0.10.0 patch notes, balance explanations and how microtransactions work

I agree on the notion that the item effects should be an openly interchangeable, one time purchase effect. Pricing is subjective and really the devs choice, but i think if they are priced in the 5 - 10$ range, they would net more profit overall for GGG. I can easily see tens of thousands of them sell within the first few days at those prices, and beyond.
ign BluedreaM
LvL92 411k Crit Dagger Shadow


I'll join the cosmetics discussion.
I would pay no more than:
$0.50 for a consumable effect and
$10.00 for a permanent effect I can use over and over on any character.
You expect me to act as something I'm not? I picked this name for a reason.
I vote both options. I can see Chris' point about wanting to make the affects accessible to more players making a cheaper, consumable item attractive. I however am the sort of person that gets bored easy so I would like the ability to just buy say 10 effects and change it up for how I am feeling on a particular day.

On a side not, and in response to all those 'greedy wah wah' rants going on. First of all Chris said TWICE that the prices were HYPOTHETICAL so at least wait a day before starting up the moaning. Secondly you don't have to buy said transactiosn, if you wish to express an opinion, you'll note that plenty have done so constructively without calling people names. Thirdly (realising that I am breaking my own rule about pre-empting prices) some have suggested that the prices seem far too high given it is only a indie game. I don't accept that. People paid an extra $50 (australian prices, we get screwed constantly) for the D3 CE, and plenty of them just for the angel wings/ dyes. So clearly there is a market for such things. Furthermore I don't accept this their too expensive logic on the basis of this is just an indie game (thus making effects a similar price to the notional common indie game price of $20). GGG are indie developers, POE is not really an indie game. Case in point is Grim Dawn. It will be $20, a product developed by 2 people over several years. POE is a game developed by more than a dozen people over 5 yrs, and we're still only going to be in OB, so make that 5.5-6 yrs. So everyone whines about how good POE is as a indie F2P game vs d3 (which they paid $60 for[$100 if you're Australian - $150 if your an idiot like me and got the CE for the angel wings :) ] , but then whine when it's free, but there are microtransactions, which you DONT have to purchase, and you will be able to purchase these transactions for a fraction of the price of proper games, many of which are average (I am being kind) rush jobs (DA:2 anyone?).

And you guys wonder why non gamers think gamers are maladjusted wankers?
50cents -$1.00 for a consumable effect
10-15$ for permanent effect.
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Zinger86 wrote:
but then whine when it's free, but there are microtransactions, which you DONT have to purchase, and you will be able to purchase these transactions for a fraction of the price of proper games,


You clearly do not understand why people use the word greed in this context. Try reading everything in the thread. Also, IF the suggestions were accurate, $30 for a permanent effect is in no way a "fraction of the price of proper games".

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zinger86 wrote:
And you guys wonder why non gamers think gamers are maladjusted wankers?


People think that because of fanboys. ^
I will think this over for a few days - as a retail professional previously here are my intial long winded thoughts-

I think both options have merit -

Have the one time use items (with no pay to remove that someone has to purchase from the shop) It's just priced strictly as a 1 time use or loaded with say 5 uses, so the characters people currently play on can try it out. Cannot be retrieved after use, use it and it's on that item unless you take it off to trade. Have them priced to sell but not so extremely low that no one would pay the permanent option but low enough that people buy it without to much angst over the price.

Permanent armor, effects etc should be higher priced if they are going to last the entire length of the game and require more and more stash space to store them. Or have them not forever permanent but say 90 days or 6 months for the armor, effects to be used on all characters across the entire account for that length of time but not quite so expensive as something that would be permanent forever.

you could even do 3 tiers at check out - 1 time use, 90 days, or forever. In 3 different price zones so everyone could get something they wanted in their price range.

Pets should only be sold as a forever to the entire account type thing, like the kiwi - in tiers of awesomeness 10.00, 25.00 and for heavily detailed ones maybe 40.00 or 50.00. Extremely rare and limited edition - make 200/500 of them and first come first served, with the pet you receive be numbered in the tab - 125.00 or 250.00 a piece equiv. in points.



The main thing to remember here is the majority of the people playing the game have very little disposable income and if the items in the shop are priced in tiers of low, mid, high but the majority at the low to mid area - you will sell way more total than selling just a few of the higher priced items. If you price things to sell at a reasonable price - every single time someone gets extra money they are going to throw it at you, just to look special in the game and because it makes them happy.

Offer the /dance individually or as a full bundle together at a slightly discounted price (if i read that right and there are different dances to be had) Make obscene amounts of things like this not just dance but /kneel, /wave, /joke, /greet, / EVERYTHING and offer them in permanent bundles but always come out with new ones so they are fresh.

Offer bundles of say an entire armor set, weapon effect for permanent use as specials occasionally - exclusive to that special and only purchased for that month, maybe to be put into the shop perm if it was popular at a later date. Short purchase duration limited edition sets.

