The Headbang Gang 2.0 - Raging Spirits madness - now with cheap version + leveling guide
" that's my farming gear. I have about 3K with that gear. this gives me 3.7
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my tree although I started to try out the +3 gems 5L staff I have. It drops me to about 3.5K hp (because I lose the shield) and my resists are subpar (again shield) so I'll need to jumble some stuff around. Until then I run purity but goal is to have resits covered from gear for more mana. I ran a courtyard map with that staff, 3.5K hp and only 600 mana unreserved and ate it twice to the leap slammer boss. I did run with a friend using molten strike. I do believe he proc'd EE first which would made it much tougher. This I plan to fix when I switch my gear around to cover resists, hopefully boost HP and will have more mana available. Also, my fault for not kiting more or impressing on him to wait a moment for my blind balls totem to hit. Pacific (GMT -8) Time Last edited by Madcow1120#4324 on Jul 15, 2014, 11:50:30 AM
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" I wouldn't use 'melee on full life' because they are susceptible to AoE damage. Any tiny amount and you lose the power of that gem. You can't see all of their health especially with so much going on to know it will be effective. That gem is really only for CI. Increased Duration. You are missing one big positive from that. You not only have longer lasting spirits which means more hits per second for the group (that's dps) but also MORE spirits active at once. That becomes a multiplier after initial ramp up. Also, indirectly it will allow you extra time to kite as your spirits may be active that much longer. I'd suggest that if you really wanted another gem that is DPS and you rule out increased duration I'd try Added Fire since it works the same way Hatred does and we know Hatred works well. The chest option isn't really open at all. Cloak of Defiance is used for the damage mitigation of Mind over Matter. It's stronger than the passive that would otherwise require a long reach to obtain. The only other chest option for a build like this would likely be Lightning Coil. However, the coil is EV/AR so getting enough blue sockets would be a pain. Pacific (GMT -8) Time
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" that video looked like a lot of fun. I have a moltenstrike build I made when the gem came out that was pretty darn strong with block/spell block using doryani's catalyst and crest of perandus with stone of lazhwar (which is corrupted but nothing happened). I have a duelist that's level 77 sitting in standard that still has it's respec open. Maybe I'll respec it into this for fun since I already have the gems and gear except a corrupted BoR. My buddy will lend me his regular BoR though. Take out GMP put CoC I suppose. What do you think I should aim for? Same spec you got or roll into templar area? from duelist I'd run down the attack speed/proj damage/acceleration nodes and have to give up some little things I suppose. I have a couple daggers at 9+% and an ungils or two for fun. Otherwise maybe this (I am not sure how many points I have to spend offhand) Oh, Point Blank works very well with Molten Strike as does Iron Grip (50% more damage for projectiles). this would be templar side. Hard to find crit there. Low mana reservation or this I go on vacation in about a week and half so really it's just for giggles and I get the respec again soon after. Pacific (GMT -8) Time Last edited by Madcow1120#4324 on Jul 15, 2014, 12:47:34 PM
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" The massive loss in Life to 128% on tree (I have 182% and that even feels a bit low) is not worth the reach for a lesser version of MoM on the tree and dropping cloak. On the tree MoM gives 30% reduction. Cloak gives 40%. You're also giving up what you're looking for which is minion damage. Death Attunement is a large boost. I don't know how to get the aura usage, life and MoM on the tree. I do think it's a choice between 2 of 3 and with an easy option to pick up MoM on gear it's an easy decision. The AoE damage is an issue. Enemies like cyclone guy in cemetary map or sea witches with aoe cold or piety's lightning ball or the shooters in lunaris or dom lightning bugs/cold cannons can kill the spirits fast. These are the trouble makers and melee on full life will do nothing for them. I currently use spirits - minion damage - multistrike - echo - melee physical. I am thinking about remove melee physical for increased duration. (at least to test). Less damage with more sources of damage. Really though, these just need to be tested and ultimately it's what feels most comfortable and of course what works. It's hard to test the full damage gem since trash mobs are easy to kill anyhow and you can't when it's operating. I figure any chance for it not to be up when I need it means there is a better option. You could do both and use it for most of a map then swap it for a boss that you know will AoE the spirits. Pacific (GMT -8) Time Last edited by Madcow1120#4324 on Jul 15, 2014, 2:59:12 PM
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Playing this in the 1 month race and I have quick question.
If you could only afford one of the support gems Spell Echo or Multistrike, which would be the better choice to buy for an increase of DPS for the SRS? |
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Which is better 5L
SRS; Echo; Multistrike; Melee Splash; Minion Damage or SRS; Echo; Multistrike; Melee Splash; Inc. Duration or is there a better 5L? I have a 5L ES chest, so getting more reds may be hard. |
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" I suggest SRS Echo MS Melee Physical damage and swap splash/duration based on whether youre fighting a boss or normal mobs. ----- I actually really like Sherkhan's MoFL idea. Easy to test it for yourself vs. added fire. Things like increased duration, added fire, and melee splash are ones you either have to trust others' experiences or test for yourself. Hard to do it analytically. All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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" I'm nowhere near endgame yet, but I am not too sold on the MoFL gem idea. As mentioned there is the AoE worry, but also pretty much any ranged mob will render the gem useless. The spirits may not be able to be targeted (which is debatable, I think. Even though the devs stated as much, I have seen mobs just attacking the batch of spirits in front of them and not coming after me at all when I am the only targetable thing in their range), the ranged mobs will still shoot their ranged attacks/spells at you and hit the spirits that are surrounding them and remove a chunk of life, making the gem null. |
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" In a vacuum I would pick multistrike, considering you can make do with faster casting in place of echo. If choosing the merc library quest reward though, I would definitely pick echo as it's significantly more valuable. You could get a multistrike + a couple of chaos out of it. So : buy multistrike if you can, use faster casting and switch to echo once you get to merc library. I'm proud I made the build that got hotfix nerfed by 80% in under a week :
Kamikaze Clones /1204796 (LL Mirror Arrow Instability Prolif) |
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" That's optimal, but possibly hard to acheive with a pure int chest. You could do SRS Echo Minion Damage Multistrike Melee Phys for keeping the reds at 2, and the results should be quite close. Once at endgame with good cast speed and maintaining a dozen or more spirits out, melee splash is just largely unnecessary. It's very useful early game, but I would drop it around mid-merciless. I'm proud I made the build that got hotfix nerfed by 80% in under a week :
Kamikaze Clones /1204796 (LL Mirror Arrow Instability Prolif) |
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