Legacy items

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iamstryker wrote:
Playing temporary leagues for some people simply is not an option, they would rather stop playing the game completely.


Pretty much, yes.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Faendris wrote:
What I do not understand is:
-what would you guys gain if GGG would nerf my legacy soultaker?
-what would GGG gain? I do not even PvP at all.

we the guys, ggg and even you, we all will gain a balanced and fair game enviroment to have fun with.

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Faendris wrote:
Is it just envy?

not at all, it is a noble purpose not the pitiful-small-limited-mind-specific-thing you're implying.

Hope you understand now.
Last edited by mobutu#5362 on Feb 13, 2014, 4:33:46 AM
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Rangers wrote:
It is their right to keep what they have achieved so far.

It is not their right to circumvent the game's balance by using out-of-balance/unbalanced items/skills/whatever. They cannot cheat.
They won't lose the item. It will still be there, only corrected and balanced around core game mechanics so they wont have a trivial game experience that is no different at all from plain cheating.
Last edited by mobutu#5362 on Feb 13, 2014, 4:41:52 AM
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Old mods and items will not be removed or changed for players who currently have them. Powerful legacy items are a feature of the permanent leagues.


IGN:

Kilowattski
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Faendris wrote:
Very simple: I earned it.
I got my legacy Soultaker AFTER it went legacy.

It doesn't matter, all those details, because what is unbalanced cannot stay in a balanced game form.
You wont lose it, it'll still be there but corrected so it reflects a balanced game.
it's so simple, use your common sense and be objective.
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mobutu wrote:
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Rangers wrote:
It is their right to keep what they have achieved so far.

It is not their right to circumvent the game's balance by using out-of-balance/unbalanced items/skills/whatever. They cannot cheat.
They won't lose the item. It will still be there, only corrected and balanced around core game mechanics so they wont have a trivial game experience that is no different at all from plain cheating.


You should be more careful about your word use:

Define: Cheat

: to break a rule or law usually to gain an advantage at something

: to take something from (someone) by lying or breaking a rule

: to prevent (someone) from having something that he or she deserves or was expecting to get

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mobutu wrote:
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Faendris wrote:
Very simple: I earned it.
I got my legacy Soultaker AFTER it went legacy.

It doesn't matter, all those details, because what is unbalanced cannot stay in a balanced game form.
You wont lose it, it'll still be there but corrected so it reflects a balanced game.
it's so simple, use your common sense and be objective.


Funny, you're advising someone to use his common sense, and yet you fail to see a simple thing.

A player paid for a certain item, nerfed version doesn't worth the amount he paid for, therefore he lost currency/time, and by the way, that's not a small amount at all.

Others having legacy items doesn't affect you in any way when you're playing PvM, while PvP sucks, GGG should make something like "banning" legacy items from PvP.

If you have a problem with others having legacy items in PvM, it's envy, not striving for balance, because balance is here.
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linkstatic wrote:
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iamstryker wrote:


Uh, You don't know the point of wanting a balanced game? I give up.


I don't see a point crying about OP or "more powerful" items in a PvE game where you don't have to compete with one another to earn a "raid" spot.


If OP items aren't a problem then lets also have OP gems/builds etc etc. Why have a challenging game at all if no one cares about balance? Just make the game easy and give everyone everything they want.

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tinko92 wrote:

A player paid for a certain item, nerfed version doesn't worth the amount he paid for, therefore he lost currency/time, and by the way, that's not a small amount at all.


This is a such a bad argument when GGG does this in other ways in nearly every patch. I've lost plenty of currency due to GGG's patches, but oh well. Thats what has to happen for them to complete the game. I'm not sitting around asking them to stop tweaking everything because it might affect me.

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tinko92 wrote:

because balance is here.


Uh, no.
Standard Forever
Last edited by iamstryker#5952 on Feb 13, 2014, 4:55:54 AM
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mobutu wrote:
"
Faendris wrote:
Very simple: I earned it.
I got my legacy Soultaker AFTER it went legacy.

It doesn't matter, all those details, because what is unbalanced cannot stay in a balanced game form.
You wont lose it, it'll still be there but corrected so it reflects a balanced game.
it's so simple, use your common sense and be objective.


So by your highly in depth logic," what is unbalanced cannot stay in a balanced game form", GGG should manually Nerf everything unbalanced?

Then what's the point of the skill tree/builds etc... people aim to create unbalanced and powerful builds... look at the streamers etc... without some unbalance there is no end game in POE.

Logic.
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lethal_papercut wrote:
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ScrotieMcB wrote:
The point of the 4-month leagues is to have a place where the game is balanced. It is only through regular wiping of the entire economy that the economy can be balanced.

The point of the permanent leagues is not to have a place where the game is balanced, but to have a place where your stuff is immune to the regular purges which are a natural part of balancing the game.


How on earth do you figure the Temp leagues are 'the balanced leagues'?

If anything they are the experimental leagues, where Qarl tries his hand at changing the meta from the results of the last league, the players are practically lab rats.

Were Exiles balanced in Anarchy?..nope, apparently not as they were re-balanced afterwards, were the uniques that dropped?..apparently not as they were removed, are shrines & nemesis mods balanced?..how about the IIQ nerf & everyone wearing the same 3 uniques to get quant?

The ONLY thing that is imbalanced in Standard is the legacy items, other than that it has every balance & re-balance the game has to offer. The temp leagues basically serve as a test bed for Standards balancing...a beta league if you will.

Even when you look at the economy, for the most part Standard is quite stable. Sure there are the 1% but for the most part the economy has matured & plateau'd. Gear has an equivical value, orb rates are stable & the buying/selling market is fairly balanced.

Temp leagues have wild fluctuations in economy. 2res + hp items are initially valuable but soon drop off, leveling uniques are initially valuable but soon drop off also. If someone finds an ex on the 1st day they immediately have a market advantage, god forbid they find a mirror. Temp league economies are balanced for about the first 10s of the league, from then on they are a rollercoaster.

So overall I just cannot believe anyone would feel that the temp leagues are 'the place to find balance' compared to Standard. It's like comparing beta to release.


a very good post by lethal_papercut, it further proves how blind/wrong the user scrotiemcb is on this matter

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