0.10.0 patch notes, balance explanations and how microtransactions work

Oh, one other thing - as a free-to-play game, you need to incite new players to give you money. Temporary items will not cut it, especially for this genre. At the same time, if you don't price-point them carefully (i.e. $5 is about right for a mid-class cosmetic), nobody will buy them. It's like when CCP (the owners of EVE online) had such contempt for their users that they tried to charge $60 for a pair of sunglasses, which resulted in such a wave of people quitting that I believe they nearly went bankrupt.
IRON MAN
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Chris wrote:
This feedback has prompted a lot of internal discussion. Please don't quit yet.


ha. priceless :)
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Tindraa wrote:
Defn: Excessively or inordinately desirous of wealth, profit, etc.

Based on my over 3 decades of home video game play (and another decade of arcade game play before that), I think your opinion is "off". F2P with no PTW is not excessive regardless of how much cosmetics cost.

Charging $1000 for a single point is not greedy, if it doesn't affect game play. At this point it just becomes "what will the (cosmetic/convenience) market support" in order to keep GGG a going concern.


You cannot dismiss my OPIONION. My OPINION is that the suggested options are greedy. If you disagree, say so and/or say why. Simply dismissing my entire point because you don't like one word I used doesn't remotely help the conversation move along.

I have been playing F2P games for almost 10 years. I have played more then most of todays games probably even realize exist. I have seen almost every single one of them fail because they priced cosmetic items greedily.(P2W obviously makes it worse)

If GGG did their job right, which I assume they and most of us think they did or mostly did, and made a great game that people will love and support for years, they will only hurt themselves by using either of the suggestions that Chris listed. That is a basic historical fact of F2P.

There are such a ridiculous number of examples of this that it really blows my mind that its even up for discussion in this day and age. Learn from others mistakes.
I'm SO happy that you guys chose to not make them tradeable, this will surely be for the better!! While some players who will not approve of this (mainly those who do not bother investing any money even after hundreds of gaming hours) it IS the best step for preserving the economy.
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rabidwolf9 wrote:
Just re-stating my view. Permanent effects/skins is the best way to go. I simply don't see myself spending points on something so temporary and of course I want my effects to be part of my character, not just something I tack on when I finish my character because honestly that's the point when I'll want to play a new character.

And yes, we all know GGG needs to sell something, but selling the same effect over and over to the same players isn't the way to go. There will be plenty of pets, skins, effects, animations, taunts, outfits, convenience items, skill flavors etc that will be sold also.


Me too. I don't think I'd spend points on any non-permanent cosmetics at all.
Game is thoroughly enjoyable and cant wait for open beta!
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ualac wrote:
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Chris wrote:
This feedback has prompted a lot of internal discussion. Please don't quit yet.


ha. priceless :)


lol I didn't even see it like that till you put it in bold.
Just want to throw my 2 cents in:

I'm happy to throw money at this game to support it, but I'm always discouraged from buying cash shop items that are either A) temporary, B) character bound, or C) require a future purchase to fully utilize.

With the number of characters and unique builds this game encourages you to roll, I can't imagine having to fret over how soon I'm going to replace a piece of gear every single time I want to apply a skin to it. For me, the peace of mind that comes with knowing that when I buy something I can always use it, regardless of my character or build, is worth the premium price.

It would be great if we had at least the option to pay a higher amount and gain unlimited removals of a skin or effect.
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ualac wrote:
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Chris wrote:
This feedback has prompted a lot of internal discussion. Please don't quit yet.


ha. priceless :)



Oh, that can be read two ways. Hehe. Dont quit the game or dont quit the discussion. ;-)

I first read it as dont quit the discussion.

I'd rather sell a million items at $1 than ten thousand items at $30.
Ascension tied to Lab is the worst thing GGG has done...apart from GGG's philosophy on Trading. Oh and Gambling Loot boxes. And selling out to tencent.

I used to love GGG. I supported to ensure GGG remained independent, now I just wish I could get my money back. -_-
I have played far far too many characters to ever consider paying for item/character effects that can't be moved at will, even if it costs more up front. I have no intentions of ever grinding a character past content levels. Even if the effect is character based, its just not practical to spend points($) on something that will have a very short shelf life until I decided to do something different when I log on tomorrow. I just have too high a character turnover to be enticed by the proposed system, and as such, have to support hypothetical option 1.

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