[Official] WINE info thread

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Sovyn wrote:
I can't minimize the game at all (Ubuntu/Unity/ATI). When I try, the Unity bar appears but there is no way to restore keyboard focus to the game, although the mouse seems to stay in the game. So, I have to be very careful about hitting alt too much or the windows key.


Odd.. I guess that's a side-effect of Unity. I run Debian sid, and frequently CTRL+ALT+Left_Arrow/Right_Arrow or whatever to swap workspaces. I can go back into the game and it plays perfectly fine afterward. Even if I accidentally press a key that does something else and brings me to a desktop, I can swap back in without problems.

I use gdm3 for my desktop manager, and xfce4 as my window manager.
My game doesn't work anymore suddenly crash or says that client.exe found an error, how do i fix that
it used to work well a while ago, but now it crashes
i have reinstalled, update my wrappers and my wine.app and still does not work

i have a macbook with mountain lion 10.8.2, i do not know how to fix this
i have a witch level 61 so these means it used to work just fine, now i dont' know what to do
please help!!



Hurry up GGG to make PoE compatible with mac!!
Bil S'abab the crimson king
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TheKingCrimson wrote:
My game doesn't work anymore suddenly crash or says that client.exe found an error, how do i fix that
it used to work well a while ago, but now it crashes
i have reinstalled, update my wrappers and my wine.app and still does not work

i have a macbook with mountain lion 10.8.2, i do not know how to fix this
i have a witch level 61 so these means it used to work just fine, now i dont' know what to do
please help!!



Hurry up GGG to make PoE compatible with mac!!


If you post the error, or check out the Mac OSX thread, you might get more assistance on your problem.
Does anyone else have extreme slowdowns? Followed the PoL guide, fixed my font issues but did not fix my extreme slowdowns. I'll just enter an area and drop to less than 1 FPS, even my WM comes to a crawl.
Flipping to the virtual console and back fixes it, but sometimes there's graphical artifacts due to it.

Ubuntu 12.10
XFCE4 desktop
Nvidia GTX 460 - 310.14 driver(I believe the experimental from the repository)
Wine 1.5.25 / PoL 4.1.9
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peppercats wrote:
Nvidia GTX 460 - 310.14 driver(I believe the experimental from the repository)
Wine 1.5.25


I would downgrade to wine 1.5.24 and upgrade to the latest video driver, not sure what your problem is, but considering swapping out of X and back fixes it, I'm guessing it's video driver related.
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peppercats wrote:
Does anyone else have extreme slowdowns? Followed the PoL guide, fixed my font issues but did not fix my extreme slowdowns. I'll just enter an area and drop to less than 1 FPS, even my WM comes to a crawl.
Flipping to the virtual console and back fixes it, but sometimes there's graphical artifacts due to it.

Ubuntu 12.10
XFCE4 desktop
Nvidia GTX 460 - 310.14 driver(I believe the experimental from the repository)
Wine 1.5.25 / PoL 4.1.9


Do you have GSLS disabled? How much RAM does your system have?

I have xfce4 with an nvidia gtx 660 running nvidia 304.64 drivers on wine 1.5.24 and I get no problems. I have -gc 2 on my command line switches to help with some memory related problems because I have low system memory, and I also set my GFX in the configuration to have the video memory set to 2048 since my card has 2GB of VRAM (not sure if it does anything, but I have it set).

Edit: Also are you running any other programs in the background. I sometimes notice differences if I leave Chrome running or something and it is consuming a lot of memory. It almost sounds like a swapping issue to me, but I just don't know.
Last edited by Drakier#1520 on Mar 5, 2013, 10:28:41 AM
I am experiencing a problem with the onscreen map (the one through the entire screen) sometimes fails to display its parts, replacing them with black squares; sometimes it works for that area. Is this related Wine or just a common problem?
Last edited by Dugi#5232 on Mar 5, 2013, 10:56:46 AM
I have a possible fix for the extreme FPS drop issues on AMD/ATI graphics cards, at least on my system (Ubuntu Linux 12.04.1 LTS AMD64, ATI HD 4770, 4 GB ram, Samsung SSD).

First, I removed the AMD proprietary drivers (FGLRX):

sudo apt-get remove --purge fglrx fglrx_* fglrx-amdcccle* fglrx-dev*

I then rebooted just for the fun of it.

sudo add-apt-repository ppa:ubuntu-x-swat/x-updates
sudo apt-get update

Then I went to the Update Manager as I wanted to see exactly what packages were being updated.

I installed everything suggested.

Then I rebooted again.

glxinfo | grep "OpenGL version"

....Now reads Mesa 9.0 instead of 8.x.

Basically this mini guide reverts from the proprietary driver back to the free open source (FOSS) driver, and then updates the FOSS driver to a newer version than available from the default sources.

The average FPS is not super, but I think overall the game is more playable than with the 'faster' proprietary driver with its more extreme hesitations in PoE.
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Sovyn wrote:
I have a possible fix for the extreme FPS drop issues on AMD/ATI graphics cards, at least on my system (Ubuntu Linux 12.04.1 LTS AMD64, ATI HD 4770, 4 GB ram, Samsung SSD).

First, I removed the AMD proprietary drivers (FGLRX):

sudo apt-get remove --purge fglrx fglrx_* fglrx-amdcccle* fglrx-dev*

I then rebooted just for the fun of it.

sudo add-apt-repository ppa:ubuntu-x-swat/x-updates
sudo apt-get update

Then I went to the Update Manager as I wanted to see exactly what packages were being updated.

I installed everything suggested.

Then I rebooted again.

glxinfo | grep "OpenGL version"

....Now reads Mesa 9.0 instead of 8.x.

Basically this mini guide reverts from the proprietary driver back to the free open source (FOSS) driver, and then updates the FOSS driver to a newer version than available from the default sources.

The average FPS is not super, but I think overall the game is more playable than with the 'faster' proprietary driver with its more extreme hesitations in PoE.


well, better solution would be to find which one function is responsible for the lag, and try to comment/workaround it in wine source code.
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julus wrote:
well, better solution would be to find which one function is responsible for the lag, and try to comment/workaround it in wine source code.


I agree! Unfortunately beyond the time I have available to invest. :)

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