Speedy Puncture + Pierce Split Arrow / Reflect Safe or Glass Cannon / Level 100 & Uber Atziri Farmer

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GhostRogue wrote:
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Snakorek wrote:
Would it be possible to make HC-viable (Beyond league) tree for this build? How would it look?


I actually find it has great survivability as it is. I guess you would need to add more life, use chain on split arrow ( i died so much to reflect cos my arrows pierced and hit mobs the other side of the map :D) and make phase acro mandatory. Swap out PPAD gem for added fire also. I tried to get more life in my tree and i found it very expensive pointswise to do so.

I run spell dodge even in standard and i very rarely die now with 4k HP. I have 54% chance to evade, 40% to dodge, 46% Chance to dodge spells and ondars which gives....i have no idea.....much evasion for projectiles. When i get to 100 i will change all my gear again and run crit multi ammys etc :D My current gear is :

Spoiler


My gems are backwards atm i normally run my puncture on a 6l and sa on a 5l but i need maps so i threw in iiq :D


well, can't always swap ppad for added fire. They are different colors. Unless you mean in the overall setup.

You should fix your cwdt gems. It should be cwdt - enduring cry - immortal call in order. They execute in order and I'm not sure what happens when cwdt is the last gem.

Also, do the vendor recipe with your faster attacks gem to get level 1 20%. By level 10 (20%) you have equal attack speed from the gem at 44% and of course it will only rise from there.
Pacific (GMT -8) Time
Last edited by Madcow1120#4324 on Sep 9, 2014, 11:51:41 AM
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Carlovski wrote:
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Tyhmyys wrote:
Just wanted to say this build is awesome. This is my first ranger and I am lvl 92 now on rampage. Not sure if it was mentioned before, but it should be added to the main guide:
is awesome for phys reflect maps.

I vaal orb pretty much all my maps, since I can run insane mods. Really the only thing that I skip is double reflect.
I skipped allmost all damage nodes, only took the crit ones and the pierce. I am currently at 20k split damage (goes to like 25-26k with charges) with hatred/ash/ice.
5.2k life, 13k eva, 40% dodge, 46% spelldodge and 7% life leech make me very hard to kill.

Gear


Still have like 30 exa I am not spending, cos I am to lazy to find upgrades :)


That's a neat idea with the Blackgleam -I've been rerolling phys reflect maps, but gets expensive and have had to pass on otherwise good rolls. Blackgleam + throwing on a carnage heart (don't have very much leech) should sort me out. Think I even have one stashed somewhere.


You can corrupt a blackgleam to convert a further 20%, making 70% total which would mean even a few % leech would have you covered.
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Madcow1120 wrote:
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GhostRogue wrote:
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Snakorek wrote:
Would it be possible to make HC-viable (Beyond league) tree for this build? How would it look?


I actually find it has great survivability as it is. I guess you would need to add more life, use chain on split arrow ( i died so much to reflect cos my arrows pierced and hit mobs the other side of the map :D) and make phase acro mandatory. Swap out PPAD gem for added fire also. I tried to get more life in my tree and i found it very expensive pointswise to do so.

I run spell dodge even in standard and i very rarely die now with 4k HP. I have 54% chance to evade, 40% to dodge, 46% Chance to dodge spells and ondars which gives....i have no idea.....much evasion for projectiles. When i get to 100 i will change all my gear again and run crit multi ammys etc :D My current gear is :

Spoiler


My gems are backwards atm i normally run my puncture on a 6l and sa on a 5l but i need maps so i threw in iiq :D


well, can't always swap ppad for added fire. They are different colors. Unless you mean in the overall setup.

You should fix your cwdt gems. It should be cwdt - enduring cry - immortal call in order. They execute in order and I'm not sure what happens when cwdt is the last gem.

Also, do the vendor recipe with your faster attacks gem to get level 1 20%. By level 10 (20%) you have equal attack speed from the gem at 44% and of course it will only rise from there.


The PPAD for added fire would be a permanent swap if it was to be played in HC.

I will get round to vendoring my fa soon :D I have a couple of 20/20 gems somewhere but my stash is a mess and i havn't been able to find them :D I had put them away to corrupt but i might not bother corrupting after recent failures :( Most up my corruptions have ended with big losses to quality.

