A Veteran's Proposal for a Self Found League - Poll Included!

Supporting it wholeheartedly.

Unfortunately, this isn't the first nor the last of such threads, which means we probably won't see it anytime soon.
Wish the armchair developers would go back to developing armchairs.

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iamstryker wrote:
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Raycheetah wrote:
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SL4Y3R wrote:
Since I'm not that big of a trader anyway, or usually I should say, RMT doesn't affect me as much as those who solely rely on trading for their gear.

I just don't want it in a league if it's possible. If the downside is you cannot trade, that downside is meh to me. This is why I'm such a stickler about not raising the droprates. I've never really had a problem advancing.


+1. =^[.]^=


If you trade at all then your not self found. Doesn't matter if its just a little bit or just currency or whatever.


Completely missed my point. I gear up just fine. The few items are trade for are never *required* for me to keep advancing while say leveling in maps. It's not like if I didn't have said item, I would stop leveling, or they would prevent me from dying.

For example, let's say I'm clearing maps just fine, but I found an item in trade for cheap that could give me 100 extra dps. Is it going to increase my killing speed? Yes. Is it necessary? No

I always have enough currency to get the right colors on my gear, make a 5L, make a weapon, etc. I can't think of a time when I *needed* to trade to progress

Edit: and I personally stop playing around the 3 month mark for several reasons. First is alpha testing, 2nd is a break from the live realm, third is I don't feel like playing something that will be moved to standard in a couple weeks.
Last edited by SL4Y3R#7487 on Mar 23, 2014, 1:02:56 PM
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raics wrote:
Unfortunately, this isn't the first nor the last of such threads, which means we probably won't see it anytime soon.


Yeah. I started to participate in such threads a year ago. By now I've lost hope. I think its also futile to do lenghty debates and brainstorming solutions, to a problem GGG is not interested to hear.

There was this thread about questions for devs some time ago, where I asked if 'custom leagues' will allow a no-trading rule, but didnt get an answer.

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SL4Y3R wrote:
I always have enough currency to get the right colors on my gear, make a 5L, make a weapon, etc. I can't think of a time when I *needed* to trade to progress


You *needed* to trade for orbs to roll maps (= progress through map tiers). Because I dont believe you reached lvl 90 with self-found orbs. But if you did, then respect.
When night falls
She cloaks the world
In impenetrable darkness
You can run magic maps up to something like 72/3 without chisel in them. Makes it a hell of a lot cheaper.
When people say "don't increase drop rates in SFL" I think they are severely underestimating the time required to solo find/craft end-game worthy items.

Let me make a comparison to D2:LoD 1.13 SP. I have probably played around 1000 hours and made it to a point where I had most runewords (2x Dreams, 2xGrief, Enigma, CoH,...) and most uniques (sans Tyrael's and the two cold dmg thingys).
At this point in the game I could (and have) made most crazy I builds I just conjured of the top of my head.
That really made the countless hours of farming AT and council worth it.

Since OB I have reached a similar amount of playtime and where do I stand now (Not SF, did a fair bit of trading in OB and still some currency trading in 1.x): Not in a pretty place.
I basically have two choices if I want to make a new build able to do mid-high maps:
1) Make a cookie-cutter low-cost build or
2) Make another permutation of a 1H physical melee with the tier 2 gear that I have - which I btw. have traded for, for the most part.
If I haven't traded for said items I would most definitely be gated into 1) That does not feel very rewarding for such an investment of time.

I don't claim that GGG should copy D2:LoD 1.13's insane (rune) drop rates and make everyone a god within a year of playtime.
But I think only a tiny part of the PoE population would have the patience to play for years on years in order to get to a point where they actually can reap the benefits of their grinding.


My take on PoE SFL: I would definitely buy into a SFL with some amount of IIQ and vendor recipes for all obs.
[Standard league - UTC +2]
I think in a SFL one would have to recalibrate one's expectations as to "end game" and rate of progress. Personally, I would revel in the extended progress timeline to get to current end game (ie maps), because I happen to enjoy playing PoE.