If something isn't selling very well offer a certain item for a sale price to see if it is the price or if it just sucks to the players.

Your points packages will probably determine how well microtransactions do. Never underestimate the ability of a person to wait for a sale price - even if it means they never get something. I would say if you are going to limit the points packages to a certain time of the year, they need to be frequent enough to make sure people have points when they want them and they do not space out to far so that you lose money. A balance needs to be found as to what points are going to be sold for and stick to that. If someone knows if they wait until December to buy a points package and recieve 14% more points then they are going to wait. Offer packages that follow the aspect of the Closed beta packages you already started, and were successful with but make different things to go with them each time - let the perks in packages be the difference in packages not the price of the actual points.

All in all make sure you keep people feeling special in what they are buying and thinking they are getting an awesome deal not feeling like they are being cheated. And for the love of god, let the purchases speak for that and not the few whiney comments you get from that person that will complain if you sold it for .01 and wouldn't have really purchased anything to begin with.

Your customer service has started out so insanely awesome, Roll with that. Make money off of it. BE THE BEST CUSTOMER SERVICE PEOPLE OUT THERE. And you will be millionaires because there is not another gaming company out there right now that gives a flying freak about customer service and people will pay you for that.

TLDR sorry. Keep up the great customer service and people will pay you.
“Too often we underestimate the power of a touch, a smile, a kind word, a listening ear, an honest compliment, or the smallest act of caring, all of which have the potential to turn a life around.”
—Leo Buscaglia


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My beloved pets....


I hope you guys will make videos for each effect too, like you have with pets.

And when you click the item in the store you could have a box pop up with a video of the item, the info to the right and the buy button underneath the info. Would look good and would be helpful.
Last edited by oBLACKIECHANo#6895 on Jan 22, 2013, 11:49:21 PM
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Zinger86 wrote:
I vote both options. I can see Chris' point about wanting to make the affects accessible to more players making a cheaper, consumable item attractive. I however am the sort of person that gets bored easy so I would like the ability to just buy say 10 effects and change it up for how I am feeling on a particular day.

On a side not, and in response to all those 'greedy wah wah' rants going on. First of all Chris said TWICE that the prices were HYPOTHETICAL so at least wait a day before starting up the moaning. Secondly you don't have to buy said transactiosn, if you wish to express an opinion, you'll note that plenty have done so constructively without calling people names. Thirdly (realising that I am breaking my own rule about pre-empting prices) some have suggested that the prices seem far too high given it is only a indie game. I don't accept that. People paid an extra $50 (australian prices, we get screwed constantly) for the D3 CE, and plenty of them just for the angel wings/ dyes. So clearly there is a market for such things. Furthermore I don't accept this their too expensive logic on the basis of this is just an indie game (thus making effects a similar price to the notional common indie game price of $20). GGG are indie developers, POE is not really an indie game. Case in point is Grim Dawn. It will be $20, a product developed by 2 people over several years. POE is a game developed by more than a dozen people over 5 yrs, and we're still only going to be in OB, so make that 5.5-6 yrs. So everyone whines about how good POE is as a indie F2P game vs d3 (which they paid $60 for[$100 if you're Australian - $150 if your an idiot like me and got the CE for the angel wings :) ] , but then whine when it's free, but there are microtransactions, which you DONT have to purchase, and you will be able to purchase these transactions for a fraction of the price of proper games, many of which are average (I am being kind) rush jobs (DA:2 anyone?).

And you guys wonder why non gamers think gamers are maladjusted wankers?


The issue at least for me with the (hypothetical price) is that in general it is quite a bit higher then the prices so far as I know of the only other FTP game (League of Legends) that I have much experience with. But then again I have no idea what most FTP games charge and even LOL has somethings that I believe are a bit over priced.
My 2 cents...

I really want to throw money at you guys for such an amazing game...

But when I'm making my character 3-4 times, tweaking it and changing it each time, I dont think I would buy an effect until the 4th character is completed to my liking and I'm level 80+ with an item I know I'm not going to replace.

I just know I would save the effect and not apply it until I had just the right item...

If it was account bound and lets say... I can have an electrical sword from level 1, then everytime I upgraded it I could easily reapply it, I would pay 5-10 dollars for that tomorrow.

I'm so excited for tomorrow and keep up the amazing work

edit: Or even character bound sounds better
Last edited by Smaggletooth#6797 on Jan 22, 2013, 11:58:58 PM
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carkasjak wrote:
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rabidwolf9 wrote:
Just re-stating my view. Permanent effects/skins is the best way to go. I simply don't see myself spending points on something so temporary and of course I want my effects to be part of my character, not just something I tack on when I finish my character because honestly that's the point when I'll want to play a new character.

And yes, we all know GGG needs to sell something, but selling the same effect over and over to the same players isn't the way to go. There will be plenty of pets, skins, effects, animations, taunts, outfits, convenience items, skill flavors etc that will be sold also.


Me too. I don't think I'd spend points on any non-permanent cosmetics at all.


+1

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