Thanx for pointing out my cwdt set up :)
I have not used any life leech on gear untill very recently. A blackgleam is allready enough to make phys reflect possible. I ran phys reflect maps with vulnerability and was fine with just a simple blackgleam and the 2% leech from tree (used 3 hp flasks). The damage is actually fine. I run split/crit multi/powercharge on crit/faster attacks/physical projectile damage. You can get the pierce from the skilltree. Hope this helps. Blackgleam op :)
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pwnpoints wrote:
@GhostRogue: IIQ modifiers on gear don't affect map drops.


I didn't know this, thank you
I'm just curious, why acrobatics over IR? IR takes fewer points and would make reflect maps safer.

And why didn't you take phase acrobatics? It has no downsides, increases your dodge by 10% and spell dodge by 30%...
I used to put my characters down here.

The list became so long, and I've had to DELETE over 50 characters to make room for others, that I've stopped updating it.

#firstworldproblems give me character slots free or WAY cheaper GGG ;(
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GhostRogue wrote:
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pwnpoints wrote:
@GhostRogue: IIQ modifiers on gear don't affect map drops.


I didn't know this, thank you



Just for clarification, he means actual maps dropping within map farming. Aside from map modifiers like more magic monsters, more rare monsters, larger pack size, etc, there isn't anything besides those that make significantly more maps drop.

But aside from actual maps dropping, of course an IIQ gem in your bow will make more items drop so it's well worth it. The loss in damage is hardly noticeable, but the number of extra items is very noticeable.

When I eventually get a 6 link, I'm going to use IIQ and IIR in my bow, and just use Split / Pierce / Faster Attacks / Increased Crit for damage which is plenty. I find 20k is all you need with split to run any maps fast.
Last edited by VixTrader#2228 on Sep 10, 2014, 6:20:42 AM
So Annoyed! Was crafting a bow last night as an upgrade - got a 4-link ilvl 77 Harbinger.
Rolled a t2 flat damage and a top roll crit chance (Flaring harbinger of Incision).
Regal gave me a t3 lightning roll - not good, but still worth keeping, so I bench crafted phys % on it. Not perfect but could always re-roll later
So a good 20-30 pdps boost on my bow, and more importantly going from 7.5 to 9.25 % crit chance.
Needed to roll colours so kept in my inventory - but first needed to sell some trash to the vendor.... You guessed it. We really need a buyback option!

Guess I'm stuck with this for a while longer....


Have got this sat around too which is slightly better - just need to get some sockets and link it.

Last edited by Carlovski#7040 on Sep 10, 2014, 8:45:27 AM
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Semune wrote:
I'm just curious, why acrobatics over IR? IR takes fewer points and would make reflect maps safer.

And why didn't you take phase acrobatics? It has no downsides, increases your dodge by 10% and spell dodge by 30%...


Read FAQ about phase acrobatics

As for IR, it will make almost everything about the character worse. Armor reduces physical damage, and the only real physical damage threats this character has is physical reflection and really huge physical hits and physical spells (which, armor obviously will help a lot more vs. physical spells).

The ONLY scenario where armor is better is this:

say you have 4k HP, and take a pure physical hit of 4.2k, armor will reduce it slightly below your max hp and you will not get 1-shot.

You will take every single hit that hits you, every reflect shot (which makes reflect much much worse, believe it or not), every titty lady / dinosaur bird projectile, every leap slam, and even the elemental attacks. Imagine trying to do atziri, or even uber, where every one of those spears hit you...

This build takes advantage of avoidance, range, and movement speed to not rest in pepperoni, by taking ondars guile which makes most of the ranged mobs miss you, and being ranged so the melee mobs can't hit you.

TLDR: Getting hit with this character = RIP, IR won't change that very much, and it will make EVERYTHING hit you.
Current Bow (punct 50k on a 5l)
Spoiler


Chest (tornado shot 35k)
Spoiler


Now I dont understand the mech of Power Charge On Critical and how some builds prefer to equip this gem over increase critical strike. I currently own inc crit strike gem and was wondering if i should replace it with power charge on crit. Which gem would give me more dps?


vs


Current stats
increase crit strike 65%
increase crit dmg 520%
Last edited by obscenely#2967 on Sep 11, 2014, 9:39:00 AM

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