P.
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sevenOfDiamonds wrote:
When people say "don't increase drop rates in SFL" I think they are severely underestimating the time required to solo find/craft end-game worthy items.


The idea of SFL is not about loot and never was, it is about having a ladder where the top players are not the same idiots over and over again that don't even bother to use different nicks on jsp.
As far as I see it, there is a considerable part of the player base (be it current PoE players or potential new players) who would play/enjoy a SFL league. Whether theses players would play/support PoE more than they would without a SFL league remains to be tested/proven/disproven.

I see several people here posting that creating a test SFL would be a bad idea for GGG because the investment (in developer time and server cost) of making this would not be compensated by the gain from support and micro-transactions the SFL would provide. I am by no means an expert in this field, but to me it looks like the cost of running a SFL test league is exaggerated. What does GGG need to run a test?
1. Use Ambush or standard base
2. Remove trading window
3. make permanent item allocation (for mob and player dropped items)
4. watch the progress in a certain time frame

Server cost? If the SFL attracts so many people, GGG needs to increase capacity, wouldn't that be a good thing in terms of profit (the more people play the more they payments ggg receives)?

Developer time? I do not see how the four things needed for test SFL would result in a big cost to implement. Again I might be wrong.

In the end of the test, if a considerable amont of players played SFL, GGG would perhaps make some SFL only mechanics like iir/iiq balancing, SFL only vendor recipes and so on...

As for the SFL itself (if the test shows to be successful), I think any kind of trading should not be permitted among players, especially if orbs have an increased drop rate (orb trading coupled with increased orb drop rate = RMT paradise. I understand that SFL would probably attract players that do not RMT, but still...). I am more for introducing vendor recipes which would enable players to convert scraps, white-stones, baubles to chaos, as well as an exalted recipe that is not over the top hard. Mirror would ofc not work in this league, since you will not be able to give anyone the orb or take the mirrored item.

At least these are my thoughts. I probably would not even play SFLs since I have a very limited time for gaming and for me standard soft core is boss. But I just don't see how someone can be against SFL, its your choice to play it, if you don't it has no impact on you. On the other hand people who enjoy that sort of thing would have a competitive league.
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mrpetrov wrote:
I think in a SFL one would have to recalibrate one's expectations as to "end game" and rate of progress. Personally, I would revel in the extended progress timeline to get to current end game (ie maps), because I happen to enjoy playing PoE.

P.


I see your points completely. Two comments:

1) When I (try to) plan an odd-ball build I usually end up spending around 100 skill points. I.e. I need to get into the mid 80s to completely build. This is only realistic if my build can do 72 maps. Without good gear this will just not happen for an odd-ball build. And doing a level 75 build only potent enough to farm Docks and Lunaris becomes old quite fast imo.

2) I have the same feeling about a grinding session in PoE as I have with a training ride on the road bike: It is moderately fun to do, but it is only a mean to an end.
[Standard league - UTC +2]
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sevenOfDiamonds wrote:
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mrpetrov wrote:
I think in a SFL one would have to recalibrate one's expectations as to "end game" and rate of progress. Personally, I would revel in the extended progress timeline to get to current end game (ie maps), because I happen to enjoy playing PoE.

P.


I see your points completely. Two comments:

1) When I (try to) plan an odd-ball build I usually end up spending around 100 skill points. I.e. I need to get into the mid 80s to completely build. This is only realistic if my build can do 72 maps. Without good gear this will just not happen for an odd-ball build. And doing a level 75 build only potent enough to farm Docks and Lunaris becomes old quite fast imo.

2) I have the same feeling about a grinding session in PoE as I have with a training ride on the road bike: It is moderately fun to do, but it is only a mean to an end.


And I think that's why this proposal is for an optional league. It's not meant to be everyone's cup of tea in exactly the same way the upcoming CT or HC Invasion league is currently.

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