Tanking definition

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Mahesys wrote:
missed the entire point


Because you mentioned about never taking a 4k hit, I got a massive facepalm for you

In reality, few mom builds have 1k mana available and need about half of what they have to cast spells and sustain AA itself. Cool story ... also no regen and bm maps yum yum


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tinko92 wrote:
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Mahesys wrote:


Ah in all honesty, you should NEVER take a 4000 hit, no matter what your build is



How do you expect anyone to take you seriously after this?


A build under 7k life/ES cannot be called a real tank, it can only be tanky to a certain point, where some combined map mods are pretty nasty and it's prone to a very unsafe gameplay (let alone certain bosses, or even mediocre bosses with few dangerous map mods).

Obviously MoM builds are screwed in Blood Magic maps.


And again where's AA in armour builds?


Time for videos guys, enough of paper talk.


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KingKhaan wrote:
What I meant by "ride the wave" was more about : why would you stand in front if you can avoid it ? :D


Because we're discussing tanking here, or?


Ehm are you idiot? you should never take a 4k raw, RAW, RAW, RAW, RAW PHYSICAL DAMAGE (we're taling about physical only if you didnt notice) damage hit, PERIOD, you should ALWAYS try to avoid these big hits. I play HC m8, do you really think that i want to take 3 bone roha charges in the face????

Even as melee is RARE to get that much damage, and you usually take them because you're careless or stupid.

Please, improve your reading and comprension skills, or none will take you seriously
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ancalagon3000 wrote:
"
Mahesys wrote:
missed the entire point


Because you mentioned about never taking a 4k hit, I got a massive facepalm for you

In reality, few mom builds have 1k mana available and need about half of what they have to cast spells and sustain AA itself. Cool story ... also no regen and bm maps yum yum




Im glad you play totally random and take tonloads of 4k PHYSICAL hits while i never took one in high maps..

and again, we're taling about armor, armor mitigates physical you know?? that 4k hit i mentioned was refered to physical, and i also wrote it, please learn to read

Clueless poster everywhere
"
Mahesys wrote:


Ehm are you idiot? you should never take a 4k raw, RAW, RAW, RAW, RAW PHYSICAL DAMAGE (we're taling about physical only if you didnt notice) damage hit, PERIOD, you should ALWAYS try to avoid these big hits. I play HC m8, do you really think that i want to take 3 bone roha charges in the face????

Even as melee is RARE to get that much damage, and you usually take them because you're careless or stupid.

Please, improve your reading and comprension skills, or none will take you seriously


Sir, you're in a wrong thread and you're embarrassing yourself.
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Mahesys wrote:
"
ancalagon3000 wrote:
"
Mahesys wrote:
missed the entire point


Because you mentioned about never taking a 4k hit, I got a massive facepalm for you

In reality, few mom builds have 1k mana available and need about half of what they have to cast spells and sustain AA itself. Cool story ... also no regen and bm maps yum yum




Im glad you play totally random and take tonloads of 4k PHYSICAL hits while i never took one in high maps..

and again, we're taling about armor, armor mitigates physical you know?? that 4k hit i mentioned was refered to physical, and i also wrote it, please learn to read

Clueless poster everywhere


you are hilarious mate

Last edited by ancalagon3000 on Jan 24, 2014, 6:55:26 AM
Just want to say that almost all GOOD AA builds have at least 1k mana quite easily.

Sure there are people running with 300-400mana, but then again people run with 5-10k armor and consider it defence.

Also a thing to notice is that hard maps usually include x%elemental damage, for witch armor does nothing, while both Eva and AA still work.

Armor is by far the worst defence, but its the easiest to stack to 40-70k with flasks.

Thing is that even with 0 investment you reliably have at least a few k armor with flasks/aura swaps for particular occasions.
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shroudb wrote:

Also a thing to notice is that hard maps usually include x%elemental damage, for witch armor does nothing, while both Eva and AA still work.


There's no elemental attack that can do high damage, at least I haven't experienced any.

If you're referring to a map mods "extra damage as xyz", then again, armour provides enough physical reduction along with maximum resistances that are 75/77%, with a flask to increase that by 10% with a blink of an eye, although I have never experienced that I need both armour and 90%+ max res for that map mod, armour is enough.

It's about practical use, for which I haven't seen evasion part.


Can I ask again, why are you people not involving AA in armour builds? Either involve them in both, or in none.
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shroudb wrote:
Armor is by far the worst defence, but its the easiest to stack to 40-70k with flasks.


Touch of god does 4k and 6k physical, non crit and crit. Before extra damage and vulnerability. Just the physical part ... Tell me if you dont have a legacy kaoms or heck even a kaoms - which by the way was nerfed because of some whining idiots who couldnt afford it and were jealous of being stuck in 66 maps with shitty gear - and you thus have 6k hp at best, which build will fare better when it hits, evasion and low armor, or armor stacker build? If you can do simple math very quickly you will know the answer.

Armor aint shit at all, the 'problem' is you need tons of it for big hits but its become easier with IR and jade / granite stacking to get lots of it, and it does pay off. I would take armor stack / block / hp stack over evasion / block / less hp / little armor anyday.

I urge you again, to show me a build tanking TOG crits like tinko did. On video.

And dont tell me 'you arent supposed to get hit, just whirling blades / leap slam / light warp out' ... it is besides the point here. You arent always guaranteed to not desync or be fast enough to do so


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shroudb wrote:
Also a thing to notice is that hard maps usually include x%elemental damage, for witch armor does nothing, while both Eva and AA still work.


AA works against crem boss, and thats it. Oh and maybe bear traps / ek, but those spike too much anyway

evasion does nothing to spells

If you mean the extra ele dmg scaling from physical, AA does nothing unless its fire (one off case) and evasion doesnt do anything either, if you get hit.

You are all assuming you arent getting ever hit with evasion. 99.9% still isnt 100%
Last edited by ancalagon3000 on Jan 24, 2014, 7:33:06 AM
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tinko92 wrote:

Can I ask again, why are you people not involving AA in armour builds? Either involve them in both, or in none.


You would waste a lot of points to get EB in a classic HP/IR/armor build so probably that's why is not mentioned.
Last edited by kiorull on Jan 24, 2014, 7:36:10 AM
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kiorull wrote:


You would waste a lot of points to get EB in a classic HP/IR/armor/hp build so probably that's why is not mentioned.


EB isn't required for AA usage.

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