POE: The Best of Games and the Worst of Games

On the beggining i just want to say i went throught first 30 pages but then it became more and more blocks of text so i skiped few pages (dont kill me for that).
And i wanted to add sth to keep in mind as a possible sollution.
As for noe we have a situation that the same orb has same effect despite char level and itemlvl...
to trivialize it - its like paying the same amount of money for an apple and for a car that MIGHT be released in some time... you will ALWAYS save it for later even tho you dont know if youll ever use it.
So where is solution and similarities? in the simple fact that orbs should be somehow divadible
Just like now we have alchemy orbs and alchemy shards... if it was like:

PAY 3 ALCHEMY ORBS FOR CHANGING WHITE ilvl 75 into YELLOW ilvl75
but
PAY 3 Alch shards (1/100 of the above amount - just example) for making white ilvl 20 yellow.
Then ppl would actually use those - becouse it doesnt feel that much of a money burning.

I know that devs might get afraid of stash beeing cluttered by those orbs but what if instead of having 53,2 alchs in 6 stacks (and some other currency) we could go 1x50/50 stack, 3/50 stack and 2/10 shard stack.

The basic idea is to diverse the amount used for low lvl crafting for the high lvl crafting...

Just yday i found my first white 5l armour (and yes, i have 80+ character as long as some lowbies) and despite knowing that its a waste, i alched it and then 10x chaosed it... just to get garbage, ended up with scourage, alternated till decent life roll then, aug->regal and ended up NOT that awefull :D
Why i did it even that i might have bought better with all that currency i used?
BECOUSE ITS FUN AND ENJOYABLE!!

But it would be so much better if i knew that i wasnt ruining my pockets :)


tl:dr:

Increase orb drop a bit, make its usage be connected with ilvl in some rate (higher ilvls using higher orb quantities)

- DISCUSS :D
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bluefalcon74 wrote:
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PrimeHydra wrote:
I really wonder with some of these posts, whether players are just spoiled. We'll see, maybe I'll get to Merciless and hit a brick wall. But I kind of doubt it.


I hope you come back to this thread when you hit Act 3 Merciless. If you truly play self-found you will hit a wall like every other self-found player in the game. Time spent farming vs. upgradable rewards drops significantly. Factor in also that it only takes one minor desync to wipe out hours of exp. gain. I'm not even trying to be a smartass or anything. Please let us know how your progress is going at that time, as it would be a nice indicator of how people's opinion of the game changes over time. Normal playthrough is usually wonderful as there's plenty of chance to find upgrades as your starting loot is basically nothing. But, once you hit Act 3 and haven't had a decent upgrade in 10+ levels, you might feel very different about this subject.

You can get pissy because someone called you out for not reaching a certain level before commenting, but hinting that we're just spoiled is showing ignorance of how the game functions closer to endgame.


I said that I wonder whether players are spoiled, not that they necessarily are. We'll see what Act 3 Merciless brings. At that point I will post my experiences. If I truly feel like I can't progress without rolling a badass six-socket, six-linked armor, you'll be the first to know.

That's why I expressed doubt--because it really sounds like, reading some of these posts, you guys want the best of the best gear, and you want it to drop as simply as an MF Sorc doing Baal runs; that the endgame should feel comfortable. D2 veterans really were spoiled with broken gear, and a lot of us here are D2 veterans, myself included. That's where my skepticism comes from.
In the morning
Laughing happy fish heads
In the evening
Floating in the soup
Last edited by PrimeHydra#4228 on Dec 12, 2013, 10:14:24 AM
"Crafting" in this game is not crafting at all. If anything it is the equivalent of D2 gambling.
IGN: Reynold_Hawke
Players are calling it crafting because they want crafting.

The whole orb system is not crafting, I still don't really understand how that many people cannot get this.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
Players are calling it crafting because they want crafting.

The whole orb system is not crafting, I still don't really understand how that many people cannot get this.


Well you see, the funny thing is, GGG said the orb system was created as a crafting mechanism. In fact, the whole concept behind orbs is that it wouldn't be currency, so people would barter items that had inherit value (in this case those items have inherit crafting value)

So in this case you are actually wrong. The original intention, and theory (from GGG), behind orbs was crafting, but in practice that never happenned, and thats what people are complaining about
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deteego wrote:
"
Fruz wrote:
Players are calling it crafting because they want crafting.

The whole orb system is not crafting, I still don't really understand how that many people cannot get this.


