The Headbang Gang 2.0 - Raging Spirits madness - now with cheap version + leveling guide
Have we looked into a Chober Chaber?
+1 to minion gems (SRS and Minion Damage) +1 to melee gems (Melee Physical and if you use melee splash) Increased minion life increased skill duration + mana. Of course the downside would be loss of cast speed. Could be a good alternative sandwiched between wand/shield and +3 staff. Achievable for a 1 month I'd think. " that's not just +10% cast speed. It's +10% MORE cast speed. A little different. You could potentially place a faster casting gem in there as well to really use that "More" from echo and get a ton of spirits out. More spirits = more dps. Alternately you could put a minion life gem in there as the 7th link rather than reaching for more dps gems. the spell damage could be useful for ball lightning totem if you use one (or arc totem). Spell damage will apply to the totem. " spell damage does nothing. The spell creates the minion and that's all it does. Then the minion does the damage. --- Another fun idea I had for survivability was CWDT - Shockwave Totem - Knockback - ?? Pacific (GMT -8) Time
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Spell damage does nothing for spirits, but as stated 5-6 times before, u can skip mana nodes, and put those into cast speed and u can get 20% cast speed on echo staff aswell. so using spreadsheets from MR. Matrixfactor the damage gets very close. You would also get better dps from faster attacks instead of added fire i think.
Regarding Chober chaber, its not halfbad at all tbh, problem is you need it 5L or a random 5L armor would be stronger. My idea for 1month is to just roll with a tabula and just run with cast speed wand and es shield to cover the lost es/mana from using tabula. Then i would swap it for a 5L pledge of hands and get a 4-5Link Cloak of Defiance. I just got a 5L "Pledge of Hands" ehco staff in normal and while its impossible to compared clearspeed ingame in any reliable way i atleast preferd the higher cast speed so you are not looked in place for very long. One big bonus of staff in general is that you are using 3reds 2blues and last one green for faster attacks. So link wise its super easy. It might potentially be hard to get 3 red in Cloak of Defiance. https://pastebin.com/Pb4ETGjc Last edited by whitw0rth#6494 on Jul 10, 2014, 4:15:02 PM
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" In those calcs I'm assuming 40% ias from flesh offering and 20% from tree, as well as L20 haste with 70% aura effect. That's why added fire actually does better. If you were to swap out increased duration, it would be for faster attacks or minion damage (don't want to run the calculator again...). Cloak of Defiance is a nightmare to chrom for SRS. My thread about computing chroms. 17.2k chroms for RRRRB, 628 chroms for RRRGB, and 1257 chroms for BBRRR. Soul mantle: 235 BBRRR, 5.3k BRRRR. All my builds /view-thread/1430399 T14 'real' clearspeed challenge /1642265 Last edited by MatrixFactor#3574 on Jul 10, 2014, 4:45:47 PM
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Well. 5L should be like this :
SRS: Echo -> minion damage -> Multistrike -> Melee Phys OR Inc duration, 6L you add both Thats 3 blue and 2 red, should be doable. 6L therefore is 3 blue 3 red. Echo staff would be 4red 2 blue where you swap echo for added fire, all "in color" so thats cake https://pastebin.com/Pb4ETGjc
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" >post a shitty guesswork "graph" >a wild mathematician appears >full simulation with fascinating results >feel shame Seriously man, your posts always end up being some of the most beautiful pieces of theorycrafting I have ever seen. Much respect and thanks, this is extremely helpful. " Obviously. For the record, my point is that the steepness of the curve (be it either cumulative damage or "instant dps" on the vertical) is not affected by duration for the first 3.5 seconds, which I'm pretty sure holds true. " (other significant figure : gem + passives gives 35% more damage over 10 sec compared to passives only) This is a very interesting result. I find it fascinating that 45% more duration actually gives 54% more damage (with that metric). I don't think anyone would have guessed that without a simulation. The other take-away is that there are sharply diminishing returns on duration. If pondering taking the passives or not, 54% turns into only 15% more with the gem ; if pondering the support, 75% turns into 35% more. In practical terms, I think it's safe to say Goat's idea to save a dozen passive points not taking the duration nodes is not unreasonable at all