Spectal Throw is not in line with melee

I would go with that last option.

Being ranged should be more like a permanent choice and players need to build for it, including passives.

Now ST and building ranged is not really a permanent choice, it's an open option for any build and for melee probably the best option too.

Either having specced into one handed damage, 2 handed damage, projectile damage, physical damage, it's all good when you use ST.

So yes, ST is not in line with melee but it's also not inline with one of the main concepts of the game, namely the concept of meaningful choices...
Last edited by Startkabels#3733 on Jun 13, 2014, 1:03:26 PM
If "If you don't like it, don't use it" was a valid response, Carl would not have a job because there would be no need for any sort of balancing. CI would still have 80% More Energy Shield. Lightning arrow would still have implicit shock chance and hit 5 additional targets. Lightning strike's projectiles would still deal 100% damage. Auras would not have changed. Every balance udpate ever implemented outside of bugfixes would not have been done because "if you don't like it, don't use it".

In fact, this is very much akin to old lightning strike. It was the same there, there was no reason to go melee and not use lightning strike.
Last edited by Xendran#1127 on Jun 13, 2014, 1:20:10 PM
I guess this is one I'm not going to understand so I'll bow out. I don't like melee, in any game not just POE. I prefer ranged and all ST did was give me a completely different side of the tree to play on with different nodes on the tree to play than my spell ranged girls, which I appreciated because it was new for me. I enjoy it but I don't have the comparison or can't make the connection as to why it's bad, again because I abhor melee. I never made a ST girl and thought "I have a melee character now". Either way, I don't think one side or the other is wrong, everyone has their opinion and are entitled to it.

I do think it's an interesting spin and GGG should be proud of the idea, even if everyone doesn't like it.

And I never would have commented on this thread had the title not been changed to Spectral Throw needs to be removed, or whatever it was.
“Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.”
—Leo Buscaglia


Contact support@grindinggear.com to report issues relating to the game or forum. Thanks!

My beloved pets....


Last edited by peachii#3920 on Jun 13, 2014, 1:34:57 PM
Peachii, i think you're stuck on the idea that this thread is about removing the skill.
"
Xendran wrote:
If "If you don't like it, don't use it" was a valid response, Carl would not have a job because there would be no need for any sort of balancing. CI would still have 80% More Energy Shield. Lightning arrow would still have implicit shock chance and hit 5 additional targets. Lightning strike's projectiles would still deal 100% damage. Auras would not have changed. Every balance udpate ever implemented outside of bugfixes would not have been done because "if you don't like it, don't use it".

In fact, this is very much akin to old lightning strike. It was the same there, there was no reason to go melee and not use lightning strike.


What do you mean that's a valid response?

No changing it like all those skills have changed is a valid response, not to use it is not...

I'm in the feedback section of the forum you know?
Last edited by Startkabels#3733 on Jun 13, 2014, 1:38:05 PM
"
Startkabels wrote:
"
Xendran wrote:
If "If you don't like it, don't use it" was a valid response, Carl would not have a job because there would be no need for any sort of balancing. CI would still have 80% More Energy Shield. Lightning arrow would still have implicit shock chance and hit 5 additional targets. Lightning strike's projectiles would still deal 100% damage. Auras would not have changed. Every balance udpate ever implemented outside of bugfixes would not have been done because "if you don't like it, don't use it".

In fact, this is very much akin to old lightning strike. It was the same there, there was no reason to go melee and not use lightning strike.


What do you mean that's a valid response?

No changing it like all those skills have changed is a valid response, not to use it is not...



My entire post was about how it ISN'T a valid response, dude
"
I do think it's an interesting spin and GGG should be proud of the idea, even if everyone doesn't like it.


No offense, but they really should not.

Maybe the "concept" is ok, but the execution fails horribly. I believe this "concept" only ever saw the light of day because of desync and performance issues.

Also i know why you like the ranged approach peachii and i understand that.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Startkabels wrote:
"
Xendran wrote:
If "If you don't like it, don't use it" was a valid response, Carl would not have a job because there would be no need for any sort of balancing. CI would still have 80% More Energy Shield. Lightning arrow would still have implicit shock chance and hit 5 additional targets. Lightning strike's projectiles would still deal 100% damage. Auras would not have changed. Every balance udpate ever implemented outside of bugfixes would not have been done because "if you don't like it, don't use it".

In fact, this is very much akin to old lightning strike. It was the same there, there was no reason to go melee and not use lightning strike.


What do you mean that's a valid response?

No changing it like all those skills have changed is a valid response, not to use it is not...

I'm in the feedback section of the forum you know?


You missed the "If" at the beginning of that paragraph.
“Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.”
—Leo Buscaglia


Contact support@grindinggear.com to report issues relating to the game or forum. Thanks!

My beloved pets....


Oops sorry
Just to clarify, the current goal of this thread is not to remove ST. It's to balance it in a way that it is similar to melee in power without making it essentially a free upgrade.

You want ST to work as well as it does now? Spec into it. Don't spec into it? Won't work well.
Currently, all ST requires is a few gem swaps.

Auras and Projectile Weakness impact the "Free upgrade" style of ST even further.
Last edited by Xendran#1127 on Jun 13, 2014, 1:44:54 PM

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