0.10.0 patch notes, balance explanations and how microtransactions work

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ualac wrote:
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Magnicon2 wrote:
The current wording of the patch notes guarantees I will not be spending a penny on cosmetic items.


the one unknown here is the cost, so it's premature to be too upset about pay-per-use for these types of microtransactions.

would your attitude be different if single-use effects were literally one penny?




Still it seems strange to have to come on the website or spend microtransaction point EVERY time i find an upgrade to transfer the effect to.
Hmmm...
Would it be possible to update the passive skill tree on the website before the launch? I'd like to plan my build ASAP
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ReddGrave wrote:
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ualac wrote:
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Magnicon2 wrote:
The current wording of the patch notes guarantees I will not be spending a penny on cosmetic items.


the one unknown here is the cost, so it's premature to be too upset about pay-per-use for these types of microtransactions.

would your attitude be different if single-use effects were literally one penny?




Still it seems strange to have to come on the website or spend microtransaction point EVERY time i find an upgrade to transfer the effect to.


You can buy the reclamation item in advance and probably in bulk.

By the way, I'd be interested in feedback on this:

Let's imagine two hypothetical examples (the prices here are entirely made up btw). Assume this is for some relatively nice effect.

Option 1: The effect is $30 and can be moved freely between items and used on all your characters in all leagues forever with no drawback.

Option 2: The effect is $3, and can be removed from an item using something that costs $1 for a single use, or, if purchased in bulk, less.

The second option allows far more players to experience the effect and can move it the few times that they'll want to on average.

Note that these two options are not mutually exclusive. Also, remember those aren't actually final prices, just round numbers.
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Last edited by Chris#0000 on Jan 22, 2013, 10:37:38 PM
wicked game. thank you
I would definitely prefer permanent cosmetic effects, even if they were more expensive. I want Extra Gore, but if it has to be used on a single item, I'm not so sure anymore. I'll be swapping items and gems a lot.

EDIT: When I read that there would be an option to buy Extra Gore, I always imagined it would be a one-time purchase that you could toggle on and off at will without consuming it. It didn't even occur to me that they would be consumable or that they had to be used on specific items or gems until I read it today.
Last edited by carkasjak#7673 on Jan 22, 2013, 10:42:37 PM
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destrock wrote:
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As we've mentioned in the past, expensive packs of points will offer more points per dollar than the Closed Beta supporter packs did, but this is because those Closed Beta packs came with masses of physical and digital bonuses that the new pure-points packs do not have.


Where did you mentioned that !? I spent 50$ in the game 6 months ago and my friend will have more pts than me with his 50$. Wow it's so unfair. I don't give a shit of a little pet useless lol. I paid for the closed beta key too but you guys made so many changes, I have to make new builds and to learn the game again so my closed beta playing time don't give me any advantage over others...

We paid for a closed beta key, but for helping you to make the best game possible and for having chest tabs too... I didn't spent 50$ to show off my pet like people who bought a diamond pack. Those people don't care having + or - pts, they have the cash to get everything they want. As a bronze supporter pack, I'm expecting to be rewarded with more than a pet. Instead of giving me less pts than people buying after the open beta, I would expect having MORE pts than them...


It's on the purchase page:

"In the future, we may sell Points in packs with different pricing tiers (for example, an expensive pack that offers more points per dollar, but doesn’t come with all the other perks listed on this page)"

Don't worry though, the rate isn't crazy. It's not like someone paying $50 tomorrow is getting masses more points.
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Permanent effects without a doubt. It may be situational. Having a choice between one use and permanent effects would be nice. Extra gore is likely the first thing I'm getting as well. :D
IGN : Jovial
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Chris wrote:
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ReddGrave wrote:
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ualac wrote:
the one unknown here is the cost, so it's premature to be too upset about pay-per-use for these types of microtransactions.

would your attitude be different if single-use effects were literally one penny?




Still it seems strange to have to come on the website or spend microtransaction point EVERY time i find an upgrade to transfer the effect to.


You can buy the reclamation item in advance and probably in bulk.

By the way, I'd be interested in feedback on this:

Let's imagine two hypothetical examples (the prices here are entirely made up btw). Assume this is for some relatively nice effect.

Option 1: The effect is $30 and can be moved freely between items and used on all your characters in all leagues forever with no drawback.

Option 2: The effect is $3, and can be removed from an item using something that costs $1 for a single use, or, if purchased in bulk, less.

The second option allows far more players to experience the effect and can move it the few times that they'll want to on average.

Note that these two options are not mutually exclusive. Also, remember those aren't actually final prices, just round numbers.


Personally, I'd rather permanent ones that I can apply to all my characters and all my upgrades whenever I find something new to move it to. But $15-30 sounds a little pricy for a weapon effect. I mean, if it was an entire armor set or something, sure. But a particle effect (even if it's one of the nice ones) sounds more like a $10 thing, with a single-use one being $1-2. Since you still only get one of them, correct? It's not like an item you can apply to as many items as you want? So even if you got one for $10, you'd need to get it multiple times for multiple weapons if you want it on all of them at once, correct? (Meaning one is "moveable", not infinitely apply-able to everything you want)

I'd rather those kinds of numbers, and both options for people, than higher costs with only one or the other.
El Psy Congroo.
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Chameleon wrote:
Oooh that is very different from how I was expecting them to work. I expected all microtransaction items to be permanent and freely removable and tradeable across all my characters, just like the Kiwis.

I'm now slightly worried there will be nothing I want to spend my points on...
I believe you will be able to trade modified items to other characters on your own account, via shared stash. They prevent trading to other accounts to prevent possible pay2win scenarios.
Last edited by Wisdom#5474 on Jan 22, 2013, 10:48:48 PM
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Chris wrote:
Because of this decision, items with microtransaction effects applied to them cannot be traded or dropped.

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Chris wrote:
Option 1: The effect is $30 and can be moved freely between items and used on all your characters in all leagues forever with no drawback.


How would this work in Cut-throat?

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