Well you see, the funny thing is, GGG said the orb system was created as a crafting mechanism. In fact, the whole concept behind orbs is that it wouldn't be currency, so people would barter items that had inherit value (in this case those items have inherit crafting value)

So in this case you are actually wrong. The original intention, and theory (from GGG), behind orbs was crafting, but in practice that never happenned, and thats what people are complaining about


It clearly did happen cosidering you craft things/ What the fuck else is creating a rare? And not only did it happen but it went well and created a crafting system that far surpasses any other ARPG, that is a simple fact.
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oBLACKIECHANo wrote:
"
deteego wrote:
"
Fruz wrote:
Players are calling it crafting because they want crafting.

The whole orb system is not crafting, I still don't really understand how that many people cannot get this.


Well you see, the funny thing is, GGG said the orb system was created as a crafting mechanism. In fact, the whole concept behind orbs is that it wouldn't be currency, so people would barter items that had inherit value (in this case those items have inherit crafting value)

So in this case you are actually wrong. The original intention, and theory (from GGG), behind orbs was crafting, but in practice that never happenned, and thats what people are complaining about


It clearly did happen cosidering you craft things/ What the fuck else is creating a rare? And not only did it happen but it went well and created a crafting system that far surpasses any other ARPG, that is a simple fact.


The main use for obs is as a currency, not a crafting mechanism.

Crafting is only done using orbs at really high level (like top 5% of players), and thats due to the fact that the orbs exhibit extreme RNG, so the only way to deal with this is to have a huge amount of orbs to even out the odds, which only happens if you are very wealthy

The vast majority of players treat orbs as a currency, they hoard and stack them, trade those orbs for exalts, and then trade those exalts for actual items using poe.xyz.is.

So in this regard, I can safely say they have failed. Crafting does work at really low levels, but than again you don't need to really craft at this point in the game which makes it a moot point
"
Fruz wrote:
Players are calling it crafting because they want crafting.

The whole orb system is not crafting, I still don't really understand how that many people cannot get this.


Exactly.

It is for certain, the current mechanic is not crafting, but gambling. However, many people would like it to be crafting instead of gambling, thus use the term "crafting" when suggesting changes, because if those changes are implemented it would indeed become crafting (at least in their eyes)
No no this game is Real Fun /rant.

bought a rl good chest a couple of days ago for about 15ex



im about to head to bed, but felt like doing a good old supportive rant here in this thread.

So ive stacked up on alot of currency to get that sweet 6 link ive been dreaming about, so tonight i traded 200 chaos orbs into fusings + 2 exalted orbs. was pretty sure that was gonna do it but hell no. not even a 5 Link in all thoose tries.

So my nicely ''stacked up currency for this attemp is now halved'' and im so friggin confused right about now so i just logged out and imma head to bed.

So tomorrow ill try to invest my last 3 exalted and 200 last chaos orbs into fusings, probably not trade in all but do it like 100fuse attempts, trade for more if the 6L doesnt appear.

so its gonna be fun/horrid too see if i can nail it or not within the last bulk of currency i have.

If it doesnt happen, my worst nightmare will of come true ofc. and if it doesnt, well meh what can i say, the urge that has driven me so far in the game will be severely reduced. In fact it will feel utterly retarded to maybe sit left with a 2/3 link after blowing all that currency when you had 1 goal.

Well this is the start of my rant :) good night for now, and ill be sure to check by tomorrow to report on how my little link project ended.

+1 to OP, Agree Completely btw :)

Last edited by Massivh#6374 on Dec 12, 2013, 11:29:48 PM
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deteego wrote:
The main use for obs is as a currency, not a crafting mechanism.

Depending on your view: the vast majority of Jewellers/Fusings and especially Chromatics ARE used to apply on items. (They probably were also traded before, and even are tradable multiple times instead of just one use, but that both dont make the point here) And I'd expect that these orbs are a much bigger part of the whole currency pool than the trade-relevant higher valuable orbs like especially Chaos and Exalted. And even more to this 'balance' may count all orbs (Alteration, Chaos) that are used on maps...

Crafting in POE has more than one single aspect: Orbs like Augmentation, Regal and Exalted (and also the quality improvements) really ADD to a given item. That the result (for the orbs) is random, did not reverse that its a crafted affix. The result of the crafting recipes in D2 also gave you just a set of (low!) basic stats for (nearly) fix, and the big hope that it may add (randomly!) other, even more useful mods on top... Orbs in Median also have just fixed stats of low(er) base values, and shrine crafts are close-to-pure random too.

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deteego wrote:
they have failed. Crafting does work at really low levels, but than again you don't need to really craft at this point in the game which makes it a moot point

Why not aim for some best-possible progressing items too? Its natural that the quote of best-rolled affixes decreases with rising level, but that should not prevent anybody from using currency (at least up to Chaos) whenever they think they could need the output. And the socket affecting orbs are totally out of question to be used on ever purpose.
invited by timer @ 10.12.2011
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