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The Headbang Gang 2.0 - Raging Spirits madness - now with cheap version + leveling guide

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Lacceh wrote:
Does spell totem really proc EE?


http://pathofexile.gamepedia.com/Elemental_Equilibrium
"Totem skills proc EE as they are treated as your hits. Minion's hits do not count as yours so do not proc EE."

It's not that hard to look up.
I'm proud I made the build that got hotfix nerfed by 80% in under a week :
Kamikaze Clones /1204796 (LL Mirror Arrow Instability Prolif)
great guide, gonna try in 1mo
IGN: Rainku_Arc
Last edited by rainku#6879 on Jul 11, 2014, 11:15:12 PM
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MatrixFactor wrote:

74 dur from gem, 0 dur from tree:

75% more damage over 10 sec compared to no duration


74 dur from gem, 45 dur from tree:

15% more damage over 10 sec compared to only 74% dur gem

Duration obviously increases the steepness of the cumulative damage curve.


Going from your awesome graphs here, I confidently feel like I can skip the duration nodes without breaking the build too badly. I can then invest those points elsewhere to make up for the 15% damage loss with tankiness for all. Sweet!

(now comes the part where someone explains to me that I am misunderstanding something and am a dumbass :p)
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sherkhan wrote:
Have a number of thoughts on the build, but one really stands out:

There's no way multistrike deserves a slot on this setup. Dmg/mana is being ignored in all the calculations.

The optimal setup is most likely
Echo, faster casting, minion damage, increased duration and melee physical (with multi as the potential 7L).

The additional investment in keeping up multi could be better spent elsewhere. reason multi is so good for melee is that it saves mana burn - which is obviously not case here.


Interesting idea, but I'm pretty sure it doesn't apply here. MS is mandatory for any melee build, and raging spirits are melee. You do what you have to in your tree to make it work. OP's build with clarity + a large unreserved mana pool for MoM can support any 5L even under vaal haste, and it can probably support 6L vaal haste as well.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
"
MatrixFactor wrote:
"
sherkhan wrote:
[...]
The additional investment in keeping up multi could be better spent elsewhere. reason multi is so good for melee is that it saves mana burn - which is obviously not case here.


Interesting idea, but I'm pretty sure it doesn't apply here. MS is mandatory for any melee build, and raging spirits are melee. You do what you have to in your tree to make it work. OP's build with clarity + a large unreserved mana pool for MoM can support any 5L even under vaal haste, and it can probably support 6L vaal haste as well.


Absolutely agree with MatrixFactor here. The reason multistrike is a go-to support for melee builds is not the easier mana sustain - that's just icing on the cake of it giving the most DPS out of all the available supports.
With EB and Clarity, which are both already used for AA (and MoM if you choose to), the 200-ish mana per second required for sustaining a 6L SRS is not a problem at all. This is very close to the additional mana/s drained by lvl20 AA, meaning you will have enough mana regen available already if you specced for arctic armor.
6L with Vaal Haste brings it to about 250ish if memory serves [edit : it does not, see below]. This is still fairly easy to achieve, My character sits at about 350 mana/second with very mediocre gear (staff version ; it's a lot more with a good ES shield and a wand with mana regen).

Edit : mana in 6L staff (with lvl26 spirits, 21 base mana cost) using multistrike (1.8), empower (1.25), echo (1.3), Increased duration (1.5), melee phys (1.4) is 129 mana per 2 casts (echo). Assuming you can get to 4 casts per second before Vaal Haste (which is about where I am, and a good number to aim for) that's 260 mana per second, so a bit more than I stated above (since I only have a 6L chest which means lower base cost). With Vaal Haste's increased 70% cast speed, which should be about a 40% more (guesstimate), this brings the mana cost per second to 360, which is actually a lot more than I remembered, but just enough to be sustainable with my current spec. It's a bit too tight for comfort to try and put the regen strain of MoM on top though.
I'm proud I made the build that got hotfix nerfed by 80% in under a week :
Kamikaze Clones /1204796 (LL Mirror Arrow Instability Prolif)
Last edited by PepprmintButler#6593 on Jul 13, 2014, 7:29:47 AM
I was wondering would frenzy ape spectra works with raging spirits. Did you try that?
IGN: Rainku_Arc
Last edited by rainku#6879 on Jul 13, 2014, 9:57:44 AM
I'm trying this build for the one month race league. I'm currently level 22. Let's see how it goes! :D
IGN: DylanRyder
The Crit Philosopher: http://www.pathofexile.com/forum/view-thread/960124
Dominus Split Runs guide: http://www.pathofexile.com/forum/view-thread/1212404
Let me see if I get the same mana drain as you, PepperMint. I'm not sure whether with spell echo you pay mana for one cast, but perform two casts. Or do you pay mana for both casts? In my calculations I'm going to assume you pay only for one of them.

Multipliers:
Spell Echo 1.3
Multistrike 1.8
MPD 1.4
Empower 1.25
Melee Splash 1.6
Increased Dur 1.5

Base mana cost 21.

6L with melee splash instead of duration: 21 x 1.3 x 1.8 x 1.4 x 1.25 x 1.6 = 137.6 mana per cast.

Casts per second no vaal haste: 1.25 x (1 + 0.27 (haste) + 0.06 (harrier) + other_fcr) x 1.69 = 2.80

Cast per second vaal haste: 1.25 x (1 + 0.27 + 0.06 + 0.697 + other_fcr) x 1.69 = 4.28

6L drain without vaal haste: 2.8 x 137.6 x 0.5 (spell echo) = 192.5 mana/sec

6L drain with vaal haste: 4.28 x 137.6 x 0.5 = 294.5 mana/sec

AA drains about 50 mana/sec at high level with Holy Strength, no Inner Force. Regen of 260 mana/sec is reasonable. So without vaal haste we sustain just fine. With vaal haste we have a deficit of -100 mana/sec, which is completely fine if you have a large unreserved pool.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
"
rainku wrote:
I was wondering would frenzy ape spectra works with raging spirits. Did you try that?


I did try that. Not for long though ; these guys are very squishy and stupid. Although it does work in principle, they're extremely good at getting themselves killed (they insist on trying to melee mobs). The synergy is nice but in practice it's too much trouble for me to bother with. Besides, the AoE in which they give charges and the rate at which they do both result in nowhere near constant 3 charges for everyone even in close to best case scenarios.
I'm proud I made the build that got hotfix nerfed by 80% in under a week :
Kamikaze Clones /1204796 (LL Mirror Arrow Instability Prolif)
Last edited by PepprmintButler#6593 on Jul 14, 2014, 7:27:51 AM
Just a heads-up. I started this as a build for the new 1month league, and it's painful. You need both Multistrike and Echo, both of which are highly sought after gems early on. I did manage to scrape together enough for a Multistrike, and can hopefully use Faster Casting to tide myself over until Echo from the Merciless quest reward. If you can, level as something else (Searing Bond? Flameblast? Detonate Dead?) and respec later on. Otherwise, it's really quite painful.
IGN Iiyoru (Ambush League)

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