0.10.0 patch notes, balance explanations and how microtransactions work
" Perhaps the option for both Chris... providing the resources to support both isn't too much. Providing players with more options will exclude less of the community. Not only will some players prefer option #1 or #2... but some players might purchase both options #1 and #2. Use #1 on items they constantly upgrade/swap (like weapons) and maybe use #2 for an item that is essential to their build (say some unique boots). Thanks, cheers and GL. Chris Wilson: "Today was the proudest day of my life."
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This feedback has prompted a lot of internal discussion. Please don't quit yet.
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Here is my initial suggestion for future implementation:
Make the reclaimer a reusable item with bulk charges (not unlike a flask). The item would use up a lower amount of charges at low levels and scale as the item level increases (maybe 0 at very low item levels (<20 ilvl) and scale up slowly with a larger jump, to say ~10 charges, for ilvl 60+ items). Also, it could cost more charges to remove a cosmetic effect from a unique and/or rare. Maybe then charge 1 dollar for 20 charges. The charges would go significantly farther at low levels but require more investment at high levels or with uniques. Last edited by Britannicus#3214 on Jan 22, 2013, 11:27:30 PM
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I would definitely prefer permanent cosmetic options to per-use basis ones. I do not mind the increased cost for the convenience.
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Do it like this - you have your equipped-as-normal items (the current inventory screen), and then you have a second, cosmetic-equipped screen. So if I have a helmet in my normal inventory, I can equip a beer helmet in my cosmetic inventory, and my helmet in-game will show up as a beer helmet with the stats of my normal helmet.
e: the beer helmet is also on fire IRON MAN Last edited by Dreggon#7708 on Jan 22, 2013, 11:25:16 PM
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Put me in the *both* camp. I would pay a small fee to try something, but would like the option to turn it into (or buy separately) a "global" account trait.
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" Perhaps you guys could find a way to implement both options? That would be good by me. Maybe like a "premium" version of said item? Hmmm... Last edited by ReddGrave#2248 on Jan 22, 2013, 11:29:14 PM
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Just re-stating my view. Permanent effects/skins is the best way to go. I simply don't see myself spending points on something so temporary and of course I want my effects to be part of my character, not just something I tack on when I finish my character because honestly that's the point when I'll want to play a new character.
And yes, we all know GGG needs to sell something, but selling the same effect over and over to the same players isn't the way to go. There will be plenty of pets, skins, effects, animations, taunts, outfits, convenience items, skill flavors etc that will be sold also. <Dregs of Theopolis>
~US Eastern~ *Hardcore PoE fan since September 2, 2010* |
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Question, maybe I missed something but are the pets shown in the youtube videos going to be the only microstrans items available for OB launch? i know theres more to come but I didnt see anything like skins for the weapons or particle effects.
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I'm pumped for the open beta! Keep up the solid work, GGG!
Steam ID: Arcadian Rebel
YouTube Gaming: http://www.youtube.com/arcadias1595 P90X Results: http://www.youtube.com/watch?v=hFgZZE_2WhA Turbofire Results: http://www.youtube.com/watch?v=KdeHSuxe7zM |
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