0.10.0 patch notes, balance explanations and how microtransactions work

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JoannaDark wrote:
also this ...

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also, ignore all the BS rhetoric about any of these transactions being greedy. this is where GGG have a right to make money and I for one support the intent behind these transactions.


+1000
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carkasjak wrote:
I would definitely prefer permanent cosmetic effects, even if they were more expensive. I want Extra Gore, but if it has to be used on a single item, I'm not so sure anymore. I'll be swapping items and gems a lot.

EDIT: When I read that there would be an option to buy Extra Gore, I always imagined it would be a one-time purchase that you could toggle on and off at will without consuming it. It didn't even occur to me that they would be consumable or that they had to be used on specific items or gems until I read it today.


I second this as well. Even though the only real game I've played with consumables has been GW1, I have to say I didn't enjoy running around town with a pumpkin head or turned into a giant snow man as much as some other players did.

Though the things I do like (cosmetically speaking) are things as you've mentioned before, Chris, in your interviews, where you said something about a glow or a halo. This, of course, shot my mind all the way back to Tal's full set way back in the day, where I would wear full Tal's just for the sake of the glow, even if I had better gear to go mfing in. Thank god Blizzard North came to their senses and took that glow off of Sigon's set hahaha. Though, in all seriousness, I honestly would prefer a permanent item, even if the item's were character or class specific up to a certain amount of times for business sake.

Oh yea, add a pants shop too (on a less serious note.... OR VERY SERIOUS!!! CHAFFING LIKE CRAZY HERE ON WRAECLAST!).
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Magnicon2 wrote:

Both examples are terrible and IMO, very greedy. Make any one effect cost $5 and freely movable forever with no drawback.



Using the word "greedy" does not even make sense when used in the context of a company who has to make a profit to stay alive.

If they price the effects to high, people won't buy them (demand will be low). GGG will then naturally reduce the price in order to increase demand to the point that their profit is maximized. Free market economies... they work when allowed to work freely.

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Chris wrote:

Option 1: The effect is $30 and can be moved freely between items and used on all your characters in all leagues forever with no drawback.

Option 2: The effect is $3, and can be removed from an item using something that costs $1 for a single use, or, if purchased in bulk, less.

The second option allows far more players to experience the effect and can move it the few times that they'll want to on average.

Note that these two options are not mutually exclusive. Also, remember those aren't actually final prices, just round numbers.



I would prefer the 2nd Option. Especially since in games like this, it's always possible to get a better piece of loot, so I will likely be wanting to change which item has the nice effect at any given time. With a lower price I can switch between effects and have effects for all my characters. I'd much rather have an item for each build, than just 1 item for only 1 build.

Also, but more importantly, the 2nd option prevents a scenario where if I pay 30$ for a nice effect, and then an even NICER effect is released in the next big patch, I have buyer's remorse.
Last edited by govaguy#3609 on Jan 22, 2013, 10:59:23 PM
nice explanation on why items with effects on them are to be untradable
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sessionthree wrote:
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Magnicon2 wrote:

Both examples are terrible and IMO, very greedy. Make any one effect cost $5 and freely movable forever with no drawback.



Using the word "greedy" does not even make sense when used in the context of a company who has to make a profit to stay alive.


Maybe you should look up the word greedy. It makes perfect sense. I'm stating my opinion on what I see, based on my experience with F2P games for nearly a decade.

Also, saying that I think a certain method is greedy should not remotely suggest that I don't think GGG deserves to make money. I think they deserve to make lots, but I think the current suggestions stink of typical greed I see in F2P games, and because of that, I'm certain they will make LESS money because of it.
I think games that have microtransactions price their items way to high.

As I've said before, the less expensive the better. I'd buy 50 stash tabs immediately if they were 50c but I'm balking at buying one at $3. Same with the character slots.
Ascension tied to Lab is the worst thing GGG has done...apart from GGG's philosophy on Trading. Oh and Gambling Loot boxes. And selling out to tencent.

I used to love GGG. I supported to ensure GGG remained independent, now I just wish I could get my money back. -_-
Try $5 for a permanent cosmetic effect, not.. however much you're trying to charge for a single-use one. You want people to buy these, right? I'm not seeing many people here who would be interested in that. Why bother applying effects to items until you reach a higher level and find a weapon worth committing to? What if you don't want to get gouged to move your paid effect to a different item?

Real-money consumables are never a good idea, especially if it's not possible to recover them. What do you really gain by doing this?
IRON MAN
Last edited by Dreggon#7708 on Jan 22, 2013, 11:09:43 PM
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Chris wrote:


You can buy the reclamation item in advance and probably in bulk.

By the way, I'd be interested in feedback on this:

Let's imagine two hypothetical examples (the prices here are entirely made up btw). Assume this is for some relatively nice effect.

Option 1: The effect is $30 and can be moved freely between items and used on all your characters in all leagues forever with no drawback.

Option 2: The effect is $3, and can be removed from an item using something that costs $1 for a single use, or, if purchased in bulk, less.

The second option allows far more players to experience the effect and can move it the few times that they'll want to on average.

Note that these two options are not mutually exclusive. Also, remember those aren't actually final prices, just round numbers.


I think the best option is option 3. You can buy effect for 1 character and it would apply to all items (for example swords) used by this char.

Also it solves problem with cut-throat league.
http://poetools.com/ - PATH OF EXILE TOOLS
Last edited by kompostownik#5345 on Jan 22, 2013, 11:09:07 PM
My concern about not having a permanent cosmetic option is that it reduces the viability of the system at lower levels. That said, there is always the possibility that one could apply the skin and get a better drop moments later. Even not knowing any prices, the system system allows too much buyer remorse and paralysis, imho.


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