While it is important to be respectful of each other, thanking Chris just for gracing us with his presence is utter Bullshit. If this forum has gone against GGG it's not only on the playerbase. Their main source of communicating with the public is reddit, where posters need to play nice or get down-voted. Even in his comment, there was nothing that even remotely hinted at possibility of discussion. It was a statement of fact. This is how the trading will be. Not "Hey, this is what we're thinking, any thoughts on that? Or how would you guys like to see trading?" Nope. Hell, Blizzard has been better recently actually talking to their players!
http://us.battle.net/d3/en/forum/topic/11224842889
I happen to see this thread (still check once in a while lol, hoping D3 can be saved) and it shocked me that a blizzard staff was actually communicating and it wasn't "PLEASE REFRAIN FROM ANTAGONIZING OTHER PLAYERS" (insert fucking robot voice here)
Also, great. A trading system that is looking like it might not even be as good as poexyz? awesome. This is what they've been working on?
|
Posted byDexterousGecko#6463on Jan 15, 2014, 10:29:07 PM
|
"
CharanJaydemyr wrote:
folks wonder why Chris avoids this place. Ha.
No we don't. The forums suck. Not really a shocker.
I really, really, believe they should have a supporter forum section. Keep GD and all the other sub-sections if you want, but the supporter forum costs something... idk, $10 lets say, and you get a key. It would be tons easier to control and moderate. Way less trolls, and way less hateful.
I would do it.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
|
Posted byDarthSki44#6905on Jan 15, 2014, 10:30:46 PMOn Probation
|
Even settlers of the wild west had trading outposts... they didn't have to walk to each homestead in the wilderness to trade with eachother
IGN: OldManBalls (Warbands)
|
Posted bydemivion#2965on Jan 15, 2014, 10:42:07 PM
|
I thank Chris for clarifying that new trade system is not coming soon, and even giving details on it. But....
"
DexterousGecko wrote:
Also, great. A trading system that is looking like it might not even be as good as poexyz? awesome. This is what they've been working on?
Why not just learn from what playerbase IS DOING and implement an indexer at least as good as poe.xyz so that 3rd party websites wont be needed?
Also no buy out makes no sense at all as 3rd party websites already have it. Do you think players wont keep using buyouts just because game keeps it inconvenient?
|
Posted bysymban#2593on Jan 15, 2014, 10:43:07 PM
|
"
Chris wrote:
The new trading changes aren't in the March 1.1.0 patch - there are two reasons:
a) We're keen to deploy them as soon as they're ready. There's no real need to wait for the next four-monthly patch.
b) The new trading stuff is not ready yet. It's a major system overhaul and we're still working on it. I'm really sorry about the delay.
As for how it works, the current plan is a combination of public stash tabs (to make it easier to find items) and separately, an asynchronous cross-instance-website trading system. You can basically trade (without buyouts) across the game and website. The trades and offers are still there when you log in later, so it's possible to trade with offline people or people who aren't in your game area or are on their phone or work PC.
without buyouts its useless...
no buyouts in ur trade system is WASTE OF UR TIME!!!!! ur really gonna claim something new with this lol!!
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
.\1.2/
..\3/
[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]
|
Posted byleighferon#0786on Jan 15, 2014, 11:05:07 PM
|
"
isostar wrote:
I'll just copy this here from another post:
---------------------------------------------------------------------------------------------
Ok, so I've played this game for like 5 years straight:
Conquer Online 2
I'll try to describe the economy in short.
1. There was a special map called marketplace to where you could teleport from every major city.
2. In the marketplace you could:
- run around and trade people showing them your stuff, asking them if they want to buy (not really successful)
- spam trade or normal chat (local mode)(not really successful)
- set up a private shop with 20 items and their prices (look at the third picture on the link below)(very successful)
http://www.onrpg.com/articles/editorial/conquer-online-review-the-ancient-mmorpg-battles-on/
3. There were players who made fortune (even talking thousands of USD in the long term, even though selling for real money was illegal) running around from vendor to vendor buying cheap stuff and setting up their stash and reselling same items forward. One could buy items from another player without him being present. Marketing was one of the best things in the game besides PK-ing, guild wars and random tournaments.
