Cheap, Tanky, DPSy: Summon Raging Spirit [not updated for 1.3+]
" reported for posting not-working passive tree on purpose #31 of Rampage League after 7 days played.
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Here's a CI passives plan, with 90% extra skill duration and (eventually) heavy investment in auras. Also picked up the "Practical Application" and "Herbalist" notables along the way.
This is probably not optimized and feedback is welcome. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes? Last edited by EnjoyTheJourney#0109 on Aug 14, 2014, 3:08:47 PM
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" how you want to sustain the skill? #31 of Rampage League after 7 days played.
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Can you please keep your current 1.15 tree up for me to do a comparison?
Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Aug 14, 2014, 3:06:28 PM
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"POE builder doesn't currently seem to count the 40% mana regen from Shaper; once you add that in, this plan has 100% mana regen from passives, along with +28% mana in total. Gear would (hopefully) be enough to make up any gaps. PS: I made a minor edit to my first post, dropping a +30 DEX node and picking up a +30 STR node. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes? Last edited by EnjoyTheJourney#0109 on Aug 14, 2014, 3:08:09 PM
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" Not sure in what sense you mean? I fixed the link and placed it by the link to 1.2. All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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I don't think there's any reason to take all the aura nodes if you aren't running IR. You don't run Grace without IR. Would be better to spec out of the top nodes above Shadow and take more HP in the life wheel + minion damage. Especially since we will have basically no physical mitigation.
https://poebuilder.com/character/AAAAAgMA34rpAv6zVyu9gm0ZCPQi9C2LwFRsCx_HakO86g2NK3gc3Cycf8aTJ-yKwcXviLQMa9uIQvk36rpGcYIe188NfIMJ4Yjw1dsLSbFXyW-eHapJUZUuKPrKSvGzBx6YrYLHwzpLV_no0_ubtcDjQYeofRmKtz5akfsJ_grGrmqs9trYvTwtBkkajzWSxPa18iftbqr8S6yqSshfmGwWWfMzh1lthxnAGh2-zzKQVWaeA-6nhPrSGjgXLzbpZOeG0SSq42pV1iSwFm-ApFNSRZ2a4OvuEZY64fJFpqwabA== Also is the 3% life leech for minions really useful? IGN: Dmillz
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" Yes, 3% leech helps in reflect maps a lot. Also 4% cast speed will be better than 7.5% minion damage. All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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I really didn't think there was a circumstance in which life leech was relevant for SRS. But I could be wrong. a %reflect of % of damage done?
"Knowing your own darkness is the best method for dealing with the darknesses of other people."
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Ahh makes sense figured there was a reason for the leech. I'm not sure you're correct about cast speed. How much do you need approx to get 1 more spirit out? You need to be able to get 2 (1.1 technically I guess) more with 8% cast speed to make it worth it.
In that case I would spec out of the Minion Damage node and take 8% cast speed. Or take 10% HP from the scion wheel. IGN: Dmillz Last edited by Dmillz#6641 on Aug 14, 2014, 4:04:26 PM
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