means 27% of damage is taken from mana and 70% of damage still taken from life.

That's why the last tree I posted in my long post may be my favorite. You'd get it at the end of your leveling. You could wait on some life nodes from the wheel at pick it up a little earlier if you wanted to but I'd probably have it taken around 110pts.

117pt tree again.


and 107 (lvl 88) probably this. inner force, some life wheel and battle rouse removed.


**mental fortitude looks interesting too if aura reservation isn't needed as much. 3pts for 20% less skill cost.

-I skipped the interruption while casting because it's a 3pt investment I don't think it necessary.

-I would plan on Cloak of Defiance, Hatred, Haste and Clarity. No discipline.

-The cloak removes life from an evasion/es chest but adds needed mana and mana regen.

-Subbing cloak and using the numbers from the tree above (107 variant) vs my current tree/gear (also 107pt) I end up with more life, 1200 mana still unreserved and ~250 mana regen.

-There is slightly less minion damage on this tree but 45% increased skill duration (for total of 90%) which I believe makes up for it. Also, this tree has more cast speed for me than current.

-I currently run MoM using passive and do Not use IR. I don't think it's needed especially with this new tree. Too far a reach for little benefit since we are going through scion life (not evasion) and have mostly es gear.

-The staff and other setups would remain. I only have a 5link (I think I posted my gear 2 pages back), CWDT-Enduring cry, I use immortal call self cast attached to increased duration (along with flesh offering and vaal haste).

-I didn't take the life/es cluster I've seen some take (melding) but really that's more of an afterthought for me. It's either that or the scion life wheel. That will be more endgame and up to the user which they need more. 20%life or 15%life/25%ES.

-Gave thought to using Alpha's Howl but without IR it isn't enough. It doesn't have life and the ES from a helm with resists and life more than makes up for the reservation. As I mentioned 34% from tree dropping discipline still works. If you need more mana/regen then get it on rings/ammy or use an atziri foible for a while.

-Inner Force is again a late late game addition. It would help with Arctic armour and give some cast/move speed from haste.

-1 major question on my tree (and I see this one a number of them) is having enough dex. May need to spend 1 pt on Alacrity for +30. Using the cast interruption (3pts) does give +20dex which is nice. I'd rather spend 1pt for now.
Pacific (GMT -8) Time
Last edited by Madcow1120#4324 on Aug 14, 2014, 6:35:46 PM
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MatrixFactor wrote:
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Dmillz wrote:
Ahh makes sense figured there was a reason for the leech. I'm not sure you're correct about cast speed. How much do you need approx to get 1 more spirit out? You need to be able to get 2 (1.1 technically I guess) more with 8% cast speed to make it worth it.

In that case I would spec out of the Minion Damage node and take 8% cast speed. Or take 10% HP from the scion wheel.


I have a srs calculator (link in sig), I suggest you give it a try if you really want to see difference between the 4% cast nodes and 7.5% minion damage, etc. It's really not that hard to use, just go slowly.


don't forget to adjust the increased duration. The tree I have been posting and the one you did has 90% now. Which will be huge.
Pacific (GMT -8) Time
Whats the gem setup for SRS? Auras, other moves, etc?

Thanks
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OneShot wrote:
Whats the gem setup for SRS? Auras, other moves, etc?

Thanks


I can't speak for OP but for me I'm likely going to use cloak of defiance for MoM (plus mana and mana regen) then drop discipline but keep the rest. According to what I've calculated for myself I'll have same or more mana unreserved and slightly less mana regen. But my neck doesn't have regen so it's an easy enough fix.
Pacific (GMT -8) Time
CWD, Endury cry, Increased duration, Immortal call its enough for my arc build with AA if we use cloak of defiance it might work (if mana is enough) and granit flask in risky situations
Edit: Nevermind after watching some videos the totems won't "pre-cast" the spirits which is a massive downside.
IGN: Dmillz
Last edited by Dmillz#6641 on Aug 14, 2014, 6:05:02 PM
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Insomniask wrote:
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ThePlash wrote:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMA34rpAv6zVyu9gm0ZCPR9GMBU7Ipr22pDvOpMs2sXBAeVIOvkg9vB818qVcaCHqKj2wt_xsHFHNwnqewYkydwu--ItAzZE_k36rpGcS9v188NfIMJ4YhJsVfJb54dqij6ykrr7oLHwzpRTJrguJP56NP7m7WsR0WdpwiofRmKfVtTUhVQna5akfsJKk0abGqs9to_JxUgFm-mrBqPSsgs6SSqbqrdDTbptfJfmFuv_MXjavrSNZJZbRjbTipnoBcv2L3PMnTxKaWHdmTnhTJKfVXWgKQ=


[...]

Bye!

reported for posting not-working passive tree on purpose


Don't know if troll or just stupid...

Open it in poeskilltree or poebuilder, it *obviously* doesn't work with current GGG skill tree, as any other 1.2 variants in this thread

But to be nice to you, i fixed the link so you don't even have to think



Bye
Last edited by ThePlash#0157 on Aug 14, 2014, 10:01:42 PM
Passive Tree
Spoiler
https://www.poebuilder.com/character/AAAAAgMA_rPpAt-KVyu9gm0ZCPRqQ8BU2wuCHsHzlSBrF7zq7BjBxYhCL2_ZE3C7f8aDCUZxtAyTJxzcSbHXz_k374h9W6xHUUzKSm-eFSAqTaQ50IFH4iLizzJZbV-YbqpKyD8n2L01krXyfRhr2-yKKPpXyQ186rqYrVNSRZ2a4Ovuxp4Qfwx9gsf60h0Uj0anCLiT42o26RZvJKqmrBpsVdZk5xcvgKQksIbR0_tqrFqRqH0GSRqP9tr7CRmKm7XDOoUydPEY21uv3Q0s6Up9h3ZnoPzFOuHyRf4KTeP-jw==


Here I'm not sure whether MOM is essential, but I'm afraid of death ^^
Aura passive is weakened, so we have to choose aura gems.
Should I swap Hatred with Grace? Then IR can be picked.
Any suggestion is welcome, especial for the author, sorry I forget your id ^^

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