if he uses the support gem. And since damage over 10 seconds on a single unmoving target is quite close to a best cast scenario (real situations will have long duration spirits spend a lot more time traveling or just idling with no more targets in range), the benefits of the gem while having the passives will probably be under 30% more damage, therefore possibly not in the top 5 damage supports. (again, quality of life, usability, and safety also have to be taken into account) " I don't really think it's possible (maybe with a 115 point tree...). What I'm doing now is skipping minion nodes entirely, essentially using a pure CoC tree, with capped block and high spell block as a main means of survival. It's nowhere near optimal yet, but workable enough to be good fun. Video incoming. I'm proud I made the build that got hotfix nerfed by 80% in under a week : Kamikaze Clones /1204796 (LL Mirror Arrow Instability Prolif) Last edited by PepprmintButler#6593 on Jul 10, 2014, 8:14:32 PM
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" Pledge of Hands is officially not BiS for this build even at 6(7)L. But it's still a strong choice - whitw0rth has a point that the huge increased mana should be taken into account, as it either adds a whole lot of survivability through MoM/AA or potentially frees up some passives for more dps nodes. I find the mana regen with a staff pretty lacking to run an efficient MoM in hard content (due in large part to shitty gear), so the staff would be strong in that regard. " It's decent until you have access to better. +1 to minions is not that great and the +1 to melee gems barely matters, but the minion life is substantial and the skill duration very relevant. Considering what we know of diminishing returns on duration, I think 45% from passives + 15% from Chober would make the support gem mostly unnecessary, allowing to focus on direct DPS boosting supports. lvl21 spirits with 40% increased minion life have roughly as much life as lvl24 spirits, so it's close enough to a +3 staff and lvl2 empower in terms of minion survivability. I'm proud I made the build that got hotfix nerfed by 80% in under a week : Kamikaze Clones /1204796 (LL Mirror Arrow Instability Prolif) Last edited by PepprmintButler#6593 on Jul 10, 2014, 8:31:08 PM
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" This is related to matlab-script using a set time of movetime. Say runtime was 1sec 3,5 * 1,45 = 5,075 rounded and you have 5,1(45% inc duration) 3,5sec - 1sec movetime = 2,5sec of damage 5.1sec - 1sec movetime = 4,1sec of damage 4,1 / 2,5 = 1,64 So in this instance it would be 64% more time for damage = 64% more dps ------------------------------------------------------- " I still mean that its better than +3, " This is the values you should compare. Here is a very hastaly adjusted build to use with Pledge of Hands:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAuMHYwelCPQOXBB0EZYVIBbzFy8ZhRmGGYoabBqPHNwdvh6UJDwkqiSwJjwnqSj6Kk0vby-dMYg26TyOPydFfkWdRnFJUUrITblVxlcrV8lZbVptWpFfmGe9aqxr22wWbRlvnnC7c1N5A3qqfRh_xoCkgh6Cx4MJg9uFYIbRiECPRpAzkyeYrZrgm6GbtZ2uoqOmrKcIp1yofarErD-sR7QMuJPAVMHzwzrKSsy8znHPZdDQ0_vZE9sL3Ffjauq66yzr7uyK89322vfX-tL7CfxL
Compared to your Build the only difference is some skipped mana nodes + 1% Hp regeneration and 6% life but insted it has 20% cast speed in tree and has now made up the potential cast speed of a perfect rare staff without losing almost anything. What you get is 84% increased mana and 160% spell damage for your arc totem. You could possibly drop the bottom right aura nodes to free up a bunch of more points, and get the 8% reduction nodes in top left aura circle and still have enough mana. But this needs testing so i didnt do that ;) That said, the difference is only 4% damage. But seeing as you get spell damage and higher unreserved mana, its superior defensive wise aswell as offensive. It is ofcourse possible to run it without MoM and maxed AA, and use maybe Lightning coil but its vastly worse. If you use rare staff + Coil you might even end up with mana issues. https://pastebin.com/Pb4ETGjc Last edited by whitw0rth#6494 on Jul 11, 2014, 2:35:11 AM
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Why not use sunblast? and trap gem
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" It requires some serious spamming to get good dps (obviously since they die within 10 seconds) This means that the sunblast+trap combo used for spectres and zombies etc its pretty bad https://pastebin.com/Pb4ETGjc
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Does spell totem really proc EE?
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