Now you will say that no. 3 is "auction house", but it's not, because you didn't have an overview of other vendors unless you manually visited them. Marketplace made you run around looking for price-performance items you could use or resell, which made you get familiar with prices of everything. No one price checked in chat. No one.
---------------------------------------------------------------------------------------------
On the other hand we have PoE (and don't get me wrong, I really like this game overall), where I usually turn of global chat, just because people price check all the time. Even with that, players have no real objective measures of how much item is worth in comparison to another. Yea, people say.... "5c, 3c, 3-5c", however if I want to sell/buy multistrike gem, I have no other way of doing it than:
1. spam trade channel (I can't go there, seriously)
2. spam global chat (do I have to do this for real?)
3. post a thread on the forum (to sell my multistrike gem...)
4. go on poe.xyz (to fail PM offline players?)
And thinking people will get familiar with prices, I came to the conclusion that there will always be new players/existing players asking for price checks, buying items or selling them in global chat. Which is really crippling the game IMO. Instead, they could teleport to a "special map called marketplace" to browse through players trading stashes individually.
Economy could be optimized and so much more player-friendly without being ruined in any aspect, within the game client.
It's called a bazaar. It's a real thing in many civilizations. Individuals set up their shop, i.e. bazaar, promoting and selling their own items. FFXI(Final Fantasy) had this option, you could set up shop somewhere for the night, and in the morning you'd have a nice pocket full of gil. Worked well, so I love this idea.
I love pie.
|
Posted byxSyK0TiC#2841on Jan 15, 2014, 11:05:09 PM
|
"
demivion wrote:
Even settlers of the wild west had trading outposts... they didn't have to walk to each homestead in the wilderness to trade with eachother
Yeah, but am I wrong or they did not have waypoints back then? I admit that I am not a history specialist honestly.
Sorry for the English mistakes if there any in my post, this is not my native language.
|
Posted byCehasha#1573on Jan 15, 2014, 11:10:12 PM
|
"
Cehasha wrote:
"
demivion wrote:
Even settlers of the wild west had trading outposts... they didn't have to walk to each homestead in the wilderness to trade with eachother
Yeah, but am I wrong or they did not have waypoints back then? I admit that I am not a history specialist honestly.
lol..chuckled just a smidge at that.
I love pie.
|
Posted byxSyK0TiC#2841on Jan 15, 2014, 11:11:56 PM
|
"
Chris wrote:
The new trading changes aren't in the March 1.1.0 patch - there are two reasons:
a) We're keen to deploy them as soon as they're ready. There's no real need to wait for the next four-monthly patch.
b) The new trading stuff is not ready yet. It's a major system overhaul and we're still working on it. I'm really sorry about the delay.
As for how it works, the current plan is a combination of public stash tabs (to make it easier to find items) and separately, an asynchronous cross-instance-website trading system. You can basically trade (without buyouts) across the game and website. The trades and offers are still there when you log in later, so it's possible to trade with offline people or people who aren't in your game area or are on their phone or work PC.
Nice thing to know
then, when itll be done...
How long before a working crafting system ?
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
|
Posted bySexcalibure#7575on Jan 15, 2014, 11:15:37 PMOn Probation
|
"
Boem wrote:
Lol i am baffled :D, Chriss the big dude makes a post on topic of trade himself, explaining its upcoming details.
And it has been shot down as not working by 2 players already.
WoooooooSh.
Can we await the change, and at that point provide feedback? =-D
Edit : almost forgot, a big thanks for responding Chriss, i myself was really looking forward to some info about this :D. Mucho gracia.
Less ass kissing please, because he pretty much explained the current core of the tradeing system change right there. People can provide feedback that may know a thing or two about how it may work and how it may not work so that GGG can read the feedback and say hey we were heading in that direction but player so and so brought up this reason and it seems reasonable.
I love pie.
|
Posted byxSyK0TiC#2841on Jan 15, 2014, 11:16:11